T-hawk
Transcend
Going over things in more detail -
Synthetic Composites looks good. It enables Nutrition Facility, +1 food on a planet; Star Fortress, basically walls; cash trading (like Currency); and Technocracy government (+15% research). Also in the government category, we just got Democracy at Galactic Epistemology. It's +3 happy (as Representation) and enables cash rushing. That's not better than Monarchy.
The other tech options are Gravity Training (invasion ships and barracks), Survivalism (fighter squadrons, interplanetary beacons [monuments] which we don't need), both of which are clearly trade backfills later. Domestic Development is the other builder option, enabling banks and a health building, but is more expensive than Synth and will also get a prereq discount from it.
I'm not quite sure what the northeasternmost scout ship is doing, it looks like it started moving back towards home about one or two turns ago? Let it continue depth-first exploration - we want some contacts - it's easier to just build more ships at home.
Pi Anubis was founded, as Eden, and the 2-2-1 size-2 planet goes to 3-3-2 with the free facilities. But it will still take 19 turns to grow to size 2. Not sure what to build here. Final Frontier has no automatic first build like a granary in standard Civ. Most often I start with a nutrient or mining facility on the next planet, but the planet we want to improve here (1-2-3 size 3) lies in the second ring of influence. I guess the most useful thing it can do is spam some defense ships, so that Paradise can stick to pure colony ships.
Paradise finished the conship, which started building a warp lane towards Pi Anubis. Which is also towards our next two settling targets. Horus Taurus can wait. Paradise started a colony ship next. The timing is just about right to finish this and then grow to size 5 as the Advocate of Knowledge gets here. I really want to see Rho Libra founded quickly to get that size-2 Earthlike planet into play. Plus it's a forward outpost for a squadron to scout from. Actually, that means that the movement works out to send Eden's current defender on ahead while it builds a replacement.
On turn 63, we ran out of money and had to dial the science slider down to 70%. Also on turn 63, in the southeast:
We have contact! (Don't adjust your JPEGs, the leader heads really do look like that. In-game, there's a shimmery holographic effect that looks much better than the static pic.) It is Lu Tianqu of the Avowers, the researcher faction. The F4 screen tells us that he does not know Planetary Construction and Gal Epistemology and Gravity Training. He does know Light Craft Manufacturing and Orbital Engineering. He is in Monarchy. He has one city besides his capital.
On turn 65, Paradise has finished the colony ship. Advocate of Wealth is also finished, so it's time for Paradise to grow. I decide to do the squadron factory -> squadron now. I will admit that that's in part so we can have the cool toy to play with.
Turn 66 sees Vladimir Korovin, the leader of the Red Syndicate, make contact with us! Our contact ship turns out to be right outside his second system, due east of Paradise and a long way away. We have only Planetary Construction up on him; he has only Gravity Training up on us. He too is in Monarchy. He founded Wealth. Vladimir and Lu do not have contact with each other.
Turn 69 brings contact with Kanji Takeno of the Halis Planned State, also in the southeast. He has Survivalism up on us; we have LCM, Planetary Construction, and Gal Epi up on him. He doesn't even have Gravity Training. I have no idea what he's been researching. He has NO systems besides his capital. He is not in Monarchy. He has contact with Lu but not Vlad.
Systems discovered:
Tau Hades in the west, another fast-start (size 2 Earthlike) but low ceiling system.
Gamma Virgo in the west, a spectacular commerce system (5 population worth of gems planets!) but seriously deficient in food.
Gemini Omicron in the southeast - spectacular! 14 pop ceiling, 8 of it in first ring!
Thoth Theta (not "Horus Taurus" quality but close) in the south, yet another fast-start low-ceiling.
BTW, the correct tile for our starbase is indeed the original sign (not 1N as the sign might suggest.) That puts it next to the gold resource while 1N puts it next to the hydrogen. Starbases can't attack through asteroid tiles, so this starbase can only attack adjacent to itself, and the gold resource is more important to protect (losing hydrogen to a pillage is no big deal; losing +3 happy is killer).
Feel free to change the build on Horus Taurus; I couldn't decide what to build there. I don't think a mining facility is correct now - best to save that for the Earthlike planet in third ring. (The holy city status is a great boon, getting to 500 influence much sooner to snag that planet.)
Paradise will finish our bomber squadron this turn. Then I think it wants to do a colony ship to race for Gemini Omicron. That system is spectacular and it's right on Halis's doorstep - it would be a great coup to snatch it! (Or if you're feeling REALLY bold, redirect our current colony ship there!) As for the bomber squadron, rebase it to each system in turn and scout everything it can reach. Have fun.
We will have our first trade lane connection next turn. I think the conship should continue roading towards Rho Libra, perhaps by way of the starbase field.
I didn't make any trades - the only thing to get is Survivalism. Lu Tianqu actually would trade it for only our maps. I don't know if we should - how well if at all can the AIs use map information?
