We begin!
Arabia is a nice, well-balanced civ that is guaranteed a religion and can use it to great effect for both science and culture. In addition, Mamluks are deadly dangerous mid-game combat units. Arabia was the first civ I played in Civilization 6, and it holds a special place in my heart for it.
Our start looks more than reasonable at first, especially on King difficulty. Take note of the incense to the south, and the vast amounts of stone. That goodie hut down there is the first of half a dozen popped in my Administration.
...and this is the first of many rewards. 2 of the others provided gold, one provided Faith. There were two more, which I will get to later. Note the city-state men down below?
Meet Jerusalem. As you can see, they want us to trigger a Eureka for writing(meet a major Civ). This has NOT been accomplished as of yet. But let me go back a minute, as there's something in the upper left you may notice I haven't mentioned yet.
Here is the technological path I set. I started with Animal Husbandry for the cows nearby, and to chain toward Archery, and I added Mining for the Stone littering the ground. I then moved for Astrology in the interests of potentially opening up Stonehenge for my successor to build. As you can see, this menu is as of Turn 1. I will show you a screenshot from Turn 25.
I did not take a screenshot, but Cairo was ordered to build a
Slinger, for defense, and then a
Settler for expansion. The Slinger currently garrisons the city, and the Settler is 5 turns from completion.
Meet Amsterdam, further to our north than Jerusalem. They want a Eureka for Astrology(discover a Natural Wonder), which ALSO has not happened as of Turn 25, and is highly unlikely to at this point.
This was the prize from the fifth hut: a scout. Note the pearls. There are more along that peninsula, which, like all terrain features, I have declined to name. While it isn't as glamorous as deciding the path for our nation, one of the duties the first duly-elected President of the Arabian Republic will take on his shoulders is that of providing names for the peninsulas, mountain ranges, plains and other geographical features around us, and thereby changing the terminology of the national conversation for likely the rest of the game.
Code of Laws finished during this timeframe. This is my usual starting government. Note the +2 Faith up above. I don't know where that came from, but this was taken
before I approved God-King being added to our government. The next President will be able to change this as soon as our next civic completes. I'll talk more about my civic path later.
This happened. I failed to get a screenshot of me forming the actual pantheon, for which I am sorry, but this was the next best thing I could do. I chose
Stone Circles because I counted at least 4 Stone around Cairo, and several spots of Jade in easy colonization distance. This should supercharge our religion.
Another incident that our news coverage has apparently been sketchy of, but a barbarian scout breached Cairo's borders. Our proud garrison of slingers marched out and, and this is a technical term, for the viewers at home...
wtfpwned them. As a result of throwing rocks, we have become better with long pointy penetrating shaft things. Draw from this what conclusions you will.
Here is the final development of my Administration: our Warriors scouting in the north have stumbled over one of two known Barbarian encampments. The final native tribe awarded our unit a promotion which I have
not issues - the new President will decide whether or not to prosecute an assault on this camp, what promotion the warriors should receive, and many other things besides. Let's move along to the final overview.