• Civilization 7 has been announced. For more info please check the forum here .

Realism Invictus

Is there a way around a crash?
I keep getting errors that say the game has stopped responding, click ok, to end program.
 
Is there a way around a crash?
I keep getting errors that say the game has stopped responding, click ok, to end program.

Upcoming 3.1 version fixes most non-MAF related crashes.

The war galley models seems too big. They are twice the size of my high sea junks

Intentional. War galleys could be a lot bigger than smallish caravels.
 
The Mod Patch doesnt work in MP. Why? If I login in Multiplayer, there is no game list. I can start a game, but my friend doesnt see the game in the list, because the list doesnt work. But if I start CIV4 normaly without the MOD, everything work.
We can also not see the game in the list, if the started a game in this mod, and i started CIV without mod (so i can see the list) but same there, dont see his game (with that mod)
 
Surprising you guys don't have a sub-forum yet. I'm on my second game as Greece on the world map. Both of these are on the 'Realistic' speed setting, which seems to flow better and with more action than the traditional marathon. Very brilliant mod.

My first game was as Rome, Trajan, which I posted about a bit here. Randomly generated continents map, noble difficulty. I'm a prince/monarch player on the standard BtS, so I just went that low to get used to the game. Ha ha, I think that was the fastest I've won a victory on that difficulty though.

Spoiler :


My second game, as of now, is as Greece on the world map, Monarch difficulty. Since this is the world map, and the names aren't generated depending on where you found the city, I'm using several maps to name the cities myself. Take a look at my map (they're also all in phonetic Greek).

Spoiler :


I'm also running specialist economy relatively early, and doing it well. I've finished 4 wonders: Moai Statues, Parthenon, Theatre of Dionysus, and the Temple of Solomon; I founded Judaism. I managed to conquer the Hittite and Armenian barbarian cities, which was only made possible after getting weapon smithing to build the Hoplites and Spartan Phalanxes.

I'm also quite high on the demographies: #7 in in land area, #9 in soldiers, and #1 in GNP (by afar). But keep in mind, I just lost a lot of troops invading Armenia, and, note if you aren't accustomed to the mod, there are upwards of 50 civilizations I'm competing with. That goes to a huge 'bravo' to the mod developers, the map really feels complete.



As of any issues? Nothing large at all: this is the best mod I've played for Civ4. There are only a few minor things that bother me. As of one, I'm keeping my the score visibility off because I cannot see at least a quarter of the top players. I'm using the diplomacy adviser to contact them and the graphs to check their score (ah, but no espionage for everyone!). The diplomacy adviser isn't too cluttered yet, but I fear that it will be in time. I understand that you might dismiss this problem because of your potentially large monitors, but it's an annoyance for me.

Another thing is that I feel really restricted growing my cities' population in the early game. I can't find very many ways to increase it before the classical eras. That's why i founded a religion, as well. Most of my cities stayed at 2 pop before I got Judaism, and it was really lacking in comparison to the others. I saw the Egyptian and Roman and Hungarian cities reach upwards to 6 to 8 population, which was in nowhere near possible for me without having it entirely made up of angry citizens. Any advice for this, hints for the next update, or am I just seeing something wrong?

One more thing, I'd like to ask about how much the AI is tweaked to function in this mod. Like I stated earlier, the foreign cities had way too much population. Do they not know when to stop growing the cities? A lot of my newly conquered cities on my previous game were also very prone to pandemics, as well, mainly due to their large and uncontrolled population. Overall functionality of them seems to be reduced as well: on a traditional monarch game I would be in a much worse position than I am now on this Greece game. Do you notice this as well, or is it just me?
 
The Mod Patch doesnt work in MP. Why? If I login in Multiplayer, there is no game list. I can start a game, but my friend doesnt see the game in the list, because the list doesnt work. But if I start CIV4 normaly without the MOD, everything work.
We can also not see the game in the list, if the started a game in this mod, and i started CIV without mod (so i can see the list) but same there, dont see his game (with that mod)

It works in MP - I have played it myself. Try direct IP connection (with Hamachi probably).

Surprising you guys don't have a sub-forum yet.

We do, it just wasn't renamed from our Warlords name, Total Realism. Also, we have our own dedicated forum off-site.

I'm on my second game as Greece on the world map. Both of these are on the 'Realistic' speed setting, which seems to flow better and with more action than the traditional marathon. Very brilliant mod.

Thanks!

