Alright.. Played 20.
Set research to Animal Husbandry and intial build on worker as suggested. Left the hut near capital unpopped as popping from culture gives a higher percentage for technologies. On turn 4, after some quick exploration, we find Hammurabi, our closest neighbor.
Not exactly good news. Hammurabi UU is the Bowman, which is an archer with +50% against melee units. Early rush on him is almost out of question. Too bad, because he was really close, and his capital looks rather tasty with that gold.
I brought our scout up to explore the north since it looks like jungle in the south, which we dont want to settle anyways. I would rather get a good idea of land around us instead of meeting the other civs really soon. Didn't have great luck with huts, as I got only 130 gold and 2 maps of ocean and crap territory from 4 huts

. Ah well. Animal Husbandry researched on turn 12. We have 2 sources of horses nearby.
I set research to mining next. The pigs and grassland forests will boost our growth to size 5 very quickly, I would rather work those plains mines sooner instead of grassland farms anyways. Plus we may have copper in capital.
After worker was built, I decided to put some hammers into an Ikhanda while growing. I would say we should grow capital to size 2 or 3, and then pump out a settler from there before any warriors, and go after one of the horse sources for chariots. Here is the land around us..
We have the peninsula to the east all to ourselves. And here is a dotmap I made..
That is probably one of the ugliest dotmaps I have ever seen.

I tried to get our second layer cities to steal some tiles from capital so they can work more than 8. I would say red dot should be our first city, as it gets horses, and great growth with the pigs. Its also towards the AI's. We should try to push out towards blue dot really fast and get that as our second city IMO. It can work the oasis, quickly grow to size 2, then work the gold mine + oasis and be a very very nice worker pump while helping our research.
Pink dot and green dot are interchangeable. Although I like pink dot more. It can steal 2 grasslands from our capitals border expansions, which is nice. It does get 1 less floodplain then green dot, but we can save those floodplains for sheep city above that. Yellow dot is a good production city, it gets hills deer, which is 3/1, that plus 3 grassland mines and it will have 11 base production at size 4. The rest of the territory is pretty disgusting, so ill let someone else draw a dotmap for that
In terms of research, ive put 1 turn into bronze working, but it might make sense to switch to wheel before that, so we can prebuild the road to our first city. There is 2 routes here in terms of our early plan I think. We can either keep researching BW here, and switch to slavery while settler is being built, and whip it out for some nice food to hammer conversion. Or we can switch over to wheel, prebuild roads to our second city. Build the settler the normal way. I like the wheel path, as it allows us to get some chariots out faster. In terms of when to start settler, I would say size 2. Work the silk forest and pigs until the river plains mine is done, then work that.
Darell can decide though. Darell, your up for 20!
Save: