Kylearan
compound eye
Good progress, MuLepton! The DOW from Helsinki sucks though.
Got it, will play in about 10 hours.
Got it, will play in about 10 hours.
Is there hammer decay in Civ 5? If not, the next player might consider changing production.
Is there hammer decay in Civ 5? If not, the next player might consider changing production.
My suggestion would be to raze Edirne and annex Istanbul - what do you think?
The one major downside to raizing it, is it might be quite a few turns before we can claim the silks otherwise, and we are already having happiness problems.
Just keep in mind we have to get past (hostile) Helsinki
Not only that, but it also put Tenochtitlan exactly between Washington and New York. I really liked how the Civ 4 AI handled finding new city sites. I mean, putting distance to the rest of your empire into the value computation formula for city sites isn't that hard to do...Wow, that is some location for New York. 12 tiles away from Washington! This game's AI...
Hammer decay is a term from Civ 4. If a city started to build something and then switched production to something different before the original build was complete, you started to lose hammers from your original build after some turns. Hammers of half-built units would start to decay earlier than those of buildings, probably to prevent you from pre-building an army without having to pay unit maintenance for it.What do you mean 'hammer decay'?
Good point! That should be one of our next priorities, then.I think we want to wait until we annex Istanbul until we can build Courthouses, don't we?
As for Lhasa - sure, why not. Just keep in mind we have to get past (hostile) Helsinki
I guess you mean the sheep? I've concentrated on completing the road net first, but moved a worker on that tile on my last turn. The next player can now complete the pasture.Has anybody finished the pasture on the grassland cow NW of St. Pete yet?
Not only that, but it also put Tenochtitlan exactly between Washington and New York. I really liked how the Civ 4 AI handled finding new city sites. I mean, putting distance to the rest of your empire into the value computation formula for city sites isn't that hard to do...
No honestly, it looks exactly like distance factors into the value computation.
I guess you mean the sheep? I've concentrated on completing the road net first, but moved a worker on that tile on my last turn. The next player can now complete the pasture.