Hakan-i Cihan
Emperor
I am also not in favor of an undo button. At least it should either an option as suggested above or maybe only for lower difficulties maybe.
No, we do understand. We just don't think it's the role of a computer game to nanny people and to enforce philosophies of others onto them. Firstly, let them do what they want - it's not for us to dictate how they should play. There are bigger influences that stack the deck in their favour that not only are allowed but are quite openly discussed and defended culturally on these boards anyway, but it's not for you or I to tell others how they're playing is wrong. Indeed, there was a time when "cheating" at games helped me enjoy them more. I still do on certain games because they allow me to bypass parts that I just don't find fun. And, given that I don't do it in contests to see who is the best with other players, that's fine. Several RTS games have unlimited resources as a baked in option for this reason.People wanting an undo button really don't understand human nature, it will be used by folks who then wonder why they aren't enjoying the game as much as they used to.
Fine, if you mean in the setup for the "match", for a lack of a better word.If we really must have then make it an option selected at the beginning of the game
I'm dubious Firaxis would go for the elitist mentality that goes with that. They're aiming at the casual gamer and highlighting it like that promotes a more segregated mentality and viewpoint. More likely, it'll just be one of the various bits of information that gets attached to it.and ensure it is clearly flagged in the save file that it is active.
They already do, that won't change a thing.Agreed. It will make the game easier and then some people will turn around and complain about the game's difficulty level.![]()
Not really, given how people can replicate the function of the button. All you're doing is punishing those who get hit by the pathing glitch, those with disabilities and those who just get tired and click on the wrong place because they're distracted or whatever. I'm not sure I've ever thought that Civ 6 should be measuring those aspects.I also think that achievements should be disabled if you start a game with the undo button.
It's not elitist just common sense for a site that runs competitive games to want this.I'm dubious Firaxis would go for the elitist mentality that goes with that
These all require a lot more effort than undo which is why I'm happy with them, if there's a genuine issue then reload (although again that should be flagged up).1. The autosave feature.
2. The quicksave feature.
3. Difficulty levels.
4. Being able to reload the same maps.
I'd like to suggest, that for a game, which has enough complexity and depth to warrant several substantial Tutorials, it would be nice to have the default ON undo button in those Tutorials -- default OFF else. (Maybe ON @ the lowest difficulty??)for that reason i think there should not only be an undo button but also a way to have it enabled and a way to have it disabled. i neither know nor care which of the two should be the default.
If you make thirty to forty decisions per turn, reloading isn't always practical, especially for misclicks. And again, who cares how people play the game? If someone constantly uses the undo button till they get the perfect outcome, how does that effect your game? If you can't refuse the temptation to use the undo button, how is that anyone elses problem? The undo button certainly didn't ruin the experience of learning Old World for me. It made it better because I was willing to take chance because I could undo something if I was misunderstanding something. Now though, I literally only use it for misclicks because I understand the game enough to take chances and then deal with the fallout of the choices I make. The undo button can make the game a lot more inviting to people since it allows them to make mistakes without ruining their game.if there's a genuine issue then reload
Core game mechanics should not be decided on based on the needs of a niche part of the game's player base.It's not elitist just common sense for a site that runs competitive games to want this.
If an undo button became the standard in turnbased strategy games, and a majority of the player base started using this button for undoing not just misclicks, but also unwanted random number outcomes and bad player decisions, it could have a significant impact on how these games were designed down the road.I personally think that what constitutes "good" with regards to how i play is whatever begets good outcomes. when playing a videogame, all thats really at stake is my happiness/enjoyment. measuring how im performing at the tasks the game expects me to complete is only useful insofar as it can improve how i feel. so the "best" way to play is whatever makes me happiest and what makes me happiest is winning, unless its somehow more fun/satisfying to do things in a way where i lose. therefore, an undo button will necessarily make me play "better", because it gives me more options for how to proceed and allows me to freely choose between those options to get the outcome that makes me happiest.
