RBC13F - Frenetic Franks - Diety

First things first - I hope your wife feels much better very soon and that you guys can both go and have a great trip!

I'll offer a swap to Kabuki if he's idle, but as he played the turn before last, it's probably best to let it bubble up through the Charis queue. I wish it weren't so deep a queue :p

Charis
 
Kylearan - Best of wishes to you and your lady. I hope she gets well soon. Also of course enjoy your trip to Nuremburg, we'll try not to raze it while you are there...

Charis - I'm only idle in the sense that I'm not playing games... I'm not idle in the sense that I have time for games... :crazyeye: I'd be :smoke: if I said I can take it off your hands... and yes it would be preferable if there was more space between my turns.

*goes back to try to stop the procrastination*
 
Kyle, I hope that your wife is feeling better soon and that you have safe travels. When you get back in town, you can hop back in where ever.

Charis, I know that you are buried right now. And I also know how long it took me to actually play the last 10 turns. So to help ease the burden, what would everyone think of going down to 5 turns per player? Do you think that would help keep the game moving?

Your thoughts?
 
Ok, I finished the Rus game (literally), so I'll get this one in this weekend. I'll keep an eye open for 5 turns, and I think it's good to allow any given player to take as few as 5 instead of a normal 10. As a general 'change' though, I think it would actually slow the game. The playing time, while significant, pales compared to the queue and handoff time - the latter would double with shorter turns.

Having said that, I may opt for <10, we'll see soon. Thanks!
Charis

PS EDIT on Tues - sat down last night to play, forums down, kicked myself for only downloading it in my imagination. Should get it tonight.
 
When last we left off, Ridgelake (aka Charlelake) had set us up to hit Germany
and to build the Norse Saga (of all things!) Let's see what we can do...

We're at peace with the world. Other strong powers are Abbasids and Byzantines, but
we're WAY ahead. We have two relics in Paris, and have thoughts about two more, from
Germany and England. There are over 60 German units visible, mostly spears and swords,
and they're wisely sticking to high ground. We're avg with Germany militarily, but less
numbers of better units, including 22 knights and 4 armies. The kings are in Regensburg
and Naumburg (one was in Strasbourg but he's now dead). That means Germany goes *POOF*
when those two cities are killed. If we get Knights and armies in position, we should
take them out before our cities are in any danger. With the number of units in our
lands and their high view of their strength, I'm sure a boot order will get war.
At least, that will be part of the plan here. We're at tech parity and econ is strong.

[0] 1098 AD - Queue is pretty good, only very minor MM changes. IBT is quite long,
but nothing happens. Castille is trampling. They've not learned. Poles and Denmark
ally vs Abby and we get several bright red units crossing our land.

[1] 1101 - Pikes are not known, the time is particularly good to strike.
We move into position, and plan to strike next turn.
IBT - Germans seem to be pulling troops back and sending them SE. There is one
rather inconvenient side effect to this. We can't give them the boot order.
The plus side is that their troops will be out of position however, if we let them
continue east for 2+ more turns.

[2] 1104 - I see no downside to waiting 2-3 turns. IBT Danes declare on Turks.
Orleans starts Bayeaux and if we're beat it will swap to palace for another.
IBT - The German eastern exodus continues. Excellent.

[3] 1107 - Keep going, blue guys. IBT - zzzz (literally, sheesh)

[4] 1110 - The last turn of waiting. IBT - No sign anymore of Germans.
IBT - We lost our supply of silks and furs?

[5] 1113 - OK, we need to get *Germans* to declare on us. How?
But first, the lux. As I look at it, I decide to just raise lux. With war(s)
coming up I don't want to rely on any routes. Now, an Embassy, both to see
Regensburg and to open up some options. It has only six spears and one archer
besides the king! They're building a monastery - lol - they have no idea.
Their iron is re-hooked up and will be a casualty of the sword army.
There is no good means of making Germany declare, I'm afraid. The ruler decides
we have sufficient casus belli and so declares an annexation of Germany into our
Holy Roman Empire. There seems to be a dispute of this matter, and other nations
are not too pleased, but so be it. There were already displeased, and attributed
false deeds of wrongdoing to us, so if that's how they view us, that's how we'll
be. Nevertheless, we are dastardly not dishonorable, and declare outside their lands.
Three of those spears die immediately. IBT - Some units make it through Salzburg,
and we're paying for the iron re-hookup in seeing crusaders.