Synthetic Composites looks good. It enables Nutrition Facility, +1 food on a planet; Star Fortress, basically walls; cash trading (like Currency); and Technocracy government (+15% research). Also in the government category, we just got Democracy at Galactic Epistemology. It's +3 happy (as Representation) and enables cash rushing. That's not better than Monarchy.
The other tech options are Gravity Training (invasion ships and barracks), Survivalism (fighter squadrons, interplanetary beacons [monuments] which we don't need), both of which are clearly trade backfills later. Domestic Development is the other builder option, enabling banks and a health building, but is more expensive than Synth and will also get a prereq discount from it.
I'm not quite sure what the northeasternmost scout ship is doing, it looks like it started moving back towards home about one or two turns ago? Let it continue depth-first exploration - we want some contacts - it's easier to just build more ships at home.
Pi Anubis was founded, as Eden, and the 2-2-1 size-2 planet goes to 3-3-2 with the free facilities. But it will still take 19 turns to grow to size 2. Not sure what to build here. Final Frontier has no automatic first build like a granary in standard Civ. Most often I start with a nutrient or mining facility on the next planet, but the planet we want to improve here (1-2-3 size 3) lies in the second ring of influence. I guess the most useful thing it can do is spam some defense ships, so that Paradise can stick to pure colony ships.
Paradise finished the conship, which started building a warp lane towards Pi Anubis. Which is also towards our next two settling targets. Horus Taurus can wait. Paradise started a colony ship next. The timing is just about right to finish this and then grow to size 5 as the Advocate of Knowledge gets here. I really want to see Rho Libra founded quickly to get that size-2 Earthlike planet into play. Plus it's a forward outpost for a squadron to scout from. Actually, that means that the movement works out to send Eden's current defender on ahead while it builds a replacement.
On turn 63, we ran out of money and had to dial the science slider down to 70%. Also on turn 63, in the southeast:
We have contact! (Don't adjust your JPEGs, the leader heads really do look like that. In-game, there's a shimmery holographic effect that looks much better than the static pic.) It is Lu Tianqu of the Avowers, the researcher faction. The F4 screen tells us that he does not know Planetary Construction and Gal Epistemology and Gravity Training. He does know Light Craft Manufacturing and Orbital Engineering. He is in Monarchy. He has one city besides his capital.
On turn 65, Paradise has finished the colony ship. Advocate of Wealth is also finished, so it's time for Paradise to grow. I decide to do the squadron factory -> squadron now. I will admit that that's in part so we can have the cool toy to play with.

Turn 66 sees Vladimir Korovin, the leader of the Red Syndicate, make contact with us! Our contact ship turns out to be right outside his second system, due east of Paradise and a long way away. We have only Planetary Construction up on him; he has only Gravity Training up on us. He too is in Monarchy. He founded Wealth. Vladimir and Lu do not have contact with each other.
Turn 69 brings contact with Kanji Takeno of the Halis Planned State, also in the southeast. He has Survivalism up on us; we have LCM, Planetary Construction, and Gal Epi up on him. He doesn't even have Gravity Training. I have no idea what he's been researching. He has NO systems besides his capital. He is not in Monarchy. He has contact with Lu but not Vlad.
Systems discovered:
Tau Hades in the west, another fast-start (size 2 Earthlike) but low ceiling system.
Gamma Virgo in the west, a spectacular commerce system (5 population worth of gems planets!) but seriously deficient in food.
Gemini Omicron in the southeast - spectacular! 14 pop ceiling, 8 of it in first ring!
Thoth Theta (not "Horus Taurus" quality but close) in the south, yet another fast-start low-ceiling.
BTW, the correct tile for our starbase is indeed the original sign (not 1N as the sign might suggest.) That puts it next to the gold resource while 1N puts it next to the hydrogen. Starbases can't attack through asteroid tiles, so this starbase can only attack adjacent to itself, and the gold resource is more important to protect (losing hydrogen to a pillage is no big deal; losing +3 happy is killer).
Feel free to change the build on Horus Taurus; I couldn't decide what to build there. I don't think a mining facility is correct now - best to save that for the Earthlike planet in third ring. (The holy city status is a great boon, getting to 500 influence much sooner to snag that planet.)
Paradise will finish our bomber squadron this turn. Then I think it wants to do a colony ship to race for Gemini Omicron. That system is spectacular and it's right on Halis's doorstep - it would be a great coup to snatch it! (Or if you're feeling REALLY bold, redirect our current colony ship there!) As for the bomber squadron, rebase it to each system in turn and scout everything it can reach. Have fun.

We will have our first trade lane connection next turn. I think the conship should continue roading towards Rho Libra, perhaps by way of the starbase field.
I didn't make any trades - the only thing to get is Survivalism. Lu Tianqu actually would trade it for only our maps. I don't know if we should - how well if at all can the AIs use map information?