Darth Caesar
Might be a Wizard
So do we PM our votes?
2 and 2. Whosit, you no longer have EP.
Let the elections begin, y'all! We'll close up on Friday or Saturday.
(And MathNerd, PM me about what the hell is going on with Unity)
- Lighthearter




I never build troops (I normally adopt pacifism). And due to my 2 soldier per city policy (if the city is lucky) I loose no money due to soldiers wages. It works well as it allows me to tech higher then everyone else due to my better economy. In my current game Kublia Khan just DOW me, bringing 8 crusiars (or whatever there called) and 26 trebs into my land, then turn after he did that, I had 2 infantry defending every city. I used the 3 cossacks that I had and pushed them about eventually, then sued for peace. YOU DONT NEED SOLDIERS TO WIN A WAR. As frustrating as this sounds, tech is more important. I once, (in one of the few militaristic games I have played recently) attack 1 infantry, with 30 grenadiers and lost. (Stupid Hill, city defense bonus) A strong economy is the most important thing. That is why I joined PCE.Ilduce; While most places can build troops one or two cities should allways be building troops to keep you at the constant unit limit. In our case i believe it would be Scotland building tiremes and catapults and the city with the heroic epic (kent i believe?) building basic troops. We start building the most advanced unit like crossbows and reinforcing the frontline. Antium is easier to defend so if you want a basic army you would have to hold that while taking germany. *shrug*
Normally I don't move my city, but if my starting city has 2 or less resources (this is after checking for late game resource in wb) I will, rather then regenerate the map, choose the starting spot.But what if, and this is a BIG if, you have your two units/tile thingy, don't WBed in gems/move your settler, and while you are teching you get DOWed.

My current game, I entered WB once:Your statements aren't very valid if you used WB.
Immortal???In my games it's usually a struggle to tech even.
I'd disagree, 3-4 techs, no matter what they are. As we saw in Rome (just now) we can easily turn a war around even if they have triple our power. Its not hard to win a defensive war(especially because of my love of cavalry, i have 8 of them in the exact center of my land to go to where there needed when the war begins).So what would you consider sufficiant tech and political advantage to start having only a pacifist army? I'd say at least ahead by one full military advantage tech (infantry to riflemen) and perhaps leading the religious block etc.
Its rare to see my religion have less then 40% of the world (I mass missionaries). Given that, I rarely am the leader of my religious block as ai's rather vote for ai's when it comes to apostolic palace.perhaps leading the religious block etc.
I would agree, however if we are to adopt Pacifism, I would rather have a max of two military units per city. I don't want a dead economy because we fear the man.considering Lighthearters perchance for random events i'd want a stronger army presence then in a normal game.
My current game, I entered WB once:

it didn't count: I WAS ONE TURN SHORT OF TOAISM, I would have rage quit or wb.I'd call that entering WB, wouldn't you?
BS. It is useful in the game, but in RL it doesn't work: Greed, Imperfection, not created equally, more then 2 people on the planet, limited resources: Those are 5 of the billion reasons why Communism cant work in real life.I hate communism in RL too. But its VERY useful in the game, and rightly so since if it was used the right way in RL then it would dominate the world by now.
It means you can tech trade with allies and when needed you'll be the first to the major techs. Mali and Orange never seem to have techs red. (there might be others). All you need is 2-3 units per city and if you have huge culture (as in at least level 3 on you cities) then its super easy to defend. I on noble have only on 3 separate occasions lost a city, and I have a pacifist army until the war begins. Its not hard to defend from a noble aggressor.3-4 techs no matter what they are? How does that help in anything but points?
Its exactly like playing a scenario, like the one we are playing. If you play a scenario you've played half a game through before. You know more then me looking at the starting situation for 3 seconds.Entering WB once is still entering it. Even if you just get a peak at the map at the begining, it is still cheating. YTou have an unfair advanmtage that you shouldnt have.