[6] 1116 - Quadrairon army fights his way onto the iron hill. At Regensburg,
knight army beats Crusader, spear on top. He's killed plus two more, then archer
on top. A vet knight kills that, then another knight takes out the German king!
He promotes to elite on that, and we were right to hold off those extra turns. There
are no troops on the back door, meaning we can keep this city, as the last town
will go poof before it can flip or be taken back. Rax market and manor in place.
IBT - Ok, so maybe they can attack. The Regensburg borders were so compressed we
lost it. No biggie.

[7] 1119 - Some plain knights assault Wurzburg and capture it, two promotions.
Regensburg is now a point of honor, and we recapture it, promoting a Knight.
At Naumburg the front army kills a crusader and spear, and the SOD that *WILL*
crush the city moves next to it. IBT - England and Rus ally vs Abbys.

[8] 1122 - Let's see if our units can take Strasbourg before the evil empire falls.
First an elite fish at Dorestad - it wins, but no ldr. Back at Strasbourg.
Tough luck for them, there's rather a large stack RIGHT NEXT to the city. I take
a closer look to see what is in there. Whoa! A 'red' crusader bears a splinter!



I'm fairly certain that will drop to the ground when the civ dies, so at least I
don't have to take out the stack. The spears of the city put on a spirited defense,
but our army, elite and vets knights prevail. At Naumburg a lucky spear kills a
knight, but that's the only downside - we slay 4-5 then their last king appears.
He submits (cough) to becoming part of the Holy Roman Empire, and we get a message
to this effect! An elite knight picks it up to earn a trip to the Holy Land!!
IBT - Not much.

[9] 1125 - Heal up and get ready to hand off. That elite knight who only could cover
the Relic now picks it up and heads toward Paris.

[10] 1128 AD - More healing, should be set next turn. Healthy knights and armies
have their movement left.

The Holy Roman Empire after the removal... er... annexation of Germany!



Thoughts on the game and for next leader...

- What's next??!! That's the BIGGEST question. With the VP we have and two relics
in hand, plus armies and seamanship online any moment now, it's time to sail for
Jerusalem folks! NO ONE has Pikes yet, but if we do nothing they will be everywhere.
Likewise, assassins are available, but the longer we wait the more of these nasty
and painful guys we'll see. I hope it's not just the recent feast mode that is
speaking for me, but I think any prolonging here is artificial. That said if the
rest of the team was keen on the fourth wonder, it would probably take only
ten turns to hop over to Chippenham and take it.
- Our knight armies can have four in them but we've only placed three! That's
specifically so they fit on the upcoming galleys which have room for 3-man armies,
no more. (Sword army is staying home)
- I have 3-4 cities on the coast on 'monastery' -- that's just a small harbor or
galley prebuild. Three armies, all the relic carriers, a few crusaders to be thematically
correct, a bare min of 3 extra knights to fill the armies to size 4 once we've
landed, and it wouldn't hurt to take an extra dozen knights or whatever extras we
have on hand. That's about 8 galleys, that's it! If we use build a harbor, we can
upgrade several of the curragh fortified in med ports. (If we do go after Chippenham,
4 galleys to hold 3 armis and one to cover are sufficient. Our only harbor is Dorstadt
on the North shore, convenient for England but too far to sail around for 'J')
- Our VP jumped up to 17,460, while Byz and Abby have risen considerably too, 6-8K each.
- Don't be distracted by Castille, Cordova, or Danes (moving across our lands or otherwise).
For that matter, if any penny tribute comes about, feel free to throw the bone.
- No diplo done this round, feel free to look for tech or WM trades. Actually, I peeked
at Byz and found they have middle class.
- If you want some ex-German lands, rush settlers *now*. Expect about 40 settler pairs
to scurry around trying to go for the junky land. I would ignore it, myself, and
focus on getting us to Jerusalem asap.
- Seamanship, and hence galleys/Mediteranean harbor, due in 6.
- Remember we own Domesday Book, so don't let cash go much below 1000g.
- This game shouldn't get back to me! Next player will see sea techs and fill 8 boats,
next will move it and/or land, and the next will take Jerusalem for the win. Norse
saga should come in just in time to speed the sail, too :p

RBC13F Franks 1128AD

Roster
Kylearan <-- may be da man
Charis <-- may be done
Kabuki <-- UP
Ridgelake <-- ON Deck

Good luck! Kabuki, every other time it's been up to you to lay down the smack. But
here if things go fine, you're a setup guy this time :p
Charis
 
Very nice turn, Charis! :hammer:

I think that we should go ahead and sail with 3 relics. I agree that waiting around for assassins and pikes is a losing proposition. Lets get 1 harbor on the Med and upgrade all our boats there. I would also be tempted to push out curraghs before the tech comes in if shields permit. We need numerous boats to take our forces. Don't worry about going below 1000 gold to upgrade the boats to galleys or to rush a harbor. Its money well spent.

