RBC13F - Frenetic Franks - Diety

In conjunction with that I assume the warrior builds are mostly for upgrades?

I don't think we will be able to fund many upgrades - we may need our money for tech deals. (Says the man who spent ~80g on a questionable temple rush :p ) I guess the warriors are for MP duty.

[...] two it is founding on a bg tile

Note that we will get the initially lost shield from the bg tile back once the city reaches size 7.

-Kylearan
 
Tech Deals? What tech deals? :mischief: I think Charis made the cash market for tech deals rather obsolete... we are now in the [punch] severe blunt (or sharp) trauma tech business. I'm not going after Burgundy with warriors... :eek: Although if alternate strategies suggest themselves... feel free to object. Although blood guts and Burgundy cities seem... well... so medieval :king:

As for size seven... I sincerely doubt that city is going to size seven as it is poaching from Orleans and on a mountain border... But we'll see.

I'll be getting to it after I grab some food.
 
Hehe, indeed Kylearan deflated the sails on the tech buying bubble big time, and Charis went ahead and popped it. We have NO need of cash for how we plan to get tech :hammer:

@Kabuki -
I doubt that they'll have so many defenders but I could be wrong. But yes, I'm willing to lose a few swords to raze our biggest foes capital and save Ghent :P

I just don't get this embassy with mortal enemy and peek at the city thing. It's running rampant in several of these SG's and it makes no sense to me. It's cash flushed down the toilet. I don't care if they have 1 defender or 8, that city is getting attacked, and it's going down. Why pay to find out what you'll know in a short number of turns anyway? :confused:
Such a 'peek' is ONLY worthwhile under two conditions:
i) your decision whether to fight or not hinges on it (it doesn't here, at least imho)
ii) you plan later to ally with the nation, and need an embassy anyway (we don't)

> I assume here that our two first targets are Aix-de-Chapelles
> and the Harbor on the North Sea. After that it's just gravy.

Almost true. Not 'quite' gravy. HBR is required for England's peace, even if we have to pay something at discount, and likewise, Castle Building is *required* for us to take peace from the Burdungian fools. Nothing less will suffice the pride of France!

The settler issue -
i) forget 'turning around' settlers - our foes are churning them out like mad and have beaten us by two turns every time we turned around... it's why we're IN this war
ii) founding on a BG, contrary to popular misconception does not waste a shield once you hit size 7 (see next point(
iii) it's on a river and has a lot of juicy forests to the east. It should be able to hit size 7 and stay there and never poach from orleans.
So I would found where he stands unless you think it would be lost in a war - the site itself is very good.

Good luck :D
Charis
 
The great (and VERY (very) Angry) Charis Hotdog was indisposed. After sending out his troops hither and yon, generally kicking ass (English) and taking names (Iberian) he disappeared. Rumors have it that either he has an ulcer from all his anger or he finally managed to get into bead with Joan and his trusty generals are now tasked with carrying on his wars. This is the story of one of those generals:

After feverishly trying to pry Charis Hotdog and the Queen away from the tea parties and costume balls (don't ask, you do not want to know), general Kabuki (also know as "wiener", that was before he took command) decided enough was enough and left them to it. He glanced at the maps and notes that Charis Hotdog left behind and fell over. Standing up ratheer shakily he took another look at the maps and decided he really needed to sleep on it.

After a fitful night of sleep where he woke up, ate and decided if he was going to succeed he definately needed some moral support. Thus off to the church for morning prayers. After morning prayers, lunch prayers, dinner prayers, vespers, in fact any prayers he could think of. It just did not cut mustard. Then he looked into the courtyard and saw the chopping block. That did it, he finally found his way of channeling Charis.

Take the fear, let it pass through you (you are after all guaranteed to be dead with impossible orders) use the fear, be angry, very angry at everyone... and you know those muslim girls are hot... and that chick in Iberia just pisses you off. The nerve, the temerity to send people through the HOLY Frankish lands! Something must be done... and then there are the slave girls of course...

And so it began...

IHT - Nothing to do, at least Charis Hotdog left the realm in good order before he locked the chamber door.

1 - 921 AD
Ghent: Warrior -> Warrior
Boulonge: Warrior -> Warrior (frees up Sword on duty)

Found Avingon where the settler stands and set it to produce a Warrior.

IBT - Zip

2 - 924 AD
Paris: Spear -> Spear
Angers: Barracks -> Warrior
Clermont: Warrior -> Warrior

Contact Kievan Rus in the North - they have 7g

IBT - The anger is happy and the harem is waiting as more and more Settler/Spear (or Warrior) pairs come up from the peninsula.
And the damn English reinforce Canterbury.

3 - 927 AD
Contact Byzantium - HBR, 15g and no iron.
Iron Connected

Upgrade 2 V Warriors in Clermont @ 60gp each.

Time to (try to) remove the English from the continent.

Canterbury:
V Sw vs. R Sp - W/-2
R Sw vs. R Sp - L/-2, Prom
R Sw vs. V Sp (2/4) - W/-2
Archer Showing

IBT - Zzzzz

4 - 930 AD
Chartres: Warrior -> Barracks

Decide that it is time for the Iberian Peninsula to tremble in fear!
Declare war on the Castillian swines, the incompetents who have yet to recapture Iberia in the name of all that is holy... ok and then there are those slave girls...