As of any issues? Nothing large at all: this is the best mod I've played for Civ4. There are only a few minor things that bother me. As of one, I'm keeping my the score visibility off because I cannot see at least a quarter of the top players. I'm using the diplomacy adviser to contact them and the graphs to check their score (ah, but no espionage for everyone!). The diplomacy adviser isn't too cluttered yet, but I fear that it will be in time. I understand that you might dismiss this problem because of your potentially large monitors, but it's an annoyance for me.

You can change the vertical spacing and composition of the scoreboard in BUG options - actually, you are very much advised to do so if you are playing on the world map.

Another thing is that I feel really restricted growing my cities' population in the early game. I can't find very many ways to increase it before the classical eras. That's why i founded a religion, as well. Most of my cities stayed at 2 pop before I got Judaism, and it was really lacking in comparison to the others. I saw the Egyptian and Roman and Hungarian cities reach upwards to 6 to 8 population, which was in nowhere near possible for me without having it entirely made up of angry citizens. Any advice for this, hints for the next update, or am I just seeing something wrong?

This is all quite intentional. Early cities shouldn't be able to grow much, and early on every point of happiness you can manage is a huge help. As for AI civs, if you are playing on Monarch, they get a significant health/happiness bonus compared to you (just like in vanilla civ, it is just less noticeable there).
One more thing, I'd like to ask about how much the AI is tweaked to function in this mod. Like I stated earlier, the foreign cities had way too much population. Do they not know when to stop growing the cities? A lot of my newly conquered cities on my previous game were also very prone to pandemics, as well, mainly due to their large and uncontrolled population. Overall functionality of them seems to be reduced as well: on a traditional monarch game I would be in a much worse position than I am now on this Greece game. Do you notice this as well, or is it just me?

We try to teach AI tricks, but, admittedly, it is not quite brilliant yet. Nevertheless, it avoids making stupid mistakes most of the time. As for your situation, you are playing Greece on World Map - this is one of the easier civs to play there.
 
We do, it just wasn't renamed from our Warlords name, Total Realism. Also, we have our own dedicated forum off-site.

Alright, then I'll check that out.


You can change the vertical spacing and composition of the scoreboard in BUG options - actually, you are very much advised to do so if you are playing on the world map.

Oh. That works a lot better, thanks!
 
It works in MP - I have played it myself. Try direct IP connection (with Hamachi probably).



We do, it just wasn't renamed from our Warlords name, Total Realism. Also, we have our own dedicated forum off-site.



Thanks!



You can change the vertical spacing and composition of the scoreboard in BUG options - actually, you are very much advised to do so if you are playing on the world map.



This is all quite intentional. Early cities shouldn't be able to grow much, and early on every point of happiness you can manage is a huge help. As for AI civs, if you are playing on Monarch, they get a significant health/happiness bonus compared to you (just like in vanilla civ, it is just less noticeable there).


We try to teach AI tricks, but, admittedly, it is not quite brilliant yet. Nevertheless, it avoids making stupid mistakes most of the time. As for your situation, you are playing Greece on World Map - this is one of the easier civs to play there.

I've noticed what Civ you start with plays a pretty significant factor in the difficulty. Want a struggle, try Poland, never fought so many five on one wars, in Civ ever. It was fun though, got wiped off the map, but did a lot of damage before I went(Germany, Russia, and Hungary....done!).

On that, will you be expanding any of the Native American Civs?
There is just only so much competition, on that side of the map. by middle ages, the whole two continents where divided between me(Aztec) and Pacal.

Perhaps, Cherokee, Pueblo, and/or Olmec as full Civs, not minor nations or barbs.
 
Hey!
I just won a cultural victory.and it was rather easy, on emperor. used worldbuilder to keep up AI competition! Cant wait untill 3.1 comes SOON!! one thing I found out, that I wonder if can be tweaked...
I tried the "permanent alliance", and see the purpose of it, but it really ruiend my day, because I never got to build one single wonder after that..
Clue is, my friend got the same tech, same turn as me, but he was before me in internal turn order,, so he always startet to build a wonder the first possible time, leading to that when my turn started, and I discovered a new tech leading to wonders, it was already started on, and since my friend and me was counted as one, I could not start to build the same worldwonder.

SO,, is there any way, to make it so that permanent allied players still can compete in building the same wonder?

PS: is it normal the that aAI stack 300+ units in same city?? my polish enemy did,,,nasty sucker!!:)
 
On that, will you be expanding any of the Native American Civs?
There is just only so much competition, on that side of the map. by middle ages, the whole two continents where divided between me(Aztec) and Pacal.

