ruff_hi
Live 4ever! Or die trying
[de-lurk]@Compromise - have you checked that you are using round wheels on those chariots instead of the older style square ones?[re-lurk]
This seems reasonable.Those horses really saved the day for the Medina
I was pretty surprised to see Blake moving N. 2 seafood resouce is great, but 3 extra oceantiles is not what I would take as a benefit for production.
On the other hand one can NOT walk by fish+clam res. in a single fatcross
I think it was a good decision to settle there. I am just NOT convinced is it a good place for the production city. I would take T_McC's advice: adopt CasteSystem and made Medina a GPP-site for artists.
Grater said:I'd say that the Chariot luck was awful except those things always seem to lose twice as often as they should!
In future engagments with the Barbarians we should, wherever possible, try to arrange for them to be fighting our Chariots across the river.
If we choose to lightbulb CoL I think we should run Caste System right away and start on the artists. Slavery wont actually be of much use since the land is so dry.
Medina will still build the Oracle in 5 turns if the PlainsForest worker is moved to fish. No sense in starving it when it can be growing.
If we get a 3rd Settler sometime sooner than expected, then this "Purple Dot" would be a good site, fish, oasis (fresh water) and incense:
Blake said:Also we wont need an Academy because our cities commerce potential is utter shite. If we get a high commerce city it'll be one taken from the AI's, and with luck the AI will build the academy for us.
After Medina finishes Oracle, we should have it finish the work boat in its queue (2 turns) then have it finish the settler in its queue (7 turns), MAKE SURE we have an escort for the settler, and HOPE we can get the purple dot location at that time in about a dozen or so turns. That would be a real coup for us. Since that German city IS going to be flipping to us at some point, I adjusted blue dot north slightly for better usage of tiles, while still holding onto the rice. The white dots are fishing cities that we can think about later on.
Oh, and as Blake said, DON'T chop the forests at Medina, we'll need them for production!knupp715 said:I don't think you can use rivers for their defense bonus with your chariots. Chariots don't receive defensive bonuses.
Grater said:What might be worthy of consideration though is a GS for lightbulbing Philosophy, since that'll be extremely useful.
) by removing all prerequisites, so it is the true order. As long as you research Mathematics (you are about to get Writing, already have The Wheel, and the rest won't be open to you), you can light bulb Philosophy.
I sent the free missionary back to Mecca, since it's the most likely city to need happiness help and if we do go to a religion no way should it be anything other than Confucianism, Damascus is the place where the 5cpt is vital, at least for the moment.Current Progress:
Mecca: 775c + 17cpt
Medina: 97c + 11cpt
Damascus: 31c + 6cpt
I'll try to hold down the fort.
We'd survive, naturally, but it would cost us purple and blue dots at the very least! Crossing fingers here for the next few turns. Then again, I check the Power graph on F9, and Bismarck is only slightly higher than us. For that matter, the AIs are barely ahead of us on GNP too. Maybe we're doing ok here.
Is it just me, or is 625BC VERY early for a Monarch Pyramids? Argh.
On the plus side, we do get the blue dot location:
Baghdad starts on a library, ONLY until we get Pottery and can have it start a granary. It's got little food, so it's going to need one. Mecca swaps to a worker for now; we'll want to probably get a library in there next, for the culture and since it's our best science city (don't laugh). 
Garath said:IT: Julius demands our spare horses. I think about it for a moment but see no reason to give in, so I don't.
There is an axe and two spears moving on Baghdad, defended by... a single chariot. There is an axe moving on Medina, defended by... a warrior. We're in position to found purple dot, but it can then be attacked by an axe and an archer.

I think we can all agree that Rome is going to have to be killed before this game is over, right?
In the spirit of this turnset, we also lost a coinflip chariot battle where Caesar attacked one of our chariots from out of Antium. Argh. (Yes, he hooked up his own source of horses...)
The settler we built for blue dot location cost us the Pyramids, and then that city was burnt to the ground by Rome. We bluffed and had it called by the AI (refusing a demand from Caesar at this stage of the game was pure weed, however). Aside from the Pyramids though, we really haven't been hurt all that much in terms of cultural victory, however. We can easily bounce back and recover from this. Just try to get peace for now and come back later for revenge on Caesar.
Sullla said:Damascus WILL be burned to the ground next turn, nothing we can do about it

Sorry if I gave anyone a heart attack!