Turn 0: I order some additional troops to head towards GK's territory. We still have enough troops to repel a counterattack on the mainland by JC (or at least I hope we do) but I saw no need for 10+ of both Cannons and Cossacks to be hanging out looking over the islands. I also don't understand how GK took out JC's island cities - where is his navy? I really hope it's in the fog and he hasn't stranded his troops on our little island. I should also say I did NOT act on Sooooo's (probably sound) advice to gift GK three techs to get gunships. I think we're more limited by his willingness to conduct an amphibious campaign, and I didn't want to totally give away our tech lead without any discussion, and also didn't want to hold the game up any longer.
Turn 1: Dehli founded on our newly accessible island. I start Rock and Roll in Tobolsk. I ask GK to attack Setia - picking what looks to me to be the hardest city to flip.
Turn 2: A Buddhist Stupa (!) completes in Moscow. I'm assuming that was a misclick.
Turn 4: Ravenna flips to us! I raze the city, and we now have an Infantry soldier that will spend the rest of the game chilling of a deserted island. I hope he brought a paperback.
Turn 7: Great Artist born. I send it towards the JC island front. It will arrive one turn after we finish, so the next player can either culture bomb the city I sent it to or decide to move it elsewhere.
Turn 10: At this point we have a Great Artist along the JC border. We have several spare missionaries on a tile called "staging area" if we are able to grab another island location. We have two settler in a nearby city. Many cities along the border cash-rushed Temples and Cathedrals. We also have a large army along the GK frontier - if we decide to attack it will take only a handful of turns to crush his border cities.
On the other hand we only got one flip during my turn. We have most of the religions spread to most of the border cities. We have the cash to rush multiple cultural buildings per turn. Yet the flips are not coming fast enough. I don't know what to do here - I'm almost 100% that we can't take out those island cities without GK, but I'm also very worried we'll have time to flip GKs second ring of cities (those we do NOT border) unless we declare soon. Defeating him militarily will be easy, but it will take some turns to flip the nearer cities, then expand our culture, and flip the others. All in all though, I just don't see how we can declare on GK before he takes out the island cities. He has the troops, and he said he would attack one, but I see little movement there. So I don't really know to do.....
The Roster:
sooooo - being skipped
Ozbenno
Qwack - ???
Sunrise089 - just played
Kodii - up!
Swiss Pauli - on deck
The Save:
http://forums.civfanatics.com/uploads/91988/RB29_-_Cultural_Extermination_AD-1970.Civ4SavedGame