RBCiv Conquests SG Discussion Thread

Ok folks, we are...

just about ready to start Middle Ages! :hammer:

The RBC12E Franks are winding down, with just two players there signed up here, so I'll catch last comments here, then open an announcement/poll thread like last time. After this, hosts will open their own individual threads, and if they are not leading off, should get someone on their team to do so.

Updated roster and game list - any corrections/changes?
Note first player listed is team captain (who may or may not choose to lead off or assign someone)

A - Sid Byz
T-Hawk
, Arathorn, Speaker, Charis, Jabah
B - DG Cordova
Arathorn
, Charis, Corrado, Justus
C - Dty Turks
Aggie
, Caesar, T_McC, one more slot (Speaker? Doc T? LK?)
D - DG Rus
Charis
, Jabah, Grimjack, Akots
E - Dty Danes
Doc T
, Aggie, Skyfish, 6thGenTexan
F - Dty Franks
Ridgelake
,Kylearan,Charis,Kabuki
G - DG Norway
T_McC
, Bede, Ville, T-Hawk
H - DG Abassid
Rubberjello
, Yom, Sir Bugsy, Kabuki
I - Mon Burgundy
Gobi Bear
, DeceasedHorse, Kylearan, Balastulin (?)
J - Mon Germans
Sir Bugsy
, Pokiste, Rubberjello, Barbslinger
K - Emp Fatimids
OPEN (Doc start off)
L - Emp English
OPEN (Corrado start off)
M - DG Swedes
OPEN (Charis start off)

(EDIT note minor letter changes - Cordova, Danes)

Openings
- Any team that wants a fifth (also, Turks need a strong player, see above)
- There will be three 'OPEN' games, one of each flavor, anyone can grab
- Skyfish, your 'teammates' request your presence, are you in? :P

Comments
- It's acceptable in this scenario to look at the starting positions of the kings of
enemy nations, whether in other threads or editor. That doesn't mean you have to, of course.
They can apparently leave those positions, as well.

Questions
- Does Rus need to drop down from DG to have less units and more chance to see Conquest? I don't want to from a difficulty standpoint, but Akots is right, if we're going to kill all kings and defending units of 12 other playing tribes PLUS 5 other non-playing tribes, we'll run into the 30,000 VP limit before we can get them all. Lower difficulty = less units to kill and quicker kills = less VP = better chance of conquest. Akots, Grimjack, Jabah, Doc or others, any thoughts as to the best difficulty? I don't want to go below Emperor, so that means Emp or DG.
- EDIT - Start in v1.15, or wait for 1.20? I don't think it matters. 1.20 is very close to 1.15 except for: MP game bug fixes and tweaks, removal of Electronics requirement for Motorized Transport, removal of the Radio Tech, and a few minor changes. It's also in the 'coming soon' stage. I would recommend to not delay starting, but to go ahead and patch whenever it becomes available.

Thanks, :goodjob:
Charis
 
Although it doesn't bode well for a scenario when a player isn't keen on reading... I'll cut you some slack since this is a somewhat verbose thread :P (That's the idea, to keep pollution in one thread instead of across many)

We're about to start the Middle Ages scenario in the next 1-3 days. *DO* check out at least this post which explains what we're doing:
http://forums.civfanatics.com/showthread.php?postid=1645959#post1645959

With any scenario, you will REALLY want to get in the game and look through the Civopedia. There are often *major* items that are easily missed or neglected, like Ivory needed to build Nume Mercs in one scenario, or roads having a movement of 4, etc.

The open slot I refered to is the Deity Turk game? Does that sound appropriate? If not, look at the list above and see one that fits - I think most teams would take a fifth, but that will be up to the individual game hosts.

Charis
 
Re: Rus
Emperor or DG shouldn't make any difference (guess Monarch would, because of the missing free Spear everywhere).
Only a few Civs (Turks - one of the first targets, Frank, Germans, Abbassids) don't have all but one King in coastal cities anyway.
And several Civs have all their kings in reach of zerks - Danes, Fatimids, Norway, Celts. Since you don't get Conquest VPs for the last King's city, you won't make more than a few hundred conquest VPs per Civ, and in this Scenario Unit kill VPs aren't that dominant.
 
