Walter Hawkwood
RI Curator
With RI I'm consistently losing 70%+ odds battles.. I mean, I've lost some before, but this is crazy.. I'm playing as france on the large earth and the whole reason the Spainiards are still succesfully raiding my land is because my Spearmen can't seem to beat chariots even with 72.8% odds...
Are you, perchance, looking at the odds for a battle more than one tile away? Because if you move a unit from a stack to a different tile before attacking, it will lose its aid bonuses, and thus will have much lower odds.
I've observed another issue which results in a real handicap for the AI:
When the map is generated, many ice masses appear blockading the landmasses on the poles, but leaving lots of water engulfed. The AI fund cities on those spaces, and frequently builds lots of water units on them, because AI read that it's not a lake, it's coast and ocean, BUT all these units are actually completely blockaded forever
The result is that the AI waste lot of time and resources creating fleets which never will be usable, which it's an annoying handicap An easy makeshift solution ingame it's, using the World Builder, delete the ice that blocks the AI cities, so it can use the engulfed fleets and the blockaded cities properly But, since I have tried many mods and it's the first time I observed this issue, perhaps should be revised, not really know if it is an AI or map generation problem, you surely will know better
Yes, I noticed that too recently, and that should (and will) indeed be fixed.
Another comment: when you win a city through peace negotiations, the city converts automatically to a 100% of your culture This is no way realistic, the acquired city should remain on his original culture, or at least a majority, adding a clearly interesting casus belli or at least a cause for concern for the occupants .
As a clear example, remember the case of Alsace and Lorraine, one of the causes of a war (1870) and a strong motivation for another (1914). This was because the vast majority of habitants remained of French culture although they were assigned to Germany. If this case happens in RI (or Civ4, not really know if it's an issue from your mod or from Vanilla Civ4, anyway should be tweaked) the Alsacians would magically become "germans" in 1870, and the WWI could have be much different...
Well... Having recently been to Alsace and Lorraine, I must say that Germans had little trouble with them, especially Alsatians, who were half-Germanized anyway. Nevertheless, I understand your point. That's not, of course, the fault of our mod, that's how it works in vanilla Civ 4, but this might probably be looked at.
Perhaps as a result of the spearman's effectiveness in Civ3, the RI team decided to nerf the unit to prevent spearmen from destroying tanks so effectively as they did in Civ3.