RBGC SG2 - In the Thick of It - TEAM E

Just looked at the save game (just curious honest)
Notice we have democracy but are still on republic, any reason ? :confused:

Aviator

Supremo Bam-Bam may I request a strategy conference? :worship:
It seems like we have a few choices:
1 Quick finish :shotgun:
2 Take out minors first :ar15:
3 Colonise the odd PQ14 on Toad face's doorstep then 1 or 2 :mischief:

Lets assume that the other 2 pansy teams are only just crawling out of the stone age, reasonable :mwaha:

What will get us most Kudos :undecide:
 
Roster:

Bam-Bam
Isit (just took monkey-boy to the house)
Aaberg (UP, if available)
TBC (ON DECK)
Aviator

I suggest that we mop up those bloody do-gooder Jehovah's witness fundies to garner some style points. After all, they did take out the Yor and took a bite out of monkey boy, and we would not want to be accused of taking the easy route in this game :groucho:

What say the rest of you?
 
What say the rest of you?

I'm game. I do so love the :hammer:.

We have mashed through the meat of this game pretty quick. No reason we cant have a little fun and gain some style before we go. :D
 
My sword itches for blood. :viking:
There can be only ONE colour on the map for us to be true to the code of EVIL. :devil2:
All others must feel the slice of our blades,:ninja: the heat of our plasma guns,:ar15: the blast of our Phasors.[phaser]

Aviator
(You needed to ask)
 
I just thought of something. TBC, you better check the cultural victory status. We may have to forego taking out the fundies, since we have to be at war with the remaining major to keep from winning by culture. We must apply the :hammer: not the culture.
 
Oh, I'm up now? Aaberg is away and not able to take his turn? Tell you what, since I'm not going to be able to get to this game until tomorrow, and since Aviator continues to be quite eager, why don't I hand it off to him and let him finish the game.

Thoughts?

TBC
 
That's fine. Leave the fundies alone and make sure we declare war of the neutral panzies before the cultural countdown completes. We only party when all the enemies are dead!
 
OK. And here's a little inspiration as we wrap this one up...

(From "Bomb Scare", by Vernor Vinge)

...from the liturgy of Dominance,

"Ours is all that is and we rule
all those who be,
For we are the Dorvik, the sons
of the Sands.
And to those who deny our rule
we say:
Bow down -- or be not.

(The Dorvik are a militant, reptilian species bent on conquest. Of course they do get a little surprise when something unexpected shows up :lol: )

TBC
 
From Galciv thread:

Team N would like to report game complete -- cultural victory in Jan 2192 AD, sans conquest option. Our final alignment was around 45 or so, and never saw much movement from center except for a single evil PQ bonus event. All in all, a pretty smooth ride; you can see the results here:

Oh Wot!

Aviator
 
Well, if you guys had played in the last couple days, you might have finished your game first... ;) Otherwise, looks like you have a nice game going here. A bit shy on early wonders compared to ours, but that's to some degree expected as you placed more of an emphasis on early defense & warfare, so no worries there.

Good luck (not that you need it) wrapping this up! :goodjob:
 
I apologize for the miscommunication; I thought that I'd made my intentions clear to pass my turn to Aviator for the finish and that he was available and willing. So in case anyone doubted,


rbgc2-e-2190ad-z.jpg


Detailed report to follow later, as I must dash...


Be seeing you...

---> TBC (Too Busy Currently)


fin
 
Proximity Infusing; Is Enough, Enough?; The Ides of November

Retirement has its rewards or so it's said. These days TBC, once Grymlaird of the Realms took solace in the simple pleasures of life: quiet walks on the beaches littered with the bones of his enemies; quality time with once forgotten torture victims; and the penning of his memoirs, "Blunt Force Drama -- Theory and Practice". However, he couldn't quite shake the feeling (let alone shake satisfying confessions out of several prisoners of late) that there were still matters left undone; still conquests to be won; still opportunities for pun. It was mere providence then, that he be recalled to duty -- to perform one simple, last task...

Goals
1. Conquer Arcea's two worlds
2. Do it quickly
3. Win the game

Item 1 is simple -- we have more than enough materiel for the task. Item 2 is more problematic -- our existing forces are too far from Arcean space currently. Item 3 of course follows from the former.

January
It's far, far too late for kissing up now...

rbgc2-e-2190ad-a.jpg


The logistics of a quick finish dictate the course of action -- a simultaneous strike on both Arcean worlds. In order to accomplish this, we'll need to move quickly from the closest points of departure. Therefore, Combat Transports and Transports are ordered at Petroni and Gladstone (the closest worlds to Arcea). 50% Spending (90% Military, 10% Research) will produce the transports next turn while still completing research in time for the last battle.