Kabuki, I hope that you feel better soon. Nothing fun about being sick. Regarding the save, I won't be able to get to it before Friday night EDT. So don't rush for Wednesday or Thursday.
 
I played a couple of turns, last night and some more today. I'm not quite on top of my game, and I can tell, so I'm taking it slow and the report won't be in until tonight at the earliest.

Quick Q. I assume we go Min Sci from here on out? Max Sci seems very inefficient and we are being out-teched by the AI (Turks, Abbasids and Byz) pretty rudely. And we did not manage monopoly on Seamanship.

We should be semi-ready to lauch our fleet 2-3 turns into Ridgelake's turns.

The rest will come later.
 
Yes, there's no need for self-researching any more techs. We should basically get as many knights as possible, enough curraghs to upgrade to galleys and use that cash, every bit of it, to cash run several extra on the turn or two just before we sail.
I had said to try to stay above 1000g, but actually there's no need to stockpile interest on 1000. 50gpt or two knights AFTER the boats sail are far less useful than one knight rushed before. Pay tribute, keep at peace, focus on the goal.

To Jerusalem!! :hammer:

Charis
 
General Comments:
Sorry for not writing a more inspiring write-up, but I was in part sick, and in part it was simply not a very busy set of turns. In fact I got a bit lazy with them (as seen by several riots), coming off illness, lots of work and playing MOO didn’t help, but are no excuses. Interestingly after playing MOO (2-3 games) seeing the number of units in our territory totally freaked me out… In MOO the calculations for possible endpoints for the unit movements are relatively easy, there are a finite number of good targets, and a finite number of possible targets… in Civ… Waaaa! And the AI is less rational to boot. In any case, I felt my last five turns were a decent recovery after a bad opening so I’m comfortable with the hand-off.

About the lack of screenies: There were no noteworthy events that deserved screen shots. The Viking Saga was a bit of a disappointment as they used recycled art, and the I figure the next person up will give us a shot of our lovely crusade, so I left that out as well.

In any case here it is (if any point needs expansion please ask):

IHT – 1128
VP 17460 vs. 8315 (Byzantine)
Trade WM for 17

The Byzantine and theTurks both have Middle Class.
Avignon changed to Manor.

With Charis ahead of me I’m not too worried about the MM, but I do a quick run through and don’t spot anything wrong.

IBT – Sweden starts building Bayeux Tapestry.

Turn 1 – 1131AD
Ghent: Spear -> Spear
Angers: Spear -> Spear
Amiens: Barracks -> Town Hall
Metz: Spear -> Spear
Rheims: Crusader -> Spear

Rouen: Change Knight to Monastary (Need culture)

Charis: Why were workers near Amiens working outside of our cultural borders?

Trade:
Abbasids have Middle Class
Map for 11g

IBT:
Cordova & English ally vs. Abbasids
English & Byzantine vs. Turks
Cordova settles Malaga in Northern Italy.

Turn 2 – 1134AD
Paris: Knight -> Knight
Angers: Spear -> Spear
Tours: Knight -> Manor (For: Harbour)

Trade: 11g for WM (I trade world map for around 10g each turn from hereon out, it varies a bit – but the general pattern was WM for WM with a broke civ and then for whatever the market would bear with the rest, always hitting the Fatimids second or third even when they were broke as their map adds a bit more than most).

IBT – Zzzz (Although Norway starts the Bayeux Tapestry, and they do this every turn)

Turn 3 – 1137AD
Angers: Spear -> Spear

Turks have Theology.
Abbasids have Assassins

IBT – See more Cordovan Ansars than I am entirely comfortable with.

Turn 4 – 1140AD
Ghent: Spear -> Spear
Knights Templar: Crusader
Angers: Spear -> Spear
Metz: Spear -> Spear
Wurzburg: Temple -> Smith

Nothing more to see.

IBT – Even more Ansars.

Turn 5 – 1143AD
Paris: Knight -> Knight
Angers: Spear -> Spear
Rouen: Monastery -> Manor

Gaaaa! Turks have Seamanship as do the Abbasids. Thus Abbasids and Turks have MC, Sea and Theo on us. The Byzantine does not have Seamanship.

Trade:
- Turks: 13g for Seamanship
- Byzantine: Seamanship + 425 for Middle Class
- England: Seamanship for 235 + WM
- Kievan Rus: Early Siege for 59g

Switch a lot of cities onto Harbours, Markets and Manors.

Min Sci with Scientist on Divine Right.

