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- Mar 31, 2008
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If your civics disallow corporations, then they won't spread. Simple as that.
There's goes my want for state-run corpo-wait, nevermind.

If your civics disallow corporations, then they won't spread. Simple as that.
That's actually how I designed it. Mercantile only allows corporations founded in your nation to spread. It also allows you to manually spread corporations, if you so desire. Subsidies and Taxes all effect how corporations spread as well.
taxes dependency is dangerous: usually the powerful civs can afford to spend 100% income on research (often because of religion shrine gold). thus they have low taxes and acquire a further bonus with better spread corporations. in the end they will have a tech advantage and additionally a stronger economy due to corporations.
maybe you should simulate something like companies that try to move production to cheap countries - smaller empires with not that much score, but not technologically backwards. it could help balancing the game and make it more challenging when smaller empires get some economic boost.
and a suggestion/question: do you plan maybe to make corporation efficiency dependent on the wars? after all it's bad for a corporation that is spread between two countries that are at war.
A little off topic, but regarding to Religious Income, how about making it for certain civics only.
I don't see a modern secular government recieving big cash for having founded a religion for example.
A little off topic, but regarding to Religious Income, how about making it for certain civics only.
I don't see a modern secular government recieving big cash for having founded a religion for example.
IDK, the Vatican basically survives on that kind of income alone.
The Vatican City is an absolute theocratic monarchy, not a modern secular state![]()
Certailny not +1and just how much extra money flows into italy b/c it surrounds the vatican? lets say atleast = to a shrine in civ4![]()
A little off topic, but regarding to Religious Income, how about making it for certain civics only.
I don't see a modern secular government recieving big cash for having founded a religion for example.
Certailny not +1for every Christian Metropole or Italy would be the richest state on Earth
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in my recent game the artists guild spread into my city, then the clerks guild spread to, and the bonus from the artists guild disappeared even if the guild is still present in my city
the old system let you choose what corporations/guild you could have in your cities, now that the spread is not up to you, wouldn't it be alright for both corporations to give bonuses, even if they use up the same resource?
can you make it so we can choose if the new guild takes over or to keep the old guild?
What's the mechanism for setting tax/subsidies? I'm guessing something like the research slider, but I figure I'd ask in case it's in an advisor menu somewhere.