Near Avignon:
V Sw vs. R Sp - W/-1, Prom, 2 Slaves

Near Clermont:
R Sw vs. R W - W
V Sw vs. R Sp - W/Prom, 2 Slaves

And there was much rejoicing... and now not only the Hot Dog has his women... and these aren't French! Hah, not that any words of that will reach the ears of those in charge...

Still 1 Cordovan and 3 Castillian pairs in our territory.

Lux -> 20% to prevent rioting in Paris.

IBT - English archeer kills our warrior outside of Canterbury.

5 - 933 AD
Bourdeux: Settler -> Barracks
Anger: Warrior -> Sword (the Warrior is immediately upgraded).

Outside of Canterbury:
V Sw 2/4 vs. V A 3/4 - W/-1

The spice of life lies in having more... or at least its form the desert... Declare war on Cordova as we want more spice! And of course they are trespassing.

Outside of Clermont:
R Sw vs. R Sp (Cordovan) - W/-1, Prom, 2 slaves

Ouside of Ampurias
E Sw vs. R W (Castillian) - W/-3, 2 Slaves

IBT - Castillian Archer kills our southern scount.

6 - 936 AD
Clermont: Warrior -> Sword (Warrior upgraded).
Avignon: Warrior -> Barracks

Healing troops.

IBT - Keep those slaves coming this way... thank you!

7 - 939 AD
Paris: Spear -> Spear

Healing...

IBT - They keep coming... and the English start HRE in Cumbria :eek:

8 - 942 AD
Tours: Warrior -> Barracks

Near Canterbury:
R W vs. R A - L/-1, Prom
V Sw vs V A 3/4 - W/-1

Near Marseille:
E Sw vs. R Sp - W/-2
R Sw vs. R Sp - W/-2, Prom, 4 slaves (Castillian)

IBT - Keep them slaves a coming, keep them slaves a coming... Whohoo! And... mmm... Buegundy starts the HRE in Colonge...

9 - 945 AD
Paris: Spear -> Spear
Ghent: Warrior -> Barracks
Boulonge: Bararcks -> Sword

Near Ampurias:
E Sw (3/5) vs. R Sp - W/-1

IBT - Zzzz with a slavegirl on each arm, I think we have enough to spare a couple from the work teams... And the Germans start the HRE in Regensburg...

10 - 948 AD
Angers: Sword -> Sword

Outside Canterbury:
V Sw vs. R A - W/-2

Canterbury:
V Sw vs R Sp - W/-1, Prom
V Sw vs R Sp - W/Prom

And :band: Canterbury has fallen!

The English blight on the continent is gone!

RBC13F_-_The_Fall_of_Canterbury_-_948AD.JPG


Near Ampurias:
V Sw vs. R Sp (Castillian) - W/-1, Prom
E Sw vs. R Sw (Cordovan) - W/-4

Near Rheims:
V Sw vs. R Sp (Cordovan?) - W/-3, 2 Slaves

And now it was time for some of the Anger to abate... or so General Kabuki hoped. He had accumulated quite the collection of slaves, removed the evil English settlement of Canterbury and the holy armies of France were well trained and ready to hunt Burgundians... once the minor issues to the South West had been handled and half the army wasn't tied up in the pyrinees... and time was growing short.

Talk to the Fatimids - they will give me HBR for 16gpt + 43 or 15gpt + 61.

We talk to Mathilda...
She'll give us peace of mind and HBR in return for us not slaughtering her whimpering subjects and 8gpt.

General Kabuki thinks for about two seconds. Deal done!

Out of curisity he goes to talk to the whimpering Castilians, seeing as they are no longer sending any troops into the holy lands of the Franks.

And yes they do have Castle Building and they will give it to us for either 6pt or 5gpt and 13g...

The general thinks about it, thinks about it some more, considers leaving it for his successor... and figures that his successor should not have to think about some whining, whimpering Castilians and closes the deal.

Orleans is set to hash out the wonderous notion of the Holy Roman Empire!

And the options are... (city scape included below)
27 turns @ 14 turns for growth
32 turns @ 7 turns for growth
35 turns @ 5 turns for growth

RBC13F_-_Orleans_948AD.JPG


Feeling sated, his anger run out, general Kabuki decides that someone else can deal with the locked chamber doors and channeling raging lunatics. The realm is at peace (sort of), there are slaves for all and more Cordovans coming to join the chain gangs. And of course there are Burgundians ripe for the picking.


Enjoy!
 
Notes (forgotten bits and pieces):

Kylarean => On Deck
Charis
Kabuki => Kicking it back with pina coladas on the riviera
Ridgelake => Up

Ridgelake: I'm sure there are multiple mm opportunities, as the only one I looked at after extorting techs was Orleans. Paris is set to 10spt and Spears and is basically producing defenders for all the other cities. Once one or two more squares are developed I think you should be able to get it to at least 15 spt.

