Realism Invictus

I have sometimes problem losing early, when exploring with warriors and tribal village is hostile, they often kill that warrior and then capture my defenseless city. Or some other civ can wake them up so they capture me without warning in turn 15-40. Is it intended, that I have to defend my city so early and cant explore wildhood early or risk that defeat? Playing on monarch on latest svn.

Before RI, I used to do what you just described, but I found out with this mod (especially if you turn up barbs more than normal), the early game is much more lethal, and your first warrior shouldn't travel too far from your town until you have another defender.
 
I have sometimes problem losing early, when exploring with warriors and tribal village is hostile, they often kill that warrior and then capture my defenseless city. Or some other civ can wake them up so they capture me without warning in turn 15-40. Is it intended, that I have to defend my city so early and cant explore wildhood early or risk that defeat? Playing on monarch on latest svn.

In any Civilization game it is unwise to leave your city undefended. Like the post above, wait til you get a second unit before exploring.
 
I was wondering if you are going to continue with the schism idea, as I think its ingenius and something unique.

Thought I'd contribute afew things:

Zoroastrianism(Main Religion)
-Mazdaism(Schism Religion), was a sect of Zoroastrianism that developed late in the Sassanid Persian Empire.

Christianity(Catholic is Main I think)
-Orthodox(already in game)
-Protestantism

Islam(Sunni, Main Religion)
-Shi’ite Islam(Schism)
-Kharijite Islam(small sect of islam that exists in North Africa, smallest of the three main branches of Islam)

Theravada Buddhism(Main Religion)
-Mahayana Buddhism(Taught universal salvation, anyone can reach the purity of Buddha)
-Vajrayana(Tibetian) Buddhism(A more secretive form of Buddhism)


Taoism(Main Religion)
-Orthodox Unity Taoism(Developed in the Middle Ages in China from a group called the celestial masters)
-Complete Perfection Taoism(A more monastic form of Taoism that came about in the 12th century)

Sun Cult(I believe this represents Mesoamerican Religion, so I suggest:
-Andeanism(Schism, the religion of the Incans), not exactly elegant, but it makes sense in a world map.

Not sure about Judaism.

Hope this helps. Also, I've attached a sound file you can use either as a new sound for Sun Cult or the schism, whatever you need(I made it myself)

For Judaism, there is Secular, Orthodox, and Hasidic, to name the most common. I don't know the other specific strains that are out there, but they are there. Heck, for a throwback you could use the Essenes, but in that vein the Pharisees and Sadducees were parts of the religion, but not divergent branches.
Don't forget that Christianity is itself a schism from Judaism, and Christians, according to their own religious text, are considered Jewish by adoption.
 
Before RI, I used to do what you just described, but I found out with this mod (especially if you turn up barbs more than normal), the early game is much more lethal, and your first warrior shouldn't travel too far from your town until you have another defender.

And even then, if there is a Village near my city I generally wait til I have a scout to go get it (or have an archer in my city), in case it spawns dudes.
 
And even then, if there is a Village near my city I generally wait til I have a scout to go get it (or have an archer in my city), in case it spawns dudes.
It is risky strategy, I am playing. But on monarch, I guess you have to risk to have some kind of advantage. Anyway, dying early sucks. I am ready for barbarians at turn 50, but before, I have max. 1 warrior home. Rest is out.
 
Thanks RI Team for this wonderful game.

I wonder what is the maximum difficulty that you can play this game at. On Emperor, it seems very very hard to keep up in cities and military (100 units at least I feel) against the best AIs in the renaissance era and still tech well. In no other mod expansion, teching and holding on to the assets is this hard on Emperor. How to do it?

It is risky strategy, I am playing. But on monarch, I guess you have to risk to have some kind of advantage. Anyway, dying early sucks. I am ready for barbarians at turn 50, but before, I have max. 1 warrior home. Rest is out.

I find that building a settler fast is reasonable. On Emperor I go warrior,settler and tech archery and storytelling, then I upgrade the warriors just before barbs come in (around turn 42). A city is a fog buster as well.
How do you guys open up and what do you think is best?
 
Thanks RI Team for this wonderful game.

I wonder what is the maximum difficulty that you can play this game at. On Emperor, it seems very very hard to keep up in cities and military (100 units at least I feel) against the best AIs in the renaissance era and still tech well. In no other mod expansion, teching and holding on to the assets is this hard on Emperor. How to do it?