Perhaps, Cherokee, Pueblo, and/or Olmec as full Civs, not minor nations or barbs.

Not really in our immediate plans, although I can see your point. It takes a lot to make a civ playable by our standards.

Hey!
I just won a cultural victory.and it was rather easy, on emperor. used worldbuilder to keep up AI competition! Cant wait untill 3.1 comes SOON!! one thing I found out, that I wonder if can be tweaked...
I tried the "permanent alliance", and see the purpose of it, but it really ruiend my day, because I never got to build one single wonder after that..
Clue is, my friend got the same tech, same turn as me, but he was before me in internal turn order,, so he always startet to build a wonder the first possible time, leading to that when my turn started, and I discovered a new tech leading to wonders, it was already started on, and since my friend and me was counted as one, I could not start to build the same worldwonder.

SO,, is there any way, to make it so that permanent allied players still can compete in building the same wonder?

Well, wonders are supposed to work for every alliance member, regardless of who built them - so just let the other guy build stuff and enjoy its effects.
PS: is it normal the that aAI stack 300+ units in same city?? my polish enemy did,,,nasty sucker!!:)

Well, it's... expected. AIs are generally overzealous when it comes to military, but then again, with players reporting losing to them, I guess they do something right. :)
 
PS: is it normal the that aAI stack 300+ units in same city?? my polish enemy did,,,nasty sucker!!:)

:eek: Wow, I've never been attacked with an army that big, I think 25 or so is the largest AI army I've faced. What setting did you play on?

Oh, sorry I haven't been attacking some of the GP screens yet Walter, I've been traveling a lot for work lately (Stupid real world getting in the way of my precious gaming time)
 
Just an idea here, but one I've been contemplating for a while. Why not add 20th century Q-ships (http://en.wikipedia.org/wiki/Q_ship) and Raiders/Auxiliary Cruisers? These could serve as an upgrade for the Privateers currently in the game, and since these vessels were often disguised as regular merchant vessels you could use all the same graphics as the more modern cargo ships. All you would really need to do is take away or reduce their transporting abilities, and increase their attack/defense number. Remove their nationality just like the privateer and poof.

Like I said, I started thinking of this a awhile ago, but right now I'm playing a game in which I've reached the modern age, but sitting safely in a harbor I have two out-dated Heavy Privateers. I can't bring myself to disband them as they are by far my two most experienced naval vessels. In real life this two ships would probably be considered legendary.
 
Managed to get quite far into the world map, but I don't think I'm going any further, not without any of the victory conditions on (are they supposed to be off by default?). Think I broke your game though, had a couple of cities with over 200 production BEFORE getting a bonus for building military units. I think you can get a few too many free citizens from the mid-game buildings, with the right wonders and government they benefit the city a little too much. Is this normal for Monarch difficulty?

Spoiler :


As you can see Munich is obscene. Then again, so are the rest of my central cities.

Spoiler :

Spoiler :


Quite a mod though, had a lot of fun getting there; will try a more difficult nation on my next play.
 
Managed to get quite far into the world map, but I don't think I'm going any further, not without any of the victory conditions on (are they supposed to be off by default?). Think I broke your game though, had a couple of cities with over 200 production BEFORE getting a bonus for building military units. I think you can get a few too many free citizens from the mid-game buildings, with the right wonders and government they benefit the city a little too much. Is this normal for Monarch difficulty?

Spoiler :


As you can see Munich is obscene. Then again, so are the rest of my central cities.

Spoiler :

Spoiler :


Quite a mod though, had a lot of fun getting there; will try a more difficult nation on my next play.

Oops, now I feel dumb, posted the wrong links, should be fixed here. :crazyeye:
 
You are supposed to get a sharp productivity increase once you enter the industrial era, there is nothing broken about that. We might increase tech and production costs for stuff there, though, so there is longer time to play with all those goodies. And oh, "edit" button is quite useful.
 
It seems as though all of the gunpowder siege weapons are behaving a bit unusually after the change to make them have the ranged attack mode. Currently they do not accept siege weapon promotions such as bombardment and accuracy. This also makes some of the siege weapon doctrines completely useless, such as engineering corps and artillery schools.

Also I found out I could use the ranged attack mode on siege weapons while they were loaded on board a ship. So I could just cruise around with a bunch of cannons or artillery on my cargo ships and inflict the maximum collateral damage on a coastal city or unit stack without ever unloading the units off the ships. I haven't tried this with the transport helicopters yet since I'm only in the Renaissance era.
 
Top Bottom