The settler is in place to build a city next to the wheat, the timing for arrival was perfect as it has not wasted a single movement.

Oh, and CB allows bridges so no more river movement penalties.
 
Wow, you sure did channel something!?! Not one, not two, but THREE wars to kick out tresspassers!?

:hammer:

Good job on getting us into the next era, much better deciding than whimpering, as you say. Good deals. Look at all the rax and swords in the queue too, this guy is angry!

I was shocked to see Canterbury last so long - perhaps a consequence of 3 wars at once, but I'm glad it's finally gone, and settler just in time.

Looking at the save, I'm sure glad a human isn't playing the Vikings. Eleanor of Acquitaine is solo defender of a town in range of a Danish longship :P

Hopefully our next leader can put a end to the Cordovan war as it's of no use to us. Our goals lie east, not west!

Consider getting some horses out of Paris soon, and swapping some sword builds to horses for Knight upgrades. Our tech lead window after HRE won't last long (don't even think about selling the techs :P )

As for Orleans choices... a, b or c?
d) None of the above!!! Add three workers into that city *ASAP*
and mine that third hill. (More work should have been done improving Orleans' tiles, btw, I see 3 guys mining for Angers)
Take any good tiles from other cities. At size 8 or 9 Orleans should hit 20spt. We have a decent lead, but really, it's only slightly better than the AI discount, if that. Mine and merge and lock it up! Pull the slaves from Clairmont if needed, It's the key to our victory :D

Good luck,
Charis
 
I got it and will play this weekend. My appologies for being so absent. Been out of town on business. Looks like a lot of good turns, team! :hammer:
 
RBC13- Frenetic Franks

948AD (0) We are building the HRE in Orleans. I move tiles around to max shields. No more tiles can be worked to provide shields. Workers will be merged in next turn after the mining is completed on the hills.

We are at war with the Cordovians. A settler pair and a warrior nearby to kill upon healing. Ok. See what we can nab and the close it out.

Diplo check reveals that we seem to be at tech parity or lead on some. I have been given notes not to trade away techs……

951AD (1) Paris spear to spear. Merge in 2 castillian workers into Orleans.

Elite sword kills Cordo warrior. Nab a couple more workers with an elite sword.

Found Rouen on the spot where the settler was in former English land.

I sell Sweden horses for 4 gpt. If the route gets broken (likely), we won’t lose our rep.

954AD (2) Lyons rax to spear
Chartres rax to spear.

Hmm. Cordova will talk. And will give a city for peace. Sure thing! Granada is ours. (on the med coast).

957AD (3) Paris spear to horse.
Ampurias rax to worker. It is fully corrupted.

Merge in another worker to Orleans, taking it to a net 20spt.

Rush a warrior in Gananda.

960AD (4) More of the same.

963AD (5) Norse Trad comes in. Start on Code of Laws for the moment. We badly need town halls in our second ring areas.

Bordeax worker to temple.

Meet the Turks. Nothing to trade though.

We can get seafaring for quarry from Sweden. But I really don’t trust the path. So I get it from Denmark for Castle Building. We can now make longboats.

966AD

IT the Burgandians sneak attack us. Lose a worker, defeat an attacking archer

Poles start the HRE.

969AD (7) Kill a warrior, move troops towards Marseille.

IT Chartres falls to a sword and spear killing our warrior and king.

972AD (8) Retake Chartres for the moment. Move a new spear in there. It will fall again next turn, however.

3 spears killed in Marseille. Lose a sword attacking a spear by Ghent.

IT Chartres does indeed fall and is razed. It does kill a sword first. We also defeat a sword at Ghent, but lose a spear to an archer in Avignon.

975AD (9) We kill 3 more spears in Marseille and capture it. I captured instead of razed to allow us to keep the area under our control. There is a nearby Cordovo settler pair.

Should have done this earlier, but rush walls in Avignon and Ghent.

Kill a redlined spear with a warrior. Kill 2 swords.

IT lose an exposed sword.

978AD (10) Kill a spear in our lands with an elite sword and we get to meet Raymond! He builds an army! A sword army it will be as a couple of vets are loaded in. Kill an archer with elite horse. Kill spear with elite sword. Kill archer with elite sword. Move army to cover a redlined elite sword.

Move a spear to cover our redlined elite horse.

We have 6 turns for the HRE. No new techs out there. I’d like to put the hammer on the Burgandians. We will want a couple more settlers. Maybe rush one or two from our corrupt southern cities. Focus our workers on our non-corrupt core.

We are very thin on defense. If we are attacked from another direction, we would be in trouble. But we should begin doing real damage to the Burgandians now that we have an army.

:hammer:

Kylearan is up.

RBC13F-978AD.JPG


Fracasing Franks
 
The minimum research on CoL is probably wasted because we will want to get monasticism and feudalism with the HRE, so the scientist is put back to work. Yes I am optimistic and believe that we will get the HRE. :)

I switch Ghent from spearman to barracks, Paris, Angers and Avignon from sword to horse, Boulogne from sword in 7 to spear. Wow, now I see what Ridgelake meant when he said we are thin on defense - Castile could capture Rheims this turn and the Danes Bordeaus or Lyons next turn, and we could do nothing about it. Let's hope that Burgundy won't buy them...