I find that building a settler fast is reasonable. On Emperor I go warrior,settler and tech archery and storytelling, then I upgrade the warriors just before barbs come in (around turn 42). A city is a fog buster as well.
How do you guys open up and what do you think is best?


Are you playing random maps or world map?

A lot of my strategies revolve around World Map, so I don't know how much is applicable: (All this is from Emperor games)


I found in my Greek games, I could usually hold out pretty well in the early game if I built enough archers and my special melee units. However, it is very, very, very important to have friends once you get a little bit further into the game, and even early. The games where I have a neighbor who has an enemy Holy City compared to the games where all my neighbors are the same religion are vastly different levels of difficulty. Open borders with all the neighbors you can is important for teching. Be careful and decide who you need to be friends with though, as I have found trying to play neutral and not getting involved in anyone's fights usually ends up just making everyone dislike you.


My biggest opponent in the lategame, was Genghis Khan. This was back in the r3000s, things might have changed since then. Building those Fortresses, and then the special defensive artillery units were unbelievably important. They don't count towards the too many units penalty, so you can build enough in a single city to withstand the megastacks, especially if they stop on the square next to your city and you can give a good bombardment.


Playing as Genhis Khan, I simply blitzed for Chariots, and started attacking South China and China ASAP. They build a new city? Raze it. You see a worker near the edge of their borders? Take it. Soon you can have a few cities, and a decent sized force of GG'd Chariots. Then go for the throat. Take the capitals. Usually the other cities aren't worth it. They'll wreck your economy with their maintenance. I then consolidated a bit, and then as soon as I could, I started trying to take down Korea (I think as soon as I got the Mongolian Cataphracts, while taking time earlier just to wreck their economy and go after newly built cities). This is very, very important. Don't think you can just let Korea do what they please, they really like to build archers which counter your Horse Archers quite well, and are generally hard to kill with most other units.

From there I usually like to build a city on the hill in the middle of China so I can have the biggest city in the world once I hit Industrial Age... Last game I was up to 85 population and rising... :goodjob: On Emperor as the Mongols it's usually best not to try and build any Wonders. The only exception I make is the Great Wall. That thing is just so useful at reducing worker micromanagement. Oh, and of course Art of War if you get lucky enough to be able to get to it and not have an AI GE instabuild it.

After that's it is usually just consolidating, trying to get a good economy, settling China. Sometimes if I see the Dravidians/Hindis starting to form an empire, I will go mess them up with a Cavalry stack, but their War Elephants can be dangerous. Last time I just waited for Gunpowder (Mongols get special UU early), and then slowly expanded their way, taking the Barbarian cities so my flanks weren't getting whittled down.

Most important in all games and maps:

Open Borders, follow the blue techs. Unless you will gain some sort of quantitative advantage by researching a tech before anyone else (One of the religions, Horseback Riding as Mongols, Sailing as Austronesians, etc), just go after the blue techs. Hover your mouse over the techs to find out what percentage boost you are getting. You need to eek out every advantage you can. Remember, the AI has serious economy advantage compared to you, USE THIS TO YOUR ADVANTAGE. Ride their tailcoats!
 
Hello RI team. I wanted to say that it would be pretty nice if there was a health slider added. It would be accessed after making the ministery of healthcare and for example it could improve the health bonus of hospitals, clinics and acueducts. I think it would be pretty realistic.

Example:
acueducts gets +1 :health: with 20% slider
hospitals get +1 :health: with 15% slider
clinics get +1 :health: with 10% slider

Effect could be boosted with welfare state.
 
Thks Dark Phoenix for that response. I actually usually play random maps but just decided to start a world one (mass worker steal for the win!).

I typically find that I do well early on at Emperor on my continent but eventually other warmongering civs that get really big in other continents are really hard to deal with from the renaissance era forward. You have to have a big army at all times, have a big enough empire and support it all: very expensive.

I just realized today that RI Emperor handicaps favore the AI better than in base BTS. I don't know how the AI was before Kmod code, but I wonder if the difficulty ladder is well scaled right now.

Btw, the politician trait in pangea type maps is quite broken since you can easily ask the AIs to start wars with each other early on.
 
Thks Dark Phoenix for that response. I actually usually play random maps but just decided to start a world one (mass worker steal for the win!).

I typically find that I do well early on at Emperor on my continent but eventually other warmongering civs that get really big in other continents are really hard to deal with from the renaissance era forward. You have to have a big army at all times, have a big enough empire and support it all: very expensive.

