Map settings will be:
Civ: Vikings
Map: Standard, Pelago, 80% Water,
Climate: Wet, Temperate, 4 billion years,
Opponents: Carthage, Ottomans, Spanish, Mongols, Koreans, Celts, Arabs
Victory: Any
Barbarians: Restless
Cultural Linked Start and Respawn AI Players OFF
Rules: Regular Deity rules
Roster:
Architect
Charis
JaxomCA
Arathorn
Falsfire
Iteean
I took the very first start as is tradition and this is what we got.
4000BC I move our scout and decide to found Tronheim where we started. I begin construction of a second scout. I start 40 turns to alphabet in case we are alone and need Map Mapking fast.
3950BC I find two more cows, a game, and a whale
3850BC Still no sign of anyone nor any luxuries.
3800BC Our second scout is built and explores Mount Trondheim and discovers Arabia.
Here's the great Abu Bakr
I trade Warrior code for Ceremonial Burial and 10gp. It looks like we are on a very small island isolated from others with no luxuries. I start construction of a granary as we won't need anymore scouts.
3750BC We discover gold in 3 mountains on our northern coast. We are definitly on a small island. We have no fresh water.
3300BC Arabia develops Bronze working but won't trade it for anything.
3100BC Our granary completes and I start a warrior for MP duty.
3000BC Our warrior completes and we will have a settler in 6 turns, growing in 5. Looks like Arabia is also isolated as they still just have bronze working.
2710BC Our first settler completes. We are going to have to do a pretty dense build to get a decent amount of core cities.
2670BC Arabia has Masonry now.
2630BC Bergen is founded.
2550BC Well this start couldn't have worked out better for those who wanted to really test the vikings. Some important points to remember:
1. You can't upgrade to a Berserk. We will have to build all of them from scratch.
2. We need mapmaking and fast and even trying to pre-build the lighthouse might be possible.
3. We could easily over-build and strain our economy.
I would suggest with this slow of a start that Charis and JaxomCA take 20 turns and then we start the 10 turn hand off after that.
Civ: Vikings
Map: Standard, Pelago, 80% Water,
Climate: Wet, Temperate, 4 billion years,
Opponents: Carthage, Ottomans, Spanish, Mongols, Koreans, Celts, Arabs
Victory: Any
Barbarians: Restless
Cultural Linked Start and Respawn AI Players OFF
Rules: Regular Deity rules
Roster:
Architect
Charis
JaxomCA
Arathorn
Falsfire
Iteean
I took the very first start as is tradition and this is what we got.

4000BC I move our scout and decide to found Tronheim where we started. I begin construction of a second scout. I start 40 turns to alphabet in case we are alone and need Map Mapking fast.
3950BC I find two more cows, a game, and a whale
3850BC Still no sign of anyone nor any luxuries.
3800BC Our second scout is built and explores Mount Trondheim and discovers Arabia.

Here's the great Abu Bakr

I trade Warrior code for Ceremonial Burial and 10gp. It looks like we are on a very small island isolated from others with no luxuries. I start construction of a granary as we won't need anymore scouts.
3750BC We discover gold in 3 mountains on our northern coast. We are definitly on a small island. We have no fresh water.
3300BC Arabia develops Bronze working but won't trade it for anything.
3100BC Our granary completes and I start a warrior for MP duty.
3000BC Our warrior completes and we will have a settler in 6 turns, growing in 5. Looks like Arabia is also isolated as they still just have bronze working.
2710BC Our first settler completes. We are going to have to do a pretty dense build to get a decent amount of core cities.
2670BC Arabia has Masonry now.
2630BC Bergen is founded.
2550BC Well this start couldn't have worked out better for those who wanted to really test the vikings. Some important points to remember:
1. You can't upgrade to a Berserk. We will have to build all of them from scratch.
2. We need mapmaking and fast and even trying to pre-build the lighthouse might be possible.
3. We could easily over-build and strain our economy.
I would suggest with this slow of a start that Charis and JaxomCA take 20 turns and then we start the 10 turn hand off after that.