Elsewhere, the Governor build order is refined, all worlds are revisited for military and social projects -- a secondary goal is to boost morale, then boost taxes to keep cash flowing. Our Morale starbase is built, and the mothball fleet is called to active duty -- all idle offensive ships are launched.

-- Ships complete: Combat Transport (5G troops), Transport (1G), Combat Transport (5G), Three Battleships. This is sufficient.

February
Spending focus is switched to 90% Social, 10% Research. Each world is visited -- those in need of morale get Teleporters and/or Embassies; those not, Stock Markets. A rally point is set up for each target world, and transports and ships targeted to arrive at each simultaneously, with enough troops and guns for each assault.

-- The Fundies finish the Economic Capital.

March
No activity of note.

-- Election Totals -- win with 64 votes. Improvements complete.

April
Our Military Starbase gets an Advanced Refinery module for another +8% boost.

-- More improvements complete.

May
No activity of note.

-- More improvements complete.

June
No activity of note.

-- An Arcean freighter arrives; not that it will save them.

July
No activity of note.

-- More improvements complete.

August
Spending can now be increased to 60% and yield profits.

-- More improvements complete.

September
Forces have almost completed their arrival.

-- A second Arcean freighter arrives; tick-tock, tick-tock.

October
All the pieces are in place.

rbgc2-e-2190ad-b.jpg


Taxes and Spending increased to 50% and 65% respectively.

The final assault commences.

rbgc2-e-2190ad-c.jpg


Another image
Another image

Leto falls.

rbgc2-e-2190ad-f.jpg


Reinforcements eliminated.

Another image
Another image

-- Research completes. Final improvements complete. Arcean Espionage level reaches the HIGH mark -- call it synergy.

November
ROUND 2.

Another image
Another image
Another image

Geta falls.

rbgc2-e-2190ad-l.jpg


So passes Arcea.

rbgc2-e-2190ad-m.jpg


Operations conclude with the destruction / target practice, of the nearby (former) Arcean Starbase and the addition of a Resource Refinery (+8%) to our Morale Starbase.


[dance] VICTORY! [dance]

--
Notes
I have the end-of-game stats and graphs and can write up a suitable conclusion if anyone is interested.


Be seeing you...

---> TBC (Two Battles, and Conclusion)
 
Thanks for closing it out, TBC.

Most important end of game stat is the final morality. I suspect we were in the low 20s. Please confirm.
 
Aviator looked around the quiet bridge of the dreadnought he called "darkslayer", in the background he heard [party] :band:
He commented to his fellow officers "A pleasure and an honour ro serve with you all" now shall we join the celebrations...

Hanging up his freshly oiled sword he murmured "Until the next time". :satan:
 
Well that was fun. A good game with a good team. Its been great playing with you all and I hope to see you again in a future event. :beer:
 
I had laughs and plenty of fun reading your thread, Team E. Congrats on a bloody good game. :satan:

I must confess to you, and please do not take this the wrong way, but I felt an irrational exuberance upon discovering that you also lost the race to Dester. :lol: Team N managed to settle it, and I am relieved that Team G will not be the only team who came up short on that point. Sometimes it's better to be lucky than good, but on occasion, you need both or you're going home with tail tween legs.

The range boost is actually the most useful on a Medium map, where default range is only one sector. I've played scattered medium maps with like two stars in range, before, but I admit, it was a wasted pick on this map. This thing played like a tight cluster, almost, and beaucoup terrain fortune at that. I'm sorry that the challenge was less steep than I intended to arrange, but you all seemed to have a good time, so I won't lament that any further.

One strategic comment: Team G built all kind of cutouts: defenders, vettes, star fighters, you name it. Our vettes even saw intense action, as the closest thing we ever got to a war was some runaway Space Sharks wreaking havoc in our interior. :lol: Cutouts are next to useless IN a war, but if handled well, they can help you stay out of a war.

And isn't it ironic that Team E are the ones who had the most trouble with the Drengin. I have often found that to be the case, amazingly, in my games. It's the one clear advantage to leaning toward Good: you are guaranteed to have some friends. Leaning evil, often the other evil civs are just as much your enemy as the rest.

Well, thanks for attending this party. Let's do this again some time. :)


- Sirian
 
I must confess to you, and please do not take this the wrong way, but I felt an irrational exuberance upon discovering that you also lost the race to Dester. Team N managed to settle it, and I am relieved that Team G will not be the only team who came up short on that point. Sometimes it's better to be lucky than good, but on occasion, you need both or you're going home with tail tween legs.

That was one nice system. It was the one of the things that really stood out in my mind with Team N's game. Still I don’t mind the Drengin getting it. We had to give them some sort of a fighting chance. :p
 
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