I just realized today that RI Emperor handicaps favore the AI better than in base BTS. I don't know how the AI was before Kmod code, but I wonder if the difficulty ladder is well scaled right now.

Btw, the politician trait in pangea type maps is quite broken since you can easily ask the AIs to start wars with each other early on.

Did you finished some map on emperor dificulty? I have enough problems on monarch :). And I feel bad now, when I hear you all play emperor :(. Do you cheat with save/load battles? Or am I just bad? :(
 
Did you finished some map on emperor dificulty? I have enough problems on monarch :). And I feel bad now, when I hear you all play emperor :(. Do you cheat with save/load battles? Or am I just bad? :(

I just recently recently restarted a Greek game on Emperor with the most current update (r4463) after typing out my advice.


I've been wiped out several times. The changing of Illyria's guards to archers from a Tribal Fort has significantly increased the pressure from the rest of Europe to the point I just can't keep up. Originally I could keep a balance of building Wonders and Units, and beat off the attacks of Hungary and Russia, while German threats were rare and few between. But in the new game with me building practically nothing but units leaves me severely outnumbered as Germany, Rome, Netherlands, Hungary, all try their hand at wiping me off the map. I *could* beat them in a game of attrition. Unfortunately, these games do not revolve around units attacking and destroying each other, but instead massive stacks hitting at once. I can't keep an economy capable of sustaining that many units at once.

So after that I decided to try a military bent, and so I just "finished" a Roman game on emperor which was mostly me just staring at the combined armies of France, Hungary, Germany, and Russia bearing down on the charred remains of my cities. If what Lenneth said above is true, I think France got them all to kill me.


My Mongol games had the avantage of only having 3 "real" neighbors (China, S. China, and Korea), and a Chariot rush can keep them all contained. After that you can expand and build your economy with no serious destruction of land from enemy invasions.

Europe is tightly packed, and even the unplayables can field a significant army. I'm going to have to sit down and plan out my next game. I think either Germany or Spain. I like Germany's various advantages, but I dislike the threats it faces in all directions.



The biggest problem I feel is that the disadvantages when going at higher levels almost feel exponential. Not only can you not expand as fast, your opponents are expanding faster. Because they are expanding faster and not getting their economies stunted, they field larger armies. Because they field larger armies, you must sabotage developing your economy to try and stay at 1.0 strength in comparison. I honestly almost never achieve that. Because of this, you are constantly under attack from multiple nations...


Honestly, this may sound weird to people, but I have about as much fun losing most of the time. I'm learning what the AI can/will do, what my capabilities are, so my next game will be even better.


I still need to do an Aztecs or Incan game one of these days. The problem is that on higher levels you are just screwed on tech (due to higher tech rates + open borders) until the rest of the world discovers you, and I think it might be too late to recover then.


Has anyone done World Map Aztec/Incan game on Monarch or above? Any strategies?
 
I have some problem with the mod. im going to be crazy... in some games, after frew rounds. just when the popup about the top civilzations list appear, the game crashes. if i go the next turn.

in some games this problem doesnt appear.

i dont know what to do. i also rewrote the topciv phyton data, so that the list, just came all 500 rounds instead of 50. i tried it, but it doesnt work. it still crashes.

it just crashes back to desktop. with a message, that the program doesnt work properly.


it sucks realy bad.. i play 30 mins and then it crashes. for nothing. then start for new game. same thing...

i have to be lucky if nothing happen.

does anyone know whats going on there, and can help me?

just before the next turn/round when the game crashes.. the font on the left side on the top, about the money, doesnt appear, it become invisible
 
First, are you using 3.1 (version in first post) or the SVN version?


Secondly, is your mod installed outside of program files? (never put anything inside program files in a post-XP PC)


Some other possibilities I can think of are: Is your PC's base language non-English, are you running a non-English version of the game? I don't know specifically if this would cause this (and I am pretty sure some of the modders have non-english computers/games), but I find it interesting that it only crashes when a popup appears and you have font problems.

Thirdly, something I noticed in OP's troubleshooting:

• CustomAssets folders are clean. Any files in those folders (including components like BUG and BULL) will interfere with normal functioning of the mod.

Perhaps you might have something in there interfering with the popups/fonts?



Lastly, perhaps try reinstalling? Could have just been a corrupt download.
 
Is there some special trick to getting the Customized Domestic Advisor to save changes with this mod?
I tried some things mentioned in the BUG thread but none worked.
 
i use the current invictus version. i.e. 3.1

i play the game in german language

what do you mean, by installed outside of program files? i used to install it on the standard direction


i dont know at all, why it doesnt work... some games work, some others not..

not in all top civ popall the game crash. just after some rounds. or after long game. it differ
 
"Has anyone done World Map Aztec/Incan game on Monarch or above? Any strategies?"

