Realpolitik CIV - An Interactive AAR

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I always consider resources to be of utmost importance. Get those first. In this case I meant that instead of building, say a random farm, we should build cottages.

Right.

Kinda @ WIM: I've played so much on Monarch/Emperor difficulty that I cannot shake the desire to actually have a credible defense. I have started a Noble game to try to remind myself what that's like, although unlike in this game, there are Barbarians. If I was running as scant a military as we are in this game, I would have been eliminated. :lol: I considered declaring war on all of the AI at once, but ultimately decided that doing so would be silly.

Also, considering my position in the Imperial Party, I want to crush some skulls, so a bigger military is good for that, too.
 
I started another prince game recently. I have Kublai, Brennus, Toku, Genghis, and Gandhi on the map (which one doesn't fit in? :p), so I kind of have to have a good defense. :lol:
 
Are we really arguing about how to count? :p

I think that if we ever all agree on something, the world will end. Ilduce is just trying to protect us.
 
That would assume both the Stonehenge Monks and Imperials are against us, though. I was counting by coalition tallies, not absolute party numbers.
 
Ah. Counting problem resolved.

And yes, even though I spawned my Revolutionary idea from Ravus, that doesn't mean he will necessarily join us. Keep in mind that he has been on your side before.
 
I am discussing with W(hosit) about how a Revolutionary government would work. I will wait until we can reach some agreement before posting the detailed plan. The basic idea, though, is that there are committees with formal power.

OK, it didn't work. How do you use strikethroughs?

There we go! Thanks!
 
Committees? Oh god. That would be an organizational nightmare on elections for Lh's part. And we would never reach a decision. Dont you people learn from history?

The president is strongly Anti-Revolutionary.
 
I think it should be a simple system.
For every issue the prime minister (president) comes up with 2-4 solutions on how to solve it, the mps (what congressman are called in Canada and England) then vote on the best solution. That is what happens every time. Sometimes the opposition can choose a solution and the vp can choose as well. Its a more accurate representation of real politics.


Now, here is where it get complex. To make votes in an election more important each person get votes depending on how many people voted for their party. The more votes their party got the more votes they get when voting on issues.
 
That's simpler than what Whosit and I are discussing, but the problem is the first phase.

The Prez may only propose ideas that are biased towards his side.
 
More to the point, the discussion is being tabled until we can confirm whether or not LH will approve of such a drastic change in the game's structure. Nipping this in the bud to prevent 5 pages of spam argument over the issue.
 
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