Originally posted by Charis


- It's acceptable in this scenario to look at the starting positions of the kings of
enemy nations, whether in other threads or editor. That doesn't mean you have to, of course.
They can apparently leave those positions, as well.


And about the kings positions: palace will jump after the capital is captured/abandoned to the city, where is king unit. They can run, but they can’t hide ;)
And thanks for finding me place in the game!

Pokiste :smoke:
 
Never seen a King moving so far. And no, the new capital is choosen by the usual formula, whether a King is in that city or not - in this Conquest, that's even pretty typical, since most starting cities are not at rivers, thus they won't grow above 6, while the AI (as well as the human player) prefers to found cities adjacent to fresh water.
 
Could someone else please lead off 'C-Deity Turks'? I'm having a bit of trouble to find spare time and I think that the start of this game is crucial and should be done with the proper care. I certainly will join the discussion!

Also, an extra player that feels up to the task is very welcome in our midst.
 
Hey aggie, CA here :wavey:. I have to decline leading off the Turks game - between thesis reading, March Madness, and St. Paddy's day, next week I won't have much time to play. Hopefully McClure can step up to the plate
 
Same problem here:
I don't want to start off the Danes game by myself (but I will start the thread + discussion), simply because I'll already start Fatimids, and have recently started Castile. Since Aggie obviously will decline, too, that leaves 6thGen and Skyfish(?) - any volunteers?

On the other hand, we don't need to hurry, we're almost guaranteed to win :viking: (or die :D) within ~100 turns;
for us, proper discussion about the opening moves is more crucial than initial REXing.
 
:hmm: Hum...
am very tempted to join the Delirious Danes team I must say even though I normally have a repulsion for mods or scenarios : lets see if Firaxis/BA can convince me they did a good job :groucho:
However since I have never such played a scenario I will need plenty of guidance and help from my delirious team mates...Not really the man to start thsi baby off sorry :(
 
I'm starting to read up on Age of Discovery, so we can have less of a delay between starting that series after the current Middle Ages series is done.

Anyone have any experience with Age of Discovery? I'm not seeking spoilers but a general assessment of difficulty, if there are any civ-diff combos that would be 'right out', if the sacrificing of workers makes for a trivial win as an American civ, are pirates overpowered/exploitative, and... can you win as a New World civ by non-sacrificial culture alone? (Thru what diff level, ya think?)

(Note this isn't a request for sign-ups or debate, nor does it imply this will start anytime soon! I just want some input on difficulty and other factors that impinge on its applicability as a SG game)

Charis
 
The AOD conquest allows for the most underhanded thinking imaginable. I have won with Inca on Monarch and Aztec on Emporer. However, I won with 3 and 5 turns left respectively and with much sacraficing. I have won with European civs on Emp, these were fairly easy with the exception of the Dutch, but was still before the 20 turn limit. You should ban the exploit of "losing Europe" to move the capital to the new world. With this exploit, you can win on almost any difficulty, as your treasures have to go approximately 2 turns over land to be returned. Just a little FYI. Portugal appears to be the easiest civ to win with. (For a build then Warmonger style)
 
I have only played the scenario once as Portugal on Emperor and found it not the challenge of the other Conquests, at least not if you are seeking a "Treasure Victory". IIRC Portugal begins the game with the building of a Wonder and the beginning of its GA.

The move the capital to the New World never occurred to me (I guess my mind doesn't work that way). And I only fought a short war with the Spanish to keep the trade routes open and to prevent them from poaching some plantations.

I'll take a look at the scenario this weekend and try to unearth some more challenging variants.
 
Yea, Portugal on Sid sounds about right. And France on Deity. I played both on Emperor and did not even finish. So easy, it was boring. Having 4-fold VP lead over all AIs cumulative VP is not a serious challenge. However, Aztec, Inca, and Maya are tough. Tried that one on Emperor and lost Chichen-Itza with all its bloody culture to Purtuguese amphibious knights rather early in the game.
 
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