Realistic Corporations

That's actually how I designed it. Mercantile only allows corporations founded in your nation to spread. It also allows you to manually spread corporations, if you so desire. Subsidies and Taxes all effect how corporations spread as well.

taxes dependency is dangerous: usually the powerful civs can afford to spend 100% income on research (often because of religion shrine gold). thus they have low taxes and acquire a further bonus with better spread corporations. in the end they will have a tech advantage and additionally a stronger economy due to corporations.

maybe you should simulate something like companies that try to move production to cheap countries - smaller empires with not that much score, but not technologically backwards. it could help balancing the game and make it more challenging when smaller empires get some economic boost.

btw. i approve your decision to change corporation spread to this more intuitive system.

and a suggestion/question: do you plan maybe to make corporation efficiency dependent on the wars? after all it's bad for a corporation that is spread between two countries that are at war.
 
taxes dependency is dangerous: usually the powerful civs can afford to spend 100% income on research (often because of religion shrine gold). thus they have low taxes and acquire a further bonus with better spread corporations. in the end they will have a tech advantage and additionally a stronger economy due to corporations.

Shrine income will not be an issue in 1.74, the AI get religions very very quickly, at least if you use Ruthless AI.

As for the issue, the taxes/subsidies are both minor, don't expect to earn more than 20-30 gold total from Corps.

maybe you should simulate something like companies that try to move production to cheap countries - smaller empires with not that much score, but not technologically backwards. it could help balancing the game and make it more challenging when smaller empires get some economic boost.

That's better represented by a lack of civil freedom. I can give nations will low freedoms a corporate boost, sure.

and a suggestion/question: do you plan maybe to make corporation efficiency dependent on the wars? after all it's bad for a corporation that is spread between two countries that are at war.

I hadn't thought of that, but it's a valid point.
 
can you some how incorportate like an OIL/Petrolium type of corporation?

But it spreads faster than the others since oil/diesel/petrolium in modern times is essential element, and can be semi controlled by govenrment allowing agents to go to foreign cities and spread its corporation even though the above rules are in place like an exception to the rule.

If a city has oil in its vicinity the benefit of excess gold(via taxes as you mentioned) so making "oil rich" countries or civilizations

but cities without oil in its vicinity will just give it Diesel Bonus(Petrolium) at a cost to the city in terms of subsidy, and how much the cost can be determined by how well relations and trade in terms of oil/diesel you got with the "oil rich" countries/civz

and also if there is Oil Bonus in the cities vicinity for it to make like a special security unit which can move through foreign cities and operate like a mercenary

Anyway just a thought. but love the IDEA:>

Coupled with one of the options of resources becoming scarce, it can give good precedents for wars etc. and to have close ties with oil rich civs to an extent protecting them. I think it will go well with your improved vassalage that you going to implement(the puppet states etc)
 
A little off topic, but regarding to Religious Income, how about making it for certain civics only.

I don't see a modern secular government recieving big cash for having founded a religion for example.

Problem is it also concerns things like tourism, et al. It's not really a direct income from the religion.

Wouldn't mind seeing the shrine income get modified as time goes on, though.
 
A little off topic, but regarding to Religious Income, how about making it for certain civics only.

I don't see a modern secular government recieving big cash for having founded a religion for example.

IDK, the Vatican basically survives on that kind of income alone.
 
The Vatican City is an absolute theocratic monarchy, not a modern secular state :)
 
and just how much extra money flows into italy b/c it surrounds the vatican? lets say atleast = to a shrine in civ4 :)
Certailny not +1 :gold: for every Christian Metropole or Italy would be the richest state on Earth ;)
 
A little off topic, but regarding to Religious Income, how about making it for certain civics only.

I don't see a modern secular government recieving big cash for having founded a religion for example.

This doesn't necessarily represent income going straight to the government's coffers, so much as the increased business generated by religious pilgrims to the city. Doesn't necessarily matter if it's a religious nation, a secular nation, or even a nation somewhat opposed to that particular religion; if there is a location that's significant to a religion, religious tourism will occur there, and businesses designed to exploit this will spring up.

More directly related to the point of this thread, I've actually been hoping to see corporations handled in this manner for a while now, but wasn't sure if it was actually possible. Glad to see you actually tackling this idea, Afforess. One additional consideration, though, would be to allow the construction of corp-specific buildings only if you have chosen to subsidize corporation, as this could reflect the government giving tax breaks, loans, etc. to the company to establish a major presence in the city, but also adding an additional maintenance cost to the corp buildings to reflect the ongoing cost of the commitments made to support the corporation's presence.
 
in my recent game the artists guild spread into my city, then the clerks guild spread to, and the bonus from the artists guild disappeared even if the guild is still present in my city

the old system let you choose what corporations/guild you could have in your cities, now that the spread is not up to you, wouldn't it be alright for both corporations to give bonuses, even if they use up the same resource?
 
in my recent game the artists guild spread into my city, then the clerks guild spread to, and the bonus from the artists guild disappeared even if the guild is still present in my city

the old system let you choose what corporations/guild you could have in your cities, now that the spread is not up to you, wouldn't it be alright for both corporations to give bonuses, even if they use up the same resource?

Allowing both would get too powerful. However, I have adjusted it so the game will alert you when a corporation or guild preforms a hostile takeover of a competing corporation or guild, and it removes the competing, older corporation or guild. Headquarters are exempted.
 
can you make it so we can choose if the new guild takes over or to keep the old guild?

No (Not that I can't add it, I won't); if you want that level of control over your Corporations, adopt a civic that blocks foreign corporations (as those civics now all execs to be built) and manually control your corporations.
 
What's the mechanism for setting tax/subsidies? I'm guessing something like the research slider, but I figure I'd ask in case it's in an advisor menu somewhere.
 
What's the mechanism for setting tax/subsidies? I'm guessing something like the research slider, but I figure I'd ask in case it's in an advisor menu somewhere.

Civic choices. If you look at the civics, certain ones give taxes, some subsidies. You can see how much you are earning from Corporations via the financial advisor.
 
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