At this point I do not feel like I’m playing well, the trades were or at least felt marginal and rushed and I was really annoyed at loosing the Seamanship monopoly by one turn so I took a time out.

When I returned to the game I rushed harbours in Genoa, Milan and Marseille. Ampurias’ harbour is done in two, so no need for a rush there.

IBT – The Pyrenees traffic jam is still in effect.

Turn 6 – 1146AD
Bourdeaux Riots – Get taxman
Marseille, Milan and Genoa: Harbour -> Galley
Avignon: Manor -> Market

Upgrade all our Curraghs to Galleys.

England has Divine Right – bleh.

IBT – Turey and Denmark sit down and smoke the peace pipe, as do Abbasids and England. Norway and Denmark team up against the Abbasids. And the Abbasids want to renegotiate the peace treaty and I say sure. Poland (of all nations) demand wool, if this was my game, and I had lots of time I would tell them were to shove it and kick their sorry ass into Uzbekistan, but I cave. The Byzantine starts on the Notre Dame.

Turn 7 – 1149AD
Ampurias: Harbour -> Galley
Regensburg and Salzburg both riot as I forgot to give them a tax collector while waiting for the last MPs to arrive (I pulled out our armies and Knights a turn early).
Dorestadt: Galley to Town Hall.

Genoa is on starvation diet to get 2spt
Marseille and Ampurias are both MMed to produce 2spt, which will give us a small price break on the Galleys when we rush them.

Trade:
Sell rocks to the Turks for 55gpt.
Sell rocks to the Abbasids for 63gpt

Notice that both Damascus and Antioch are Byzantine holdings…

IBT: Turks, Abbasids and English start the Notre Dame, in addition England starts Robin Hood. The cascade from the Bayeux is likely to take out both.

Turn 8 – 1152AD
Paris: Knight -> Knight
Rheims: Spear -> Spear

Our Relic Guards are given an escort of five Knights and sent off to Genoa to join the fleet and prepare to sail for Jerusalem.

IBT: The Byzantine come demanding 56g and our Territory map… I cave.

Turn 9 – 1155AD
Clermont: Manor -> Market
Basel: Blacksmith -> Manor
Lyons: Market -> Manor
Tours: Manor -> Market
Rouen: Galley -> Manor

Open an embassy in Constantinople:
6 Lux, all resources.
Barracks, Granary, Temple, Market, Aqueduct, Coliseum, Harbout.
12 pop – 10/0/2
3 Spies, 1 Cataphract, 4 Spears, 1 Queen.
620/1000 cult, 5cpt
18spt

They need 60g for a ROP

Open an embassy in Ghuzz:
Palace, Market, Library.
22 spt, 4cpt. 453/1000
11 pop – 4/1/4/2 clowns
70/30/0
6 Spears, 4 Catapults, 1 King, 1 Siphai.
Notre Dame in 15.

IBT – Still Traffic in the West.

Turn 10 – 1158AD
Angers: Market -> Knight
Boulongne: Norse Saga (no screenie b/c it is the same as the art for Magellan’s – cheep) to Manor
Poitiers: Granary -> Spear
Dorestadt riots: tax Collector to entertainer.

We are at the moment making 203gpt and will for the next 18 or so years… or until we attack the Abbasids.

In Genoa: 12 Knights, 2 Crusaders and 3 Knights with Relics. There are 3 Galleys offshore. There are four in construction. They can be rushed now, or next turn, and they another three/four can be rushed two turns later. There are some Knights sitting around on MP/Zone duty, they can be pulled off and sent to Genoa as soon as the first boats are rushed.

Off the Coast of Normandy: 3 Armies in Galleys. If you want to Ridgelake, you can attack London for the last relic. Capture, remove armies and kick the town to someone else. If you don’t feel like doing that, and pointy sticking DR (which I want to, for no particular reason at all), just move the boats into Rouen and offload the armies. The then head to Genoa overland and the ships go the long way.

There are a couple minor gpt deals available; Iron or ROP to Turkey, Iron to Denmark etc. I did not sell maps or do any other diplomacy this turn.

The Byzantine are gaining on us in VPs. They have ca. 10500.
 
Kabuki, glad that you are feeling better.

I see that I am up, but need the save to play. Kabuki, can you please post the save?

Ridge
 
I've got and will start on thing tonight.
 
Frenetic Franks – 1158AD

Charlelake est le roi encore. Nous gagnions le jounant maintenant? Peut-etre.

Charlelake III goes through the towns and makes a few small changes. Diplo check reveals that we cannot give gpt for tech. A reminder of the poor leadership of his ancestor, Charlelake II.

For some reason, the Swedes will sell us furs for middle class. Sounds good to me. Reduces luxes to 10%.