My current game, I entered WB once:
Shaka discovered Toaism the turn before I did, out of rage, I switched the holy city from Mgbenuas (or whatever his city was called) to Moscow (this is one of two reasons I will enter world builder in a game). I have built 6ish units since I defeated the vikings, and am winning the war against Shaka and his Mongol vassal. I am 600 points ahead of Qin shi Huang, and 4+ techs ahead of everyone. this is Noble difficulty and yeah. I will post the save tomorrow after I take Zulus 3 last good cities and force them to surrender. This is my casual playing style, so its not my best game. I rarely use wb, just on the first turn to see them, and if I am 1-4 turns short of getting a religion. The reason I use it in the first turn is to see if the map is good. If I don't like the map, I regenerate it. If I don't I will end up quitting in 300 turns once I have determined the map sucks. It saves time.
I do have many weaknesses in my civilization strategy:
1) I will never find Confucianism, Judaism or Hinduism. They buildings look ugly so I rather research one of the others
2) I never covert to state property. I hate communism more then anything in RL, so I don't use it in game.
3) I try to build every wonder in my capital, it works normally, but I then have like no buildings other then wonders in my capital and my other cities lack the capability of gaining great people.
Immortal???
Immortal I am normally in the mid-range when it comes to tech. My only Immortal victory was a Roman Conquest, but at the end I was at 10% science due to my ****** economy.
I'd disagree, 3-4 techs, no matter what they are. As we saw in Rome (just now) we can easily turn a war around even if they have triple our power. Its not hard to win a defensive war(especially because of my love of cavalry, i have 8 of them in the exact center of my land to go to where there needed when the war begins).
But what if, and this is a BIG if, you have your two units/tile thingy, don't WBed in gems/move your settler, and while you are teching you get DOWed.
And I once, in one of the few Conquest victories I played, used mass amounts of cats and axes to attack a civ with longbows and maces.
Its rare to see my religion have less then 40% of the world (I mass missionaries). Given that, I rarely am the leader of my religious block as ai's rather vote for ai's when it comes to apostolic palace.
I would agree, however if we are to adopt Pacifism, I would rather have a max of two military units per city. I don't want a dead economy because we fear the man.
I have been DOWed in many games without expecting it (I only recently started playing Island games, before that it use to be pangea). I always play out the war, and then quit the game once I have won the war. Roads are a huge advantage when it comes to war. The enemy moves one square per turn while I move 3, I easily out maneuver them and slow there progress to my cities long enough to have sufficient defenders in the cities. Then I go on the offensive, take one of their cities, give it back in exchange for peace, then quit the game. Its not complicated.
Doesn't apply here.1. You said that you would either rage quit or out of rage enter WBed. You are too full of rage.
2. Your starting posistion doesn't matter as much as you think. In normal civ, they won't give you a sucky start. And so many people IMO think some GREAT capitals, full of wet grasslands, are horrible compared to the triple cow they roll. Honeslty, sounds like the same thing to you.
I start researching them right after the religion is founded.1. The building look ugly so you avoid the key techs of Poly(some situtational wonders, and monstaries), Organized Relgion(OR civic), and CoL(Caste System and courthouses). That is just insane.
2. You never convert to state property in game because you hate it in RL. That is crazy. You see, we're playing a COMPUTER GAME. It doesn't matter 2 cents if you adopt it in a GMAE.
3. You literally build wonders in your capital, every one you can. Each wonder has its uses. The HUGE amounts of hammers needed would be better spent on workers, settlers, normal buildings, or military units.
1. And you're in the only econ-focused party, and that party's leader. Joy oh joy.
1. Did you spam missionaries from the WB? Then okay. Doesn't apply here.
True, but I am suggesting that we don't mass units so when we don't have a dead economy from converting2. Pacifism needs Philo. We don't even have Machinery, Feud, OR Civil Service. Doesn't apply here.
He wont intentionally get our civilization destroyed3. You need to fear the man, because as MANY have said before, including myself, he makes events that can do long-lasting effects. The civ of Germany/Mongolia? One more potential ally in a world of many civs. An entire new layer of diplo.
Does, unlike my brother I play through the war. I have only once lost a war to an ai (not counting diety) in a war and yet I don't build units before the war begins and don't enter world builder unless I loose with 90%. I quit the game, because normally I had to get off 100% tech to have the economy to win the war, and aren't doing as well as I had hoped. However I wont quit the game if the war benefited me more then hurt me.Doesn't apply here.

