Sullla
Patrician Roman Dictator
Looked at the latest save, here are a few thoughts.
My reaction: what?!
We've got a huge continent here with NINETEEN cities on it - Statue of Liberty is humongous for our civ! I'm having trouble believing that we sat on Democracy tech for 5 turns - with a Great Engineer! - without so much as even starting the wonder. That was a weedy move, I'm afraid.
I check our cities and see that the one with the best shield total is actually... Oporto, due to all those water tiles with Moai wonder. Heh. We can build the Statue in a mere 13 turns if we use the Great Engineer and run the appropriate specialists (Engineers and Priests). So... why aren't we doing this?! That has to be a higher priority than a colosseum that we don't need.
- I really don't see why we researched Communism, followed by The Corporation. At this stage of the game, anything other than beelining for the uber Assembly Line tech (factories + power plants + infantry!) has me scratching my head. A free Great Spy is nice, but not as nice as factories in every city.
- Similarly, there's some tech trades out there just waiting to be made. Backwards Shaka has Chemistry tech, which is a prerequisite for Steam Power. We can send him some stuff as far back as Music and Paper (!) for a very important tech needed to move forward on the tree. Thanks to Espionage, we can also see that similarly backwards Ramesses will research The Corporation in 3 turns, after which we should be able to trade for it with him. So why research it ourselves?
I don't get it. I would personally trade for Chemistry, then beeline Steam Power -> Assembly Line. You guys just don't work the trading machine hard enough. That's one thing Civ3 vets know how to do in their sleep.
- Here's the BIG question: what victory type are we pursuing? We can go one of two ways:
1) Spaceship - pack everything in, concentrate on infrastructure, research and trade our way to victory. Easy and uneventful.
2) Domination - switch to a military footing, take it to the AIs. The southwestern island would likely give us enough land for victory, so we'd probably be taking on Ramesses, Shaka, and Darius in succession. Harder but more excitement.
We really need to figure this out ASAP, so I'd like to hear opinions from the team. Currently, our civ is on 100% infrastructure (even at our Heroic Epic city, which does NOT need a market!) which would need to change if we go for a military victory. I'm leaning towards Domination, if only because Space wins are boring and routine, but I'm OK with whatever everyone decides. The sooner we decide our course of action, the better.
With Archduke moving to lurker status, we also have a roster spot opening up. If someone would like to join for the tail end of this game, that's fine with me.
I would ask that we limit this to experienced players though, at least one solo win on Emperor difficulty. The current turn order looks like this:
Sullla
Dantski
Open (thanks for the game, Archduke!)
Swiss Pauli <<< UP NOW
sunrise089 <<< on deck
I think that's all I have to say. Whew! Bit of a mouthful.
TheArchduke said:We got another GG. I ponder a possible SoL buildplace, but apart from Rome our cities are low on production and Rome would mean, well 2 free specialists, yay. So I postpone that decision to the next player if at all. (We can´t wait 35 turns for completion with my turnset and whipping is out.
My reaction: what?!


I check our cities and see that the one with the best shield total is actually... Oporto, due to all those water tiles with Moai wonder. Heh. We can build the Statue in a mere 13 turns if we use the Great Engineer and run the appropriate specialists (Engineers and Priests). So... why aren't we doing this?! That has to be a higher priority than a colosseum that we don't need.
- I really don't see why we researched Communism, followed by The Corporation. At this stage of the game, anything other than beelining for the uber Assembly Line tech (factories + power plants + infantry!) has me scratching my head. A free Great Spy is nice, but not as nice as factories in every city.
- Similarly, there's some tech trades out there just waiting to be made. Backwards Shaka has Chemistry tech, which is a prerequisite for Steam Power. We can send him some stuff as far back as Music and Paper (!) for a very important tech needed to move forward on the tree. Thanks to Espionage, we can also see that similarly backwards Ramesses will research The Corporation in 3 turns, after which we should be able to trade for it with him. So why research it ourselves?


- Here's the BIG question: what victory type are we pursuing? We can go one of two ways:
1) Spaceship - pack everything in, concentrate on infrastructure, research and trade our way to victory. Easy and uneventful.
2) Domination - switch to a military footing, take it to the AIs. The southwestern island would likely give us enough land for victory, so we'd probably be taking on Ramesses, Shaka, and Darius in succession. Harder but more excitement.
We really need to figure this out ASAP, so I'd like to hear opinions from the team. Currently, our civ is on 100% infrastructure (even at our Heroic Epic city, which does NOT need a market!) which would need to change if we go for a military victory. I'm leaning towards Domination, if only because Space wins are boring and routine, but I'm OK with whatever everyone decides. The sooner we decide our course of action, the better.
With Archduke moving to lurker status, we also have a roster spot opening up. If someone would like to join for the tail end of this game, that's fine with me.

Sullla
Dantski
Open (thanks for the game, Archduke!)
Swiss Pauli <<< UP NOW
sunrise089 <<< on deck
I think that's all I have to say. Whew! Bit of a mouthful.