3.1 version or SVN? If SNV, then I don't. If 3.1 version, then yes, as I like to play both civs at MON diff.
 
I just recently recently restarted a Greek game on Emperor with the most current update (r4463) after typing out my advice.

Its kind of funny but after reading your previous post i just started a greek game as well in the larger world map. On Monarch, though, I want to get used to the scenario first.

I prefer random maps bc on scenarios I always end up doing the same thing instead of improvising the whole way: that is I replay the first turns a few of times until an optimal opening. I can't help it, lol.

This is what you do on Monarch as greek on that map (excellent position for them I think, btw):

Build a warrior to have 3 of them and then:

- warrior 1: meet the hungarians, polish and go to the germans, waiting at the hill south of the wheat.
- warrior 2: meet the romans and go to the french.
- warrior 3: go between Budapest and Dacia and wait in the tile NW of Dacia.
- warrior 1: capture the german worker and go near the copper polish tile.
- warrior 2: grab the ouvrier on the hill forest, meet england early and move to the dutch border near the tribal fort.
- warrior 1: take the polish worker and run straight to rome.
- warrior 3: move NW of previous tile entering polish borders, capture the hungarian worker that appears on the following turn (only chance to do so early).
- warrior 2: wait for the slash and burn to be completed, take the dutch worker, pillage both slash and burns, no fear.
- warrior 1: grab the roman worker on the hill forest.

Congratulations, not only you scouted most of europe in a rush, you just captured every single worker of your near european opponents, worth more than a 100 turns of early production (!). Big boost for you, big setback for them (everyone of them, lol, how sick is that?).

Want more, you greedy player? Move the warrior from rome to paris and the other moving through the north to the germans and polish and do the same thing again, lol (it's the worker steal merry-go-round). Capture the hungarian worker working the horses later on with a better unit. In one variation I managed to capture 12 workers. But that's too much, after 6 early on you might as well consider deleting them actually, bc of the costs. You can pretty much garantee 9 worker captures at least.

Worker steal is way more powerful in this game than in BTS bc of how expensive they are early on and how long they take to make improvements. The advantage is enormous. Run slavery and pastoral nomadism early on with impunity.

How about getting the workers back home? No problem, see that barb city there with the bowman? Just stream them on saying hi to that guy, the units on that city will attack the warriors (if there's 2 units there) but never ever the workers (don't ask me...).

It doesn't matter if people get upset with you since they would attack you later on anyway. Rule Europe and then be a builder, not the other way around. Great Lighthouse is the one for the costs. Get other wonder's fail gold with the stone and marble bonus (Egypt is building stuff).

I started with warrior/settler (found near both wines and horses) doing all of that and straight to wood working for the silver and militia defense. Works like clockwork.
 
I would like to make an observation as a long-time player and fan of RI. I've played countless games, most often on the latest SVN version both SP and MP and I have noticed a reoccuring theme in a lot of my games. I play large maps or bigger with about 12 civs, a few more if I play on a huge map.

Most nations begin by expanding peacefully before they start to run out of space to further expand without hostility towards their neighbours. Wars then ensue and one nation per landmass has usually become so overpowered through conquering or making vassels out of their neighbours that it's a forgone conclusion how the rest of the game is going to pan out. Because they have access to plentiful happiness improving resources it allows them to expand unabated once they reach a certain point. RI has no mechanic to stop or impede the Empire making Civ. There is no diminishing returns mechanic or leveller to stop or even make it difficult for the ever increasing Empire civ.

It's a problem in my view and it ruins the fun of the game from the point of domination onwards. I have the choice to go down the conquest route or not but when at least one AI chooses to go down this route it makes conquest the only means of victory and limits the game.

The only games I have played where this doesn't happen is where I am fortunate enough to be able to police all the other AI civs and prevent one nation becoming dominant through liberating the weaker AI civs, but that in itself is a limited style of play.

Is there any way to damage large Empires? I know Rev Mod is planned but in my opinion it can't come soon enough.

I have attached a MP example of what I mean. The Romans and the Celts are the super power and there is no way back from this point for the weaker AI. Only me (the Vikings) and my MP partner (the Germans) have any way of standing in their way.
 
Bug report. Alp Arpan has no first contact text when he greets you for the first time.
 
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