(I) Burgundy kills an exposed warrior near Ghent with a sword, and moves several archers and swords near Avignon. The Danes are fighting the Celts.

(1) 981AD: Lots of wounded units retreat or heal. A 3hp elite horse kills one of the archers outside of Avignon, and the army moves into the city as well to defend it and to join up with the swordman who had spawned it.

(i) The Burgundian units, as expected, don't attack Avignon because of the army. Our lands are used again as a catwalk for the world-wide "most beautiful settler" contest.

(2) 984AD: A healed swordman near Orleans covers a mined tile so that two Burgundian spears cannot move onto it the next turn. Nothing shall delay the construction of the HRE! At Ghent, a horseman redlines killing a sword and then retreats back into the city.

(i) A Celtic archer kills a Danish berzerk. A Burgundian curragh unloads a regular swordman near Boulogne - directly adjacent to an elite one of our own on his way to Gent. :crazyeye:

(3) 987AD: The elite sword kills off the sword from the curragh. Our now-full and healed army kills an archer and could attack Naples next turn, and an elite horse kills a swordman near Avignon. Two swordmen at Orleans cover tiles and wait for the two Burgundian spears to cross the river next turn. Marseilles is still under resistance - we don't have enough units to quell it.

(i) Burgundy pillages a road and moves several archers near Avignon.

(4) 980AD: An elite sword kills an archer near Avignon, and our Army kills two spears in Naples. Another regular spears shows on top.

(i) Burgundy lands another sword near Boulogne, and a swordman comes out of Aix-la-Chapelles and kills a spear in Ghent.

(5) 993AD: At Ghent, a horseman retreats against the sword, then another kills it, promotes, and retreats back into safety. The second spear near Orleans is killed, and our army kills another spear at Naples but then has to retreat back into Avignon for healing, because four Burgundian archers are near it. At Marseilles, a spear arrives and so the elite swordman guarding the city can finally move to the front, killing a spearman doing so.

(i) Most archers at Avignon move away?

(6) 996AD: We complete the HRE, enter our golden age, and...

RBC13F-HRE.jpg


Hah, with our GA, Paris and Orleans can build a knight every two and every three turns respectively! Research is set to CoL but not yet started, because we need money for upgrades. One horse is upgraded to knight. We are making +66gpt now, which means an upgrade every two turns for our remaining three horses.

An elite horse kills an archer at Avignon while the army and the rest of our swordmen heal.

Several AIs know code of laws, and the western civs except Burgundy know monasticism as well. Our knight advantage indeed won't last long.

(i) Good news! Burgundy is at war with Germany as well. That explains some of the erratic movement.

(7) 999AD: Units prepare to raze Naples next turn.

(i) Germany moves a stack of seven(!) spearman through Burgundian territory, doing a massive pillage campaign. Impressive!

(8) 1002 AD: The new Millennium! Another horse is upgraded. At Naples, a regular spear is shown on top and I decide it's worth the risk to attack with our elite swordmen instead of our army - and indeed, finally, the second sword generates a leader! :hammer: Perfect. He moves to Paris and forms an army. Another two spearmen are killed and Naples is razed. :hammer:

Only now do I realize that Orleans has no barracks. :smoke: It will have one next turn, but we now have one regular knight already, ah well.

(i) The Danes are moving a frightening amount of berzerks through our lands.

(9) 1005AD: Our sword army advances on Basel, meeting another sword to be included next turn (the HRE allowing a fourth). Three knights are loaded into the other army, which moves to Ghent. The resistance in Marseilles has finally ended. :p

(i) Hmm...the Danes have three berzerks near Paris now, plus more in our lands. Do they plan something?

(10) 1008AD: I move units from the cities around into Paris - they won't defeat any attacking 'zerk, but if the Danes attack, at least the city will hold. Another horse is upgraded. Our knight army isn't full yet, but advances on Aix-la-Chapelle anyway and kills two defending spears, and a third is killed by our regular knight. Our sword army kills two spears in Basel.


Notes to next leader: The peace treaty with both Castille and England is ending this turn. England knows code of laws, so consider renegotiating peace again for a discount - we have lots of corruption to fight!
In Ghent is a new knight that could be loaded into the army next turn - but maybe it would be better to use it to attack Aix-la-Chapelle instead and load one into the army later, when we have more knights. Aix-la-Chapelle should fall during the next two turns.
We now have a decent defense in our towns bordering Castille - not good, but probably good enough.
There's a Burgundian curragh near Granada. If it has troops in it, maybe we could gift the city away for a tech discount?
We still have one elite horseman left, either to upgrade or to fish.
Research is only a few beakers into CoL to make it cheaper; now that nearly upgrades are done, either go on full speed again or establish some ebassies. Ah, I just realize Charis is up next, so I'm sure he will conjur some magic trades out of his hat with our income. :p

Fight for France!

Roster:
Kylearan
Charis <-- UP
Kabuki <-- on deck
Ridgelake

-Kylearan
 
Well done most righteous emperor Kylearan! :hammer:

I would love to have a Crusader army at some point, although if that shows up for the Jersusalem assault that's fine too. I wish I knew what the Danes were up to. If they are NOT after us we have much bigger fish to fry.

