RBD18 - The Army Game

Originally posted by Melle
The warrior wins against his barb and is promoted to elite! :goodjob:

Whooo! Our first elite! Obviously we should bring him home for ticker-tape parade through our capital city [party]

Well, maybe not. Probably put him on settler-escort duty, for now.

Next town location? I'd be tempted to go and grab those dyes in the jungle before somebody else does, then horses, then back-fill to our capital. Dyes may be a bit of a reach though, and horses are more critical for us, so maybe going for horses first would be better.

Charis, Melle, are you going to swap permanently, or go back to original order for next round?
 
OK, back to normal order.

Uh, Jaffa, I checked my hotmail and found 1125 messages. 1110 of them were from you, telling me to play the game. I get the point, thank you. :p
 
1110 messages? Eeep. I was using the email form from the forum and it just hung on me when I hit the send button :P

And Smegged? Your turn to play.
 
NOBODY is going to like this report.

Inherited: We are far behind on tech. Hmmmmm.

In Between: A barb horseman attacks our elite warrior. Our warrior hits, then the Horseman hits four times in a row! Finally, our warrior takes the last hp off the horseman. That was close, he's going back to heal inside a city methinks. Scout gets killed by barbs.

1225 BC: Romel establishes Embassy. Sent elite back home.

1200 BC: Crap, barb horsie is after elite. I move elite onto mountains.

In between. Our elite unit gets slain :(.

1175 BC: Settler complete, sent north to secure some land near the grasslands.

1150 BC: zzzz

1125 BC: America contacted, traded world map for contact with Aztecs. Horseback, territory map and 58 gold for our world map from germany. 42 gold + world map for writing + territory map from England. Moved Impi out of city to try and prevent worker death. Zimbabwe gets pillaged, and we loose our army :(. We start literature.

1100 BC: zzzz

1075 Bc: Persians and germans are building the great library.

1050 BC: Americans started the great library

1025 BC: Looked at the histographs. I'm gonna be surprised if someone doesn't rally the world to wipe us out soon.

1000 BC: spot goody hut near settler.
 
The other day Sirian wrote something to the effect of: Being good isn't about not making mistakes, but it's about being able to pull your bacon out of the frier when you do.

Well, Sirian, here's your chance.
 

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:eek:

There's challenge, and there's beating your head bloody on a thorn encrusted knobby stump.

This has now gone from 'one of our roughest' starts to absolutely in the deep drink, time to pull the plug.

Others were thinking about a redo for a less gnarly start. I objected then, but would not object now. Of course if one likes to beat ones head on bloody stumps, far be it from me to be the party pooper :D

Charis

PS At least you're honest, Smegged, I rather appreciate that, thanks :hammer:
 
Zimbabwe gets pillaged, and we loose our army

Well... that's a whopper. :)

The army game with no army! :lol:

So let me get this straight? You moved the city defense out to protect a worker, and left the general of the army undefended in the Palace, and the barbarians executed him? :eek:

Well, OK, now it's personal. I was all in for pulling the plug with this start, but people voted to stick it out, so it's too late now. I at least am going to stick it out. They can come take Zimbabwe over my dead body!

smegged: you're getting the full blown "sink or swim" treatment by the game, I see. This ain't quite Civ2, is it? :) Maybe we need to get you into some Regent games (LK's series) to help you through the trial-and-error period a little faster or start on some infield (as opposed to left field) games -- aka standard games.

Somebody wake me when my turn comes.


- Sirian
 
I don't actually think that there was much more I could have done. I could have possibly prevented the army from being killed. Maybe. But other than that, it was a really devestating turn. The only other thing I could have done would have been to rest our elite warrior a turn, which would have meant he would have had 2 hp. But he would have lost the mountains, and I couldn't see the horsey anyway (there must have been an uprising I'd say).

I'd say it's time for a reload. If we weren't using variant rules, we may have been able to pull this one off, but I can't see it happening with the restrictions imposed, and the loss of the two units that can actually attack somebody :(.
 