for others, an undo button would make them play "worse", as it would make them have less fun. for that reason i think there should not only be an undo button but also a way to have it enabled and a way to have it disabled. i neither know nor care which of the two should be the default.
as leif said, having a way to have it be verifiably, permanently off for a game would also be a good feature and therefore should be included
thats my two cents
here, i'll rephrase it. when speaking of how well someone plays a game, we're usually discussing their ability to work within intended game mechanics to arrive at whatever the game defines or implies as the desired outcome. I was trying to indicate both that the inclusion an undo button would shift the category of "intended game mechanics", and that that desired outcome need not be "playing mathematically optimally" (aside: im happy for those who find enjoyment in that, thats valid and im glad you have a thing you enjoy but i personally really dont care about the mathematical optimalness of my own gameplay like. at all.), but can rather be the broader category of "having fun"I would think that an undo button would make you play worse as you could use it as a crutch.
like i believe linklite said, poorly founded complaints about the game being too easy will come no matter what, its a sunk cost, this will really just be giving those arguments a new scapegoat which doesnt bother me. i certainly know i'm not the type to complain that the game is too easy. i wish it were easier in fact, specifically by having an undo buttonIt will make the game easier and then some people will turn around and complain about the game's difficulty level.![]()
i agree, that would be bad. I think the onus is on the game devs to not have that impact how the games are developed. they should understand that those sorts of things that would be affected should be left in for those who want it, as well as the workaround for those who dont want it. they should do that and then also add an undo buttonIf an undo button became the standard in turnbased strategy games, and a majority of the player base started using this button for undoing not just misclicks, but also unwanted random number outcomes and bad player decisions, it could have a significant impact on how these games were designed down the road.
This is an incredible naive outlook.No, we do understand. We just don't think it's the role of a computer game to nanny people and to enforce philosophies of others onto them. Firstly, let them do what they want - it's not for us to dictate how they should play.
Truely wonderful comment.Core game mechanics should not be decided on based on the needs of a niche part of the game's player base.
That doesn’t mean someone can’t express hope for a feature. By this logic no one should say anything more about Civ 7.There is a typo in title. It should be civ VIII. The train for civ VII is already gone. They either designed an architecture around that feature or not. Implementing it half-way through is even more ridiculous in terms of amount of work needed.
You are correct that the ability to reload a game at will does have a similar effect as an undo button or using cheats, in that it allows you to directly bypass intended game mechanics if it is used that way by a player.As I've also already discussed, the logic used would have to be quite arbitrarily employed to result in any thing like any of the Civ games. It would logically lead to the removal of:
1. The autosave feature.
2. The quicksave feature.
3. Difficulty levels.
4. Being able to reload the same maps.
5. Having the civ advisor.
yknow what youre right i didnt consider that angle. i think a simple game with an undo would be worse than a complex game without an undo, i was just thinking of a dichotomy of a complex game with an undo versus a complex game without an undo.The cost civ7 would pay for undo button in this scenario is enormous. It would result in very simple game many of you may not like. I personally would hate if devs would scrap ideas only because it would be hard to reverse an action related to that. I truely believe that reloading, standing-up, strengthening your back and making a hot beverage is lesser evil.
I think the ideas you’re responding to are overreactions and false dichotomies. Old World has an undo button and is a lot more complex than Civ 6 is.yknow what youre right i didnt consider that angle. i think a simple game with an undo would be worse than a complex game without an undo, i was just thinking of a dichotomy of a complex game with an undo versus a complex game without an undo.
oh thats heartening to hear! if thats true then i really do think the inclusion of an (optional, enablable-from-settings, marked-on-save-files) undo button is a slam-dunk no brainer decision.I think the ideas you’re responding to are overreactions and false dichotomies. Old World has an undo button and is a lot more complex than Civ 6 is.
I don’t see any proof to the claims that an undo button requires some magical feats of engineering, GPU power, game design, or whatever.