What a nice time to pick up the game, thank you. :D
I have the Cordovans to finish first, and after Franks I need to get back onto RBCiv Epic 39. I'm having a blast with this btw, highly recommended Epic if you haven't started it yet! All players aspiring to greatness should play this one!
Realms Beyond Civilization - Epic 39

Charis
 
Very nice turn, indeed, Kylearan. Great job on the knight army and finishing up the HRE.

As an FYI to the team, I will be out of town leaving tomorrow night and returning on Sunday. If you need to swap the order around to keep the game flow going, I will understand. Please don't hold up the game on my account.

Keep up the :hammer:

Ridge
 
Just 4 turns ago we got became the very seat of the re-stablished
HOLY ROMAN EMPIRE, in le grand city of Orleans, where the divine power intended it!

We're fighting those who fail to submit to our authority, in this particular
instance the Burgundians. The Germans too fight these Burgundians. Even better,
we just got an army! Let the fireworks begin! Aix-la-Chapelle is in for a bruising.

Our previous great leader, Kylearan, pointed out we should probably renegotiate
peace with the English, perhaps for knowledge of Code of Laws.
(BTW, you cannot ever have any economic items on the table with the offer of a city)

Let's review tech and military situation, and see if we can come with both a
10-year plan and a path to victory.

We have 5 knights, 11 swords, two armies, 16 spears and 11 warriors. Avg to Burgundy
and weak to Germans, but we shall see about *that* assessment soon enough. We're well
over support costs and could more cities.

We're up just Feudalism on Germany. One upcoming research should be in Chivalry, but
CoL choice seem to be for price reduction only. Looking at it, no one has Early
Sigecraft and we could self-research that in about 12. Chivalry is 32 turns even at max w/o

deficit, so unfortunately that's a post-GA min sci run. Several civs (all top ones)
know CoL. We have nothing (besides untradeable Feudalism) to trade for anything, nor are
there any 2-fer opportunities. We're plus power only on Cordova and Castille really.
Cordova does have CoL. Renegotiation of peace wouldn't get much discount with English,
but it might work with the Cordovans. Byzantines have the Catphract, ouch!

The plan at present seems to be something like this...
- See if we can get CoL from Cordova in renegotiation in 2 turns
- At that point probably research Early Siegecraft at high speed, otherwise
Smithing since that's highly useful and will never be cheap.
- Hit Burgundy and hit them very hard - Aix, Dorestad, Basil, their iron, Venice.
- Consider following up with an attack on Germany - in any case we want ONE MORE RELIC
- With that in place, why waste time, build-up a terrific number of Knights and
assault Jerusalem.

[0] I need to know what those Danes are up to, so I make an embassy with them.
Hedeby has horses, no iron, 10spt, size 5 working on spear with garrison of 7.
He doesn't seem at war with anyone, why so many troops? He has 3 zerks RIGHT NEXT
to barely guarded Paris. He would sell us CoL for alliance with Celts, and 17gpt.
I wish our last leader said if they were moving right (to attack Burgundy) or left
(to attack Paris.)

Rearrange tiles to get Boulogne to 10spt, and swap him to Knight production.

The wife walks by and says "Wow, who are those tough looking red guys?"
"They're the bloodthirsty Danish vikings, sweetums."
"What's that pink city? They're going to crush it underfoot."
"Uh, honey, that's my capital. It's Paris?"
"Paris?? Ha! You'll hear them ring the bells of Notre Dame, just before they
torch the city to the ground."
"I hope you're wrong honey. If you guessed that while I just let them walk up to
my city, I'll never hear the end of this in my gaming circles!" :eek:

Now she's got me rather worried. What's the best way to get Danes on our side?
Alliance. But how? Who? Ah, they're fighting the Celts, perhaps we could
help you against these renegade rebels? Join the cause of the Holy Roman Empire
and let us fight together! They'll give us CoL for a deep discount of 17gpt,
well under half-price. Done! Er... where are the Celts anyway? I've never really
seen one. There are NO civs who can pay anything for it. I consider going after
Smithing as a sign of solidarity with our Viking friends, but it's 22 turns if
no deficit. The thematic choice, Chivalry, harkens. But full tech pace just to save
a few turns? No... work show by example our faith and love by researching Smithing.

Renegotiate peace with England and get 35g (discount was too small on CoL)
Renegotiate with Castille too, they need to pay for peace, and I don't need a
sneak attack. It's not much, but it's 12g.
IBT Danes go west, and move past Paris. Lots of archers move near our sword army.
Then we get an odd msg... "The rampaging English have destroyed the Celts!" :eek:
Oh my, no wonder we've not seen the Celts, the English have been all over them.
Hmmm... rep hit or will Danes be delighted at this turn of events?
In worse news, Burgundy archer lands next to Granada. England starts Domesday.

