Charis
Realms Beyond
Ok folks, we are...
just about ready to start Middle Ages!
The RBC12E Franks are winding down, with just two players there signed up here, so I'll catch last comments here, then open an announcement/poll thread like last time. After this, hosts will open their own individual threads, and if they are not leading off, should get someone on their team to do so.
Updated roster and game list - any corrections/changes?
Note first player listed is team captain (who may or may not choose to lead off or assign someone)
A - Sid Byz
T-Hawk, Arathorn, Speaker, Charis, Jabah
B - DG Cordova
Arathorn, Charis, Corrado, Justus
C - Dty Turks
Aggie, Caesar, T_McC, one more slot (Speaker? Doc T? LK?)
D - DG Rus
Charis, Jabah, Grimjack, Akots
E - Dty Danes
Doc T, Aggie, Skyfish, 6thGenTexan
F - Dty Franks
Ridgelake,Kylearan,Charis,Kabuki
G - DG Norway
T_McC, Bede, Ville, T-Hawk
H - DG Abassid
Rubberjello, Yom, Sir Bugsy, Kabuki
I - Mon Burgundy
Gobi Bear, DeceasedHorse, Kylearan, Balastulin (?)
J - Mon Germans
Sir Bugsy, Pokiste, Rubberjello, Barbslinger
K - Emp Fatimids
OPEN (Doc start off)
L - Emp English
OPEN (Corrado start off)
M - DG Swedes
OPEN (Charis start off)
(EDIT note minor letter changes - Cordova, Danes)
Openings
- Any team that wants a fifth (also, Turks need a strong player, see above)
- There will be three 'OPEN' games, one of each flavor, anyone can grab
- Skyfish, your 'teammates' request your presence, are you in?
Comments
- It's acceptable in this scenario to look at the starting positions of the kings of
enemy nations, whether in other threads or editor. That doesn't mean you have to, of course.
They can apparently leave those positions, as well.
Questions
- Does Rus need to drop down from DG to have less units and more chance to see Conquest? I don't want to from a difficulty standpoint, but Akots is right, if we're going to kill all kings and defending units of 12 other playing tribes PLUS 5 other non-playing tribes, we'll run into the 30,000 VP limit before we can get them all. Lower difficulty = less units to kill and quicker kills = less VP = better chance of conquest. Akots, Grimjack, Jabah, Doc or others, any thoughts as to the best difficulty? I don't want to go below Emperor, so that means Emp or DG.
- EDIT - Start in v1.15, or wait for 1.20? I don't think it matters. 1.20 is very close to 1.15 except for: MP game bug fixes and tweaks, removal of Electronics requirement for Motorized Transport, removal of the Radio Tech, and a few minor changes. It's also in the 'coming soon' stage. I would recommend to not delay starting, but to go ahead and patch whenever it becomes available.
Thanks,
Charis
just about ready to start Middle Ages!

The RBC12E Franks are winding down, with just two players there signed up here, so I'll catch last comments here, then open an announcement/poll thread like last time. After this, hosts will open their own individual threads, and if they are not leading off, should get someone on their team to do so.
Updated roster and game list - any corrections/changes?
Note first player listed is team captain (who may or may not choose to lead off or assign someone)
A - Sid Byz
T-Hawk, Arathorn, Speaker, Charis, Jabah
B - DG Cordova
Arathorn, Charis, Corrado, Justus
C - Dty Turks
Aggie, Caesar, T_McC, one more slot (Speaker? Doc T? LK?)
D - DG Rus
Charis, Jabah, Grimjack, Akots
E - Dty Danes
Doc T, Aggie, Skyfish, 6thGenTexan
F - Dty Franks
Ridgelake,Kylearan,Charis,Kabuki
G - DG Norway
T_McC, Bede, Ville, T-Hawk
H - DG Abassid
Rubberjello, Yom, Sir Bugsy, Kabuki
I - Mon Burgundy
Gobi Bear, DeceasedHorse, Kylearan, Balastulin (?)
J - Mon Germans
Sir Bugsy, Pokiste, Rubberjello, Barbslinger
K - Emp Fatimids
OPEN (Doc start off)
L - Emp English
OPEN (Corrado start off)
M - DG Swedes
OPEN (Charis start off)
(EDIT note minor letter changes - Cordova, Danes)
Openings
- Any team that wants a fifth (also, Turks need a strong player, see above)
- There will be three 'OPEN' games, one of each flavor, anyone can grab
- Skyfish, your 'teammates' request your presence, are you in?

Comments
- It's acceptable in this scenario to look at the starting positions of the kings of
enemy nations, whether in other threads or editor. That doesn't mean you have to, of course.
They can apparently leave those positions, as well.
Questions
- Does Rus need to drop down from DG to have less units and more chance to see Conquest? I don't want to from a difficulty standpoint, but Akots is right, if we're going to kill all kings and defending units of 12 other playing tribes PLUS 5 other non-playing tribes, we'll run into the 30,000 VP limit before we can get them all. Lower difficulty = less units to kill and quicker kills = less VP = better chance of conquest. Akots, Grimjack, Jabah, Doc or others, any thoughts as to the best difficulty? I don't want to go below Emperor, so that means Emp or DG.
- EDIT - Start in v1.15, or wait for 1.20? I don't think it matters. 1.20 is very close to 1.15 except for: MP game bug fixes and tweaks, removal of Electronics requirement for Motorized Transport, removal of the Radio Tech, and a few minor changes. It's also in the 'coming soon' stage. I would recommend to not delay starting, but to go ahead and patch whenever it becomes available.
Thanks,

Charis