Really Advanced Setup

Thanks for the kind words Resurrection.

I'm finishing up on a few odds and ends. I'm hoping to release the new version within the next week, but I can't guarantee that it will happen quite that quick.

Depending how things work out. I may release it here first (before releasing it on Steam) so that people can try it out and let me know if there are any problems. I'm thinking about using this approach because I made a LOT of changes and it might be better to let people voluntarily use the mod until I'm are sure there are no major bugs lurking about. Everything appears stable now but due to all of the changes I may have missed something during testing.
 
I am getting a lot of program crashes/freezes with this Mod active, specifically when clicking restart, saving or exiting to main menu. Any help?
 
I've never had that happen and haven't heard any complaints about that. What version are you using?
 
It's probably caused by a mod conflict and/or a corrupted cache. I'm looking into correcting the mod conflict problem but I'm not sure if it's possible to fix or not.
 
I've been getting error reports with the Sámi civ, that the UB is failing to function.

Turns out RAS seems to be breaking "PlotAreaSpiralIterator". Though I have no idea why. I've solved the issue within the Sámi civ itself, though I thought that it should be brought to your attention.

Edit: I'm using an unaltered version of Whoward's PlotIterators.lua, just so you know.
 
Thanks for the heads up. I'm using a slightly modified version of PlotAreaSpiralIterator. I changed the file name but didn't change the function name. I'm not positive but I guess that could cause the problem. I'll change the function name, hopefully that will that will take care of things.

I have a couple of questions about this situation and would be interested in hearing from anybody who can answer them. If two mods have a function with the same name will one over write the other? If so does this still apply even if the functions are placed in files with different names? From my understanding of Lua I wouldn't think this would be a problem but it's the only thing that I can think of that could be causing the problem that sukritact mentions above.
 
If two mods have a function with the same name will one over write the other? If so does this still apply even if the functions are placed in files with different names?

If they did, just about none of the event handlers would work, as the de-facto standard is to call then OnEventName() - so there must be hundreds, probably thousands of OnPlayerDoTurn() functions out there!
 
Thanks - that's what I thought. I just wanted to make sure I wasn't missing something.

Hmm... I can't think of anything else that would cause my mod to interfere with another mod's copy of PlotAreaSpiralIterator.
 
General did you want me and others here to give it a go before going on steam? I'd love to beta test and get my mitts on the new version
 
@Resurrection and EMoyer007:

Yes by all means. That would be great!

I'm finishing up the new help code right now. That should take a couple of days. I should have a test version out within a week maybe less.

I'll post something in this thread when that happens.
 
general one quick thing to mention:

when you pick a female leader and use a custom name, it makes the game give you masculine names lord instead of lady

just in case no one else has mentioned
 
here is a question for general are anyone why does it take forever to gain xp from troops you add before a game starts. say if you give the troops the full xp the can get from starting out it seems to take forever to gain xp if it gains any at all.
 
@Resurrection: Thanks. I'll definitely add that to my notes and try to fix it before the final release of the new version.

@bladewing: That's the way the game is designed. The higher a unit's current experience level is the more experience it takes to get to the next level. Once a unit has really high experience value it's really hard to advance to the next level.
 
ok but i can atk a city and the xp will start to move but just fighting barbs it wont budge at max level from advanced mod
 
After your experience is above a certain value. You don't receive any experience from barbs. I'm not certain but I thinks it's 30 points. Again this is a standard part of the game.
 
For those interested. I'm planning on posting the beta version in this thread sometime in the next 3 days.
 
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