This was the biggest smack-down on diety I've ever seen, so I thought
it would be instructive to have an 'executive summary' of the game
and why it went so well. (I usually withhold this type of epilogue
for games that went South, to figure out what went wrong)
- Opening location and build were nice. Scout-W-W-Granary-Settler
- Fate: Early settler from a goody hut was huge, but we did take nice
advantage of it, making a scout, worker, spear, then chariots
- This together with CB's emphasis on a settler factory from out
capital led to an *extremely* good and rapid expansion in peace
- We kept our focus, sticking with settlers and chariots, and holding
off on infrastructure. This was the ONLY way to win an early chariot
war on diety, something I thought might prove impossible
- We had the best communication/discussion in any SG I've been in,
with regards to not only strategic but tactical planning. Despite
frequent different views too, it was all very civil.
- We 'played our civ'. Not being military, we went with a fair number
of chariots produced before barracks. I would have thought this to
work poorly, but the retreat ability reduced losses.
- A *bold* quick strike on Carthage! Despite being surrounded by
defense 3 civs and having attack 1 units, we "went for it" by
being 'opportunistic'. Our first strike whacked a settler-warrior
pair, and we had other soft initial targets to hit.
- Good pillaging, making the AI yearn for peace, and knocking them
back in their growth curve.
- Setting off our foes Golden Age on the LAST turn of our war, to
see it languish building workers and with unproductive tiles. Brilliant!
- Excellent trading, making the most of brokering opportunities throughout
We had not only early parity near end of Ancient Era, but up on several
- Immediately after completion of our first war we had a great focused
infrastructure push to not get far behind, and to fuel upgrading
- Fate: Rome attacks Carthage, weakening both in a bloody stalemate!
- That infra push by Charis was brief, as CB went 'Carpe Diem' and
declared war again on Carthage. This grew our territory, gained more
cities in peace as well as conquest, and got our horse style point
- Fate: England was shaping up as superpower, but got dogpiled by AI!
- We got in an early Republic, the ideal govt for our situation (yay Todd)
- *Immediately* after Carthage peace, while our troops are strong, while
Rome is distracted in a war to the west, and *before* they hook up iron,
we start our third war, and it was exceeding effective
- Fate: Vikings declared war on Spain
- Good oscillation on the Roman war, taking peace when he had the key
cities we wanted and getting Invention too.
- And again, hammering Carthage into oblivion, expanding yet more
- Once again, as we turn right around and wipe Rome off the map
- In these two wars we actually managed to push infrastructure without
skipping a beat, relying mostly on upgraded Knights for our offense
and making huge progress on courthouses and economy even during war
This also netted us free tech and the Heroic Epic
- Our players display versatility. Warmongering Cartouche has a great
infra reign with harbors, libs, univs, temple, and trading
- This sets us up for war with Spain. True oscillation here...
Spain was gassed from war with Vikings, so timming was great.
- Fate: Sweet timing on tech, Econ showing up 1 turn from prebuild ending
- Thanks to the Epic and the Spanish war, another leader, and a wonder
- Todd set up a nice worker factory, which would keep our production primo
- We get Smiths, Bachs, aim for more and wonder if this is in fact diety?
4 Middle Age wonders (3 from scratch!), tech parity and +gpt from trade!
- Not only do we have parity, but the constant world wars have slowed the
pace so much that we envision domination even before tanks!
- If that's not enough, we get Mil Tradition, win with Sipahi, and upgrade
our huge Knight army with our strong economy, and go into overdrive with GA
- Reagan, fresh to the warmongery scene, recognizes a superb opportunity
for war vs the Vikings and we maul them. He sees us reach the Industrial
age and get Steam Power for free, further increasing production and income
- So enticing is the taste of blood, Reagan lashes out at Abe, kicking him
off our continent with what appears to be a mere flick of the wrist
- We're so bloodthirsty the only holding back the next war is waiting 7 turns
for a deal to expire, then England is the next victim. Ridgelake prosecutes
the war very well, and gains us Sun Tzu.
- Charis rolls over England with amazing speed, and thinking we'll need more
Saps then we have, gets Industrialization and doubles our shield output
- CB has a more accurate take on France's strength, or lack-thereof, and
his willingness to trade a few cities, losing some weak ones to gain
others, ends up draining France quickly and scores a domination win
many turns before anyone thought possible!
NOTE!!! Every single 'Fate' item listed was not 'pure' luck, but
in fact was in no small part due to our wise actions!?
- Settler from hut came from making the most of our MOW variant,
where we could use scouts
- Rome declaring on Carthage came about because we weakened Carthage,
AND because we were too strong to go after. Rome had nowhere to
expand and had to pick on someone
- The Englang dogpile happened because we sought an alliance, otherwise
it could have been England swallowing France.
- The Viking war on Spain seems to have been precipitated by a lack
of cash, when we withheld a requested deal from them. Plus Spain was
weak because they got sucked into the war vs England.
- We capitalized on Econ showing up because we had double prebuilds
going on, and did very well with wonders
Look at the final histogram - there was just NO LET DOWN in the
exponential growth curve in either score or power. This game was
partly intended as a 'gentle' introduction to the power of limited
by frequent wars, in combination with good buidling, and I think
it met that objective in spades! And to think we used only mounted
units, no defenders and no artillery, in all our campaigns!?
Thanks again to all the players, it was one of my most enjoyable games
(much needed, btw, after RBP2 and RBP5
)
Charis
PS Ridgelake, Reagan, I'm not sure if you've seen the RBP7 start,
hop in if interested or let me know if you're passing. Tnx.