[1] 1011 - Danes show up with Smithing, and are as happy as a clam?! We could buy
it now for about 21gpt, which is not bad at all, especially for a monopoly.
Factories are nice, and we have the GA fuel to make them. Let's do it!
Again, incentive for them not to attack is a good thing. Chivalry is still a min-sci
item, not for now, but we can research Map Making, which can get a lot of cash,
in about 14 turns. Look at all these bldg choices! Blacksmith (+50% shields),
Monastery (+50% sci), Manor (+50% tax) and Town Hall (-corruption). They're all multiples
of 25 shields and Paris is 25spt. It starts a smith. Orleans however, at 36spt, is
such an efficient knight producer it will stay on those and get a smith later.
Many other cities to town hall, like Ghent, Bordeaux, Ampurias, Clermont, Lyons,
Rheims, Avignon, Rouen. Angers, Tours and Boulogne to Smith,

What a major turn of events. The war effort has turned into a limited-objective
extreme-build up, but one that is completely geared toward increasing our
ability to make knights, not just the immediate number of knights in the
field. The few we have plus the army plus Orleans production will suffice.

With exactly 120g in treasury, we upgrade our last horse.

Aix-la-Chapelle, hit by Germans last turn, now faces our army and swords. If the
latter can do it, the army can hit Dorestand. Elite sword starts us...
SCORE!! Louis VII! This is one of those days you can do no wrong. I should be up
in every one of my SG's today :hammer:

He builds an army in Boulogne, and is mostly filled with Knights right away.
Reg sword beats sword at Aix. Archer on top. Reg knight almost loses! (silly Kyle :P )
But he wins and a 'worker' is on top. Tis the king! For the glory of France,
the army must strike down this rebel against the HRE. Victory is as simple as
making French toast. We raze the city, as it has been a blight on Ghent from the
very beginning, and even the possibility of it flipping back is anathema.
Reg knight can now join the second army. (KA2) KA1 and KA2 are now both on a hill
next to Dorestad, which we hope to capture for its harbor.

IMPORTANT NOTE! I'm only putting *THREE* knights in each of the Knight armies,
otherwise they will be left behind on the boat(s) to Jerusalem!
The sword one got quad-filled, which is fine as he's a homeland defender/aggressor.

Speaking of which, he sacks Basel. Raze or keep? We could use the upkeep, as well
as the border expansion for Avignon. We'll keep. Rax is in place.

What about Granada? Not best of odds, but 1:1 or 1:2? We attack the long archer now,
win and promote. Not the best city to keep, but we'll use the upkeep while we can.
I look at the F8 screen. We lost a king?? I must have missed that in someone's turn
report. Ouch, thought not fatal. BUT... Aquitaine is ALONE in a coastal city. That's
sheer madness in a regicide game. She heads to Orleans, while Joan stays in Paris.
IBT - Several Burgundy arrives come to bel, but only half, they split their stack.

[2] 1014 - The two armies just run roughshod over Dorestad, slaying six spears and
swords in a row barely exerting themselves. Worker on top - another king!
The last will be in Venice unless he has moved. Venice and/or Rome are are next key
targets within Burgundy. The one knight upgraded last turn can attack this king,
and we defeat him, capturing the city. The harbor is intact, albeith the only thing.
It also gives us tar. There's one exposed hurt sword, so we fish him.

Sword army kills two archers, other troops advance from a defensive position to one
of offense. Time to renegotiate peace with Cordova. We allow him to live, and he pays
us 59g+1gpt. Sounds eminently fair. German seems to now have Feudalism 8-\
BUT... he lacks horses!!

[3] 1017 - Armies move next to Merc. Boy it's crowded with troop movement of all nations.

[4] 1020 - Sword army is healed up and ready to move again. Metz is captured by the
two KA's, against five spears.

[5] 1023 - Paris completes Blacksmith, now 37spt in GA, perfect for 1 knight per two!
Avignon finishes town hall and its productivity shoots WAY up, now 11spt, starts Smith.
Paris looks over the monastery. It alone produces 1/4 of the nations beakers.
It can use one eventually, but now Knights are needed while German can still make none.
Sword army arrives at Antwerp and kills top defender. Many units move under it.
Last turn a Burgy archer landed next to Ghent. Elite sword responds, and wins.
The KAs rest in Metz. IBT - Burgy stack of 7 archers runs away into the fog! They
figure the Germans are much softer targets than our quad-sword army SOD :P

[6] 1026 - Angers finishes smith, now at almost 25spt (GA), starts a town hall.
Next to Rouen are four small stacks of purple and blue Vikings!?! I sure hope the
bottom of each stack is a settler? Yes. Phew. Orleans pause to hit its Blacksmith now.
Antwerp is in trouble. It's hit by the sword army once, then swordsman, and two knights
the last one kills the four and last spear, and the city falls. Elite sword beats
down spear outside the city.

Half way across the world, our roaming eastern scout runs into a most unexpected
site - a Burgundy warrior-settler pair! He met them on a hill and so trailed them,
and they're now on low ground. For the glory of France he attacks! He dies, but it
is the death of a brave hero. With Map making due very soon, his heroics save us 1gpt.
IBT the purple and blue vikings move on along, good.