The armies come off the boats in the English Channel and run SE towards the Med coast. We have 17 units in Genoa. Galleys have transport capacity of 4. So that means 4 boats. The armies will require 3. So we will need 7 boats total. We have 3 boats in the Med right now. So 4 shall be rushed immediately. Galleys rushed in Bescanon, Genoa, Rome, and Marseille.

We are about to finish the Tapestry in Orleans. I would like to swap it for other things, but nothing else to swap to. At least it will save us gold on rax upkeep.

IT See a gazillion foreign troops march across our lands. The Tapestry finishes, everyone cascades to Notre Dame.

1161AD We begin our pilgrimage towards Jerusalem. Seven galleys full of knights, crusaders, and armies shove off.

Knights on “go-to” move about. Another boat will be needed to help them on their way.

The sword army returns to Paris for centralized defense.

IT the Byzantines declare on the Abbassids.

1164AD (2) Rush a galley in Cherbourg.

IT Demark declares on the Turks.

1167AD (3)

1170AD (4) Boats are now south of Italy

1173AD (5)

IT England and the Abbassids MA against Cordova. The Byzantines bring in Poland against the Abbassids.

The Turks complete Notre Dame.

1176AD (6) boats are south of the Greek isles now.

1179AD (7)

1182AD (8) We can make landfall by Jerusalem this turn. Form an embassy with them to see Jerusalem. It has 14 defenders, including 12 spears, 1 sword, and a king. I go for an immediate tech steal. It nabs us Theology. I go for another immediate steal and am caught. No war declaration. No one can offer us squat to MA with them against the Abbassids. So its plain old war declaration.

Drop off our Sod of 20 units. A couple of knights go to pillage a wheat which should starve them down to size six.

1185AD (9) The assault on Jerusalem:

13/13 army kills 4/4 spear, loses 5 hp.
8/13 army kills 4/4 spear, loses 1 hp.
13/13 army kills 4/4 spear, no losses
Add in knights to the armies. Should have done that before.
17/17 army kills 4/4 spear, no losses
17/17 army kills 4/4 spear, loses 5 hp.
16/16 army kills 4/4 spear, no losses
16/16 army kills 4/4 spear, 1 hp lost
4/4 knight kills 4/4 spear and promotes
5/5 knight kills 4/4 ansar, loses 2 hp.
5/5 knight kills 3/3 spear, loses 3 hp.
5/5 knight kills 3/3 spear, loses 2 hp.
4/4 knight retreats to 3/3 spear, doing 1 hp.
4/4 knight dies to 3/3 spear, does 2 hp.
4/4 knight kills 3/3 sword, loses 3 and promotes.
4/4 knight kills 2/3 spear and promotes
4/4 knight kills 1/3 spear and promotes
4/4 Crusader kills Caliph al-Mansur and we CAPTURE JERUSALEM!

All troops move forward to garrison, including our 3 relic bearers. I know the safe thing to do would have been to raze it. But that would be wrong for this setting. We come on our Crusade, not to burn things down. (let us pray we don’t flip.)

We move in the relic holders and get these messages!







Try to steal from the Turks unsuccessfully. Try to steal on England and they declare. Try to steal on the Byzantines and they declare too. Oh well. So much for more tech.

Hit enter.

In the IT, we lose our entire fleet to dromons. But all is well, as we get this message:





Orleans was the top-rated city.

Victory Points: 49730. Score: 89513 with the diety modifier.

It was an honor to play with such fine legionnaires. A most fun scenario. I forgot to save at the end, but here is the auto save from the beginning of 1185AD.

Le Jouant

Kylearan, Charis, Kabuki, et Charlelake GAGNIONS! VIVE LE FRANKS!
 
Don't mean to be picky Ridgelake, but if you want to say 'The game has finished,' it's 'Le jeu a fini' or 'Les jeux ont fini' for 'The games have finished.' ;) Using 'sont' implies a different meaning of finished (as in dead, or screwed).
 
After my trip and a stressful Easter time, today I was finally ready to catch up and thought I could play another set of turns...and what do I see? Kabuki and Ridgelake have beaten Charis' predictions who would finish this game by a fair margin and this game is over already!!! :hammer: :thumbsup:

Very well done, team! This was a fun game to play with you all; too bad I had to miss some of the fun. Three relics returned? :goodjob:

-Kylearan
 
Most excellent!! Not only did we win by returning our relic as a Catholic nation to the Holy Land, but we returned three, dominated Europe and established the Holy Roman Empire, and did so on Deity! :hammer:

Way to go team! Thanks for a good game :goodjob:
Charis
 
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