It's your turn now Sirian :).

I just have very bad civ III luck. Like very bad. After completing a couple of games (on Monarch diff.) I tried the isolationist variant. (It wasn't going to be, but I decided it would be fun, and I was isolated from the rest of the world until navigation anyway.

But here's my luck. I missed out of the great library by 3 turns, another less important wonder by 3 turns, Hoover by one turn. Then I planted a spy in Persia, and the whole world went from polite into war with me when that failed. I just gave up on that game (I had a rail net and wouldn't have been killed, but I have no idea how I would have won - spacerace maybe). But I was completely sick of that game by that time (missing all those wonders, getting placed on the smallest continent etc...).

But such is life.
 
THE DARK AGES

(Also known as the Millenium of the Whip and the Scythe)


1000BC: Coup de tat! A young impi warrior, son of the slain Army General, leads a band of tribesmen into Zimbabwe. The Old Chief is shown to an early grave, and the heads of his family are adorned on spears outside the Palace.

A thousand years pass, a most harsh era. Zululand goes undefended and our once proud military tradition is all but lost in our struggle to feed our people and expand our meager territory. Our leaders grovel on the floors of our enemies, and lick the boots of alien diplomats, enduring all of their insults with sickly smiles. Our people are whipped mercilessly, and any who oppose the chiefs' mad plans of farming, farming and more farming, all disappear and are not heard from again.

50AD: Our people finally emerge from their darkness into a New Age. After a millenium of bootlicking, farming, training of workers and scraping together of diseased and beaten settlers, the first military barracks is completed in Ulundi and, for the first time in over a thousand years, our Impis train once more and we dream of... having a military.

Our warriors are timid and beaten, and refuse to venture outside our borders unless and until another great army forms, or perhaps if some of them should prove their worth in battle, they might grow in confidence.

Once proud, now humble, we wander lost through the deserts of our homeland, in search of... our destiny.
 
The following document is discovered clutched in the cold, dead hand of the ancient Chief, last of the mad line of chiefs who led us down this dark path to ruination. For surely it was madness to waste our time FARMING when we could have been out conquering the world!
 

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Gogo Sirian! Yay! Bloody stumps, here we come!

Okay, so who's still in this game? I have yes votes from me, Sirian, and (I think) Charis. Who else?

Your army needs you! Enlist now! We promise you nothing but blood, sweat and tears, and an unmarked grave in some foreign field...

"Ummm, sir, aren't you being a bit negative?"

...and free beer! :beer:

Ozy, you're up, if you're still playing.
 
Who could turn down free beer? :)

I won't get a chance at this till tonight but plan to play then.

Hmm, I'd agree with the general consensus however, was a rough start and now that we don't even have an army to attack foreign cities with. Argh!! :eek: We'll surely be biting at the AI's heels for awhile until we luck out and get a great leader. Maybe we should have kept the initial worker instead? ;)

Should be fun, looking forward to it after all these archipelago games i have been playing lately (navies are fun but . :D
 
I didn't think that you'd be able to do so much in so few turns

"Few" turns? :confused: :lol:

You saw the dates, right? I played 50 turns. That's the upper limit on what I'll play to start a game, but this was in effect a restart within the same game, so I pushed it beyond all reason, and still don't like our position here. However, I had to stop there or I'd be off in total lala land playing by myself. :p

As it is, I did restart the game once, too. On turn one, when our lone settler moved ON AUTO off the settlement location, I proclaimed WEED and reloaded and disabled the auto. Day by day and week by week, I'm inheriting more and more GOTO orders, and more of them are doing things I wouldn't do. I'm about ready to give up the privilege of handing off GOTO orders of my own (very rare) for the insurance of never being handed a stack of automated units incoming on my turn. IE, a rule of NO AUTOMATION BEYOND THE END OF YOUR OWN TURN. We'll see. That said, our lone settler in my save game is on auto for one more turn, heading to the white dot. :p

- Sirian
 
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