(continued next post)
Charis
 
[7] 1029 - A bit of a quandary here. The two KAs are good and healed now, sitting
in Metz. The Southern crew is doing just fine with the quadrasword army and
supporting cast. They could like plod down to Venice. The KA is just two turns from
the action with their fast moves, but is there any thought to attacking Germany??

If we do go to war with Germany, kings started game in Regensburg - home of the
Splinter of the True Cross, and Strasbourg, and Naumburg. These are conviently
packed nicely together. The Knight armies with a few extras could probably
take out these three before the hordes of German units running around the map could
reach our core. :P That would give us another relic and eliminate a big foe from
the game. If we play too passive with them, they could get and hookup horses, then
they're a foe we never want to have to face, as losses on both sides would be
brutal. We could let them continue fighting who they're fighting and amass another
12 Knights to be in a much stronger position, and to finish our smiths and town halls
and get back to knight production. In the meantime, crush Burgundy as planned. Then
we'll have a choice between gear up for the ride to Jerusalem or to fight Germany
first. I think since it makes no sense to hit Germany in next 4-6 turns, I will
indeed send the armies down South to hasten the demise of Burgundy.

Elite sword under spear cover attacks Milan as a flanking maneuver on Genoa with
Antwerp pinning the defense. He shoots... he scores! The great leader Raymond arrives!
At this rate, why hold this guy back? May as well put 3 in. Jerusalem is looking
better and better all the time (so is Germany!)

RBC13F-MGL-1029AD.jpg


BTW, just one lux despite our large land area? Ow. 30% tax is not fun. We are at
least closing in on wool near Genoa. IBT - Archer coming out of fog on road kills knight
who went after a loose archer. They shall pay for the death of this noble warrior!

[8] 1032 - Ghent town hall->Smith. Orleans smith-> it's now kickin' 50 spt!
Give us a wonder to build! Angers hall-> hits 30spt. Ah! This enables the Domesday
Book! Speaking of a wonder... Orleans hops on it, due in just 6. England started
in Thetford 8 turns ago. It would need 15spt to beat us. No new techs around.
Even if it fails its a slightly expensive Monastery. Or if a wonder tech is due
in 14 or less, palace prebuild is available. Milan is captured by the cheeky
elite Raymondo sword.

[9] 1035 - We move up to and get two hits in on Genoa. Wow it's a crowded place around
there! Our other army can't get through, and stumbles through the fog to find
himself next to Venice! NOTE! When Venice is hit, the King will die and the city
and all other cities will disappear. If you want no more, hit it right away and
finish off the Burgundians and take their relic in the next 2-3 turns. I would
definitely capture Genoa as a port city for making boats for Jerusalem. Rome is good
too but it's about 7 squares further SE. Besancon lies between Genoa and Rome and is
visible on our map. Genoa has just an archer on top. It's going down.
IBT - Houston we may have a problem. Germany is closing in on Venice! It's a huge
stack of spearmen, but they're on the offensive! They were attacking archers and
winning, and there are some swords too. Infinite delay on Venice is not an option.

[10] 1038 - Bologne smith->hall pulling 18spt. Clemont's town hall finishes and shields
jump from 2 to 9. Lyons finishes hall, goes from about 3 to 11spt.
No new techs anywhere around. We'll reach Map Making in 5 turns, maybe 4. It would
be nice if we're first there, and nice if someone else at same time gets Early Siege.

Ok, on to Genoa. Our westmost KA hits it twice killing spear and archer, and it's
ours, another Med Port. BTW, speaking of ships and Galleys. We'll need the tech
Seamanship, the first one in the next era (after Map Making, Siege, Med Combat)
So if we're sailing, we have a ways to go just to get to the techs. Perhaps some
Monastery use after all?

Venice. Next to it now are our KA, our quadrasword army, and what to do with the
other KA. I can send it next to Besacon which may take that city next turn,
or I can send it to Venice to help there. What do the Germans have? 17 spears
and 1 sword. Sheesh, what kind of ratio is that? That's not going to take Venice.
I send the other army to Besacon. If we had cash I would consider embassy and
investigation, but must finish researching tech to have shot at first. Gut says there
will be 5-6 units in there. The KA is fortified. If you plan to take it right away,
wake up and hit it 3 times this turn, then you'll have 5 attacks next turn.
That wool will need a colony to finish, or throw a spare slave as a colony.

Tis a most interestng point to turn it over, after a very interesting turn!
Burgundy is down to Venice plus 5 cities.

