[Edit: After rereading the post, I deemed some edits appropriate. What's not funny is not funny.]
1400BC:
Receive turn with moves achieved
Decide to move full force toward getting the Oracle
Change Medina production to workboat
Change Medina citizens from forest to unimproved horses
1360BC:
Bismarck converts to Hinduism! Now, we have Buddhist and Hindu nations on the island, and we have both religions in our cities. Diplomacy might get easier.
Yikes! Both Qin and Julius have more Settler parties on the move. The island
is filling fast.

Net Medina's fish
Switch Medina citizen to work fish (grow in 1 turn)
Mecca worker to grassland hills
Mecca grows to size 6. Stagnate growth since we're at max happy and healthy
Switch Mecca production to chariot (2 turns)
Barb warrior is visible on hill south of southern tundra river
Switch research percentage to 100% to get Priesthood in 1 turn, not 2
1320BC
Discover Priesthood. Start working on Writing
Medina grows to size 3: working fish, cows, horses
Switch Medina production to Oracle
Scout continues to examine North Bay
Worker moves to Medina plains hill
1280BC
Mecca finishes Chariot; starts another one (due in 1 turn with overflow). Archer is in view at SW cultural border. Move Chariot to forest N of river to lure barb warrior attack. Should easily be able to win, promote (twice), and engage approaching archer.
Mine Medina's hill
1240BC
Chariot in forest loses to barb warrior! That was 2.0 to 4.0; what kind of odds did we just lose here?
New chariot from Mecca attacks barb warrior (now at 0.3 health) with 100% odds. Wins without injury. Will be able to promote twice and engage archer next turn.
1200BC
Set Mecca's citizen to work just-completed grass hills mine.
Chariot takes Combat I, Combat II and engages archer at 94.1% odds
AND LOSES!!! What the....!!!
Okay. I've just lost our first two chariots. One was defending and had a strength advantage of 4.0 to 2.0. The second was attacking with an advantage of 4.8 to 3.0(w/1st strike). And Sullla, you thought your luck was bad with the barb animals. This is ridiculous.
Okay. Emergency measures. The barb archer is down to 0.8 health. We've got a chariot due in Mecca next turn. We've gotta take out that archer. Move our warrior out of Mecca and into the forest to lure the wounded archer into attacking us.
(I can see it now: True cultural challenge ends when Compromise allows Mecca to fall to the barbarians in 1120BC...! Garath doesn't even bother to run his turns. No one will ever take me in a SG again!)
Also, another barb archer marches toward our Stone Quarry and will be there next turn.
Notes to self: Monarch barbs rush ~1320BC. Mustn't...neglect...early military.
1160BC
Archer attacks in the inter-turn, and Warrior wins the battle near Mecca. (Thank Shiva!)
New (and only!) chariot in Mecca engages archer on Stone Quarry at 86.5% odds. These are some of our
worst odds yet!
Finally a chariot victory. We go down to 1.4/4.0, but finally grind some barbs under our chariot wheels. Chariot heads SW after victory to go bust some fog.
Set Mecca to work on another Chariot, then a Settler after that.
Mecca's worker roads the corn
1120BC
Medina grows and works newly completed plains hill mine
Oracle in Medina in 9 turns
1080BC
Southern chariot to Forest Hill (I forgot to rename him. He should get some kind of award for saving the Quarry)
Scout is watching Central flatlands from a hill for barb and AI Settler activity
Workers are constructing roads to red dot site
1040BC
In Medina, switch from fish to plains forest to get Oracle in 6 turns, down from 7. I think we're cutting the Oracle close and would hate to miss it.
Red-dot site prep continues with worker going horses.
1000BC
Won't hit enter on this turn!
Newest chariot takes fogbusting atop SW mountain
Pasturing of red-dot horses starts
Writing in 2 turns (Strongly suggest Bronzeworking after that)
Settler due from Mecca in 3 turns (Suggest founding at red-dot. Suggest completing Pyramids in Mecca after Settler completes.)
Oracle due in Medina in 5 turns (Can run at food deficit until Oracle is founded, then want to work fish again. Probably complete workboat, then already-started Settler)
So that's it. I lost our first 2 chariots killing a barb warrior and archer before knocking off another archer. Haven't seen more barbs since then and have a decent (but not complete) fog busting operation set up. Northern warrior could probably move since our cultural border is expanding.
For research, I think we gotta look for Copper. We should be able to settle red dot before the Oracle finishes, and so found Confucianism there. That'll help with the culture war with the German city.
I also think we need another city. Either one that nets the other fish, or one that grabs the rice. The former probably has better production, the latter has rice and better grasslands. Tough call right now.
I think we have to get to Slavery quickly so that Medina is able to whip out troops. We also want some cottages because we're in the back of the pack in research.
Here's the last free land we can reach, for planning purposes.
