- The message about unhappiness from state religion being removed from a city incorrectly says "your" rather than "our", at least in the translation.
- Anesthesy is more of an industrial era invention than a renaissance invention. There were things in the time of Renaissance, but it was much less effective and widespread than modern methods. As a contender for the title of most influential medical advancement of all times, it would be more appropriate as its own tech available in the middle industrial era, rather than as something enabled by the Renaissance era medicine tech. If we have a Bessemer tech to reflect the massive progress in steel production it allowed, a tech for the massive jump in medical possibilities enabled by anesthesy is not a stretch.
Do you guys ever play with any leader that has the poor commander trait? I don't, honestly that thing is a deal breaker for me... It's a fun challenge thought
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I haven't yet, but -5% strength on some type of units (not all - melee, archery and gunpowder units are unaffected) is not that bad. I find the foreigner handicap on worker or the megalomaniac 20% wonder penalty much worse.
I'm curious to hear your feedback, if you manage a full playthrough! The circumstances are obviously quite a bit different from a normal game on a random map, and I would expect some conventional strategies to be made irrelevant for that.
Since the Kingdom of Jerusalem is tiny, turns go by quickly. I played in monarch, figuring that the starting spot was difficult enough.
The start is extremely slow, but after twenty or so turns I figured out the trick: completely abandon tech research, and go all-in on gold. Accelerating construction of buildings using gold isn't that expensive in this scenario, so the entire gold production should go towards it. My priorities were getting workers out to improve terrain, fixing the health and happiness issues, and increasing the production and gold revenue of cities. The military order house is very good because it offers both city defense and gold. Very peaceful gameplay, with only one or two crusaders built to bolster my troops.
At some point, the Emirate of Damascus decided it would be a good idea to attack me. I bribed the Principalty of Antiochus to join me in the fight, defended against the attack on Beirut, and prepped more troops. I then counter-attacked. It took a long time for my catapult to bring defenses down, but I took Damascus in 1207 and Aleppo in 1245. Damascus showed good potential (I used a lot of gold to accelerate the construction of buildings), but Aleppo soon got culturally trapped and couldn't do much. Having it instead of the Emirate allowed Damascus to have more tiles, but it was trapped between Seljuk and Antioch tiles, not doing much besides running an artist to try and get tiles back.
Since boosting buildings was getting less interesting, I started looking at techs and got some, but I would still often revert back to 100% gold. At one point, I decided to go build the Kreml which has a good synergy with the civics of the Kingdom of Jerusalem. Jerusalem spent 20 turns building it and I accelerated the rest with a few thousand gold.
One thing I did not notice was the tech need to build Templars and Hospitalier knights.
@Walter Hawkwood It doesn't show up on the tech tree overview.
So I spent most of the scenario thinking I could not build other Templars and Hosptialier knights and being quite unhappy about it, reloading a few times when my templar lost a 90+% win fight...
I did of course spread christianity to the newly conquered cities, and also made some inquistors to start removing non-catholic religions (diplomatically not very wise and not that necessary for happiness, but I figured it should be done sooner or later). I also started to increase my troops, in prevision of future wars.
@Walter Hawkwood What if it was made possible to select which religion is targeted for removal when there is more than one religion an inquisitor could remove? For diplomacy, that can be quite important.
In 1331 I got attacked by the Hejaz (the open borders treaty being broken a few turns before was a sign). Ayla felt on the first turn despite its 85% defense rating and two defensive units including a fortified crossbow with 2 city defense upgrades, as the AI simply sent waves after waves of cavalry. Frustratred, and feeling this was both bad gameplay (the entire point of fortification is to create a delay that allows to react and send reinforcements) and ahistorical, I reloaded a few turns earlier and did a few things differently. The AI attacked anyway, but this time it couldn't do the suicide cavalry storming of a fortress. The fight was difficult because it had a lot of strong units, but after some time and some losses I repelled the attacking troops.
@Walter Hawkwood I already had this thought from random map games, but playing the scenario only made me more convinced: I'd be in favour of increasing the effectiveness of city defenses but also increasing how much siege weapon damage them - the end goal being that suicide attacks without siege support are less effective, without making siege-supported assaults more difficult. Perhaps also high city defense ratings could offer first attacks...
I then counter-attacked, took Tabuk in 1355 and Mecca in 1370, while Saladin and Malik Shah were busy listening to poetry or something similar, because they didn't attack me to defend their holy city. I capitulated Hejaz and I now had a vassal! Hejaz even offered me Muscat in the peace deal, but I gifted the city back because its location was impractical for me to deal with. This also opened trade with India, which allowed me to get a good resource exchange going. At the same time, I finally started to get back tiles around Aleppo thanks to cultural production there. For a long time I considered attacking the Seljuks or even Antioch to free up a road to Aleppo but it became a lower priority.
In 1377, I noticed that Saladin was massing a lot of troops on my border. Saladin had also declared war on Makuria on the same turn, but that's on the other side of Egypt, so I decided to preempt and attack the massing troops with my host.
In 1381, I got a random event that allowed me to get land tactics on all my melee units for 500 gold and two turns of anarchy in Jerusalem, I jumped on it.
Saladin started a naval blockade which I had no way to fight, but I wasn't concerned because on the land my crusaders were overpowered. In 1384, Ascalon fell. In 1389, Damietta fell. I first wanted to stop there, but the city was completely surrounded by egyptian culture so I decided to push further. Alexandria fell in 1395, Crusaders with enough upgrades can assault cities with impunity even if there are walls, the only way to get them is to attack them on the field but the AI is bad at attacking offensive armies. Cairo fell in 1399, Benghazi in 1403.
In 1410, Hejaz lost tiles around Muscat due to cultural pressure and decided to declare independence. I declared war. In 1420, I took the egyptian city in the Sinaï and finished off Saladin. In 1430, I took Aden and made peace with Hejaz, their last city being uninteresting.
@Walter Hawkwood I encountered a visual bug, see the picture.
In 1436, the Seljuk attacked me, sending an army towards Mecca. Some of my forces repelled it while my crusaders were on the way to attack the Seljuk heartlands.
In 1449, the Mongols asked a tribute and I refused. They declared war on me.
In 1450, I captured Bagdad. I made peace and fast-forwarded the last 9 turns as there was no time for anything meaningful to be done. I got the win in 1459. At the very end, my production per turn was higher than the mongols according to the graph in the victory screen. Military power was of course behind.