Leader notes:
- Once map making comes we'll get a good look at Germany
- Team should discuss and decide whether to hit Germans or not. I'm pretty sure
we do, since sea and land route both have many many turns before they can go.
- So do we go to Jersusalem by land, or by sea? (Don't tell me neither, win on VP!)
- We're way ahead on points, but the Rus are doing something to pick up alot.
- Depending on how we get there, consider Crusader tech next for style at min sci,
including Knights Templar wonder in Orleans. Someone is sure to get Siegecraft very
soon anyway, so we can trade Maps for that, then we just need Medieval Combat and
Seafaring to go.
- Expect roughly 3 defenders per city south of Venice, maybe 4 in Rome.
- If we do go to war with Germany, strict decapitation strategy. All armies combined
hammer the three king cities. It should be over within 7 turns, before their
hordes can do much damage. Even if they eat a border city, don't be distracted :P
- The resistance in Dorestad has been ridiculously long, and I just moved in another
Knight to try to quell it. Once Venice goes it won't much matter.
- Colonize that wool for a significant income savings asap
- Six turns left on the GA, so do finish Maps in 6! Domesday book will complete before
then unless England is a lucky dog and beats us.
- Don't even THINK of telling a viking civ to get out, or denying their tribute.
Don't be distracted from our goals either if some cheeseball demands 12 gold.
I would likewise not boot Castille or Cordova even though they're annoying - we
just don't need that distraction on the opposite flank
- Leave one knight each when one gets made soon in Paris in Orleans so it's not
so scary every time a zerk walks by (which they do alot, don't worry :P )
- I haven't yet, and wouldn't recommend a heavy anti-flip garrison, as it's as likely
as not to lose a huge stack (especially not an army), while such a flip would
be trivial to recapture.
- I would recommend as a thought that Kabuki consider the above as far as tech, trading,
infrastructure, etc, capture Besacon and leave the other armies next to Venice,
then either capture Rome or go straight for the venice knockout. Pick up the Burgundy
Relic with a Knight. Finish up your turn by consolidating, and moving all armies up
to somewhere between Metz and Antwerp to prepare Ridglelake to pull the trigger on
the Germany war (or not! :P )

RBC13F Franks 1038AD

Roster
Kylearan
Charis
Kabuki <-- UP
Ridgelake <-- ON Deck

Good luck! Kabuki, it's up to you to lay down the smack! (again!)
Charis
 
Excellent turns Kylarean and Charis! Definately a hard act to follow.

On a side note: I'm up in three at the moment so it will not be done until tomorrow night for sure.

Also I don't get to kill more then two colors worth off people on my turn... :cry:

Got it
 
Great turns, Charis! :hammer: Two leaders? :eek: Then the game is basically over now already. I love armies and have great fun using them, but somehow I hope they will get nerfed a bit in a future patch. Every game I played had been great until one or two MGLs appeared. From then on, the fun lessened a bit because they made the rest of the game ridiculously easy. Nothing against the occasional fun of feeling superior or even omnipotent, but overall I feel that armies are reducing the fun for me.


Very good point about not putting a fourth knight into the armies! I would prefer an assault on Jerusalem by sea. We are no Nordic civ, but after the Fall of Rome scenario I'm fed up with sending a large force to a distant target over a land-route through another civ's territory. The thought of having to use roads again that are clogged with 'allied' units lets my blood pressure rise again. :saiyan: (I would take my pills to lower it of course if the team decides to go the land route ;) )

Oh, and sorry about not communicating from which direction the Danes had been coming when handing over the game. Don't tell Sun-Tzu, or I may lose my head... :p

-Kylearan
 
I had to call a time out for some discussion and advice.

We've gotten to turn three Burgundy has fallen, MM came in last turn, we are making 120gpt for the next 20turns, the wool is connected and we hold Rome and Besancon.

With the MM we robbed everyone blind except Sweden.

Sweden will currently offer us 61gpt, Fur, WM and 23g (all that they have) for MM.

England just came up with Chivalry and MM, WM, 6 contacts, 117 gpt and 398g makes it doubtful.

Big Book of DOOM is due in 1 turn. Palace is 11 turns if we swap now. We are making over 50spt in Orleans and Knight's templar is 500 shields to Book of DOOM being 300. England has been building it in Thetford which produces in non golden age at best 10spt.

In terms of research we are one turn in on min sci on Chivalry.

Those are the trading/tech options. What do we want and how do we get it (if it is Chivalry and the Knights Templar we want).

As for militarily - The Armies need to heal, we need to resettle Venice ASAP, maybe grab the one wool to the south of Rome as well, and just make sure we have our southern defences in order. Once the Armies are healed I'll send them in for a german decapitation strike, although that may not actually happen on my turn due to traffic congestion.

VPs at 9935.

Advice, Comments, Wishes, Dreams or Hopes? All welcome we will listen. If you need clarifications, better explanations just ask I'll put them up as soon as I can.

Oh, and I will do a proper write-up when it all is done.
 
Lurker's comment:
If I had the choice between a wonder that grants a 40sp 4.3.1 unit I'd never build every 8 turns and halfs upgrade costs (how many Horses do you have left?) - and a wonder that can give me additionally 50gpt when my gross income is only ~ 100gpt, well, the decision would take about 1.5 milliseconds....
 
Ahhh, but you have no sense of style... Everyone knows that a Crusader army is THE item to own in this game, just for style (and historical accuracy) points. Also halving upgrade costs sounds tasty on defense... Spears to Swiss Mercs anyone?

There is also the issue of trying to have ones cake and eat yours too.

Points to Charis' post a bit further up regarding style points, and also notes the four armies and a hefty VP lead... As Kylarean pointed out the game is mostly over, it now becomes an issue of how do we resolve it and with how much panache, not that we should get careless, but taking risks for style points might be worth it.
 
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