I'm thinking that we could manually tech currency then bulb CoL. (If you want to go down that path). After that, we'll let the administration decide what to do (for now...).
Slight problem with that plan:
http://www.civfanatics.com/civ4/strategy/greatpeople_tech.php
We're probably better off manually researching Code of Laws, because otherwise we would have to make sure that we already know the techs that are higher on the priority list:
Meditation
Polytheism
Priesthood
Monotheism
Theology
Divine Right
Mysticism
Masonry (Warlords patch & BTS)
Code of Laws
It looks like Theology is higher priority than Code of Laws, so that's what we would bulb (not sure why the priority is set that way). Of course, if we could somehow trade for Meditation, Polytheism, Priesthood, and Monotheism, or if it was clear that we could tech those more quickly than researching Currency and Code of Laws . . . .
Hmm.
Meditation (80)
Polytheism (100)
Priesthood (60)
Monotheism (120)
Total: 360
Currency (400)
Code of Laws (350)
OK, so if I'm looking at this right, if we're going straight for a religion, it might be better to self-research all those pre-requisites ourselves. However, I'm going to try to set up a test game to make sure that the priorities will work out in our favor. Theology would let us build the AP (though I do
not think that it would be a wise investment of hammers at this point), and it makes decent trade bait (500 beakers).
Hm. Well, I'll see what I find out, unless anyone else wants to test it out. Just make a new game, go into World Builder, give yourself all the techs we have (in the screen shots from the prior post), give yourself a Great Prophet, and make sure that it works correctly.
Edit: I would like to vocalize my support for the current administration, because anarchy is anathema to me.

Of course, I welcome and encourage input from the respected Opposition.