madscientist
RPC Supergenius
Welcome to the first reboot of the Role Play Challenge : The Mighty Kahn!
These games are meant to be educational and fun!
Fellow Civfanatics, I bring you the Mighty Kahn!!
Ghengis is a true Mongol King and in my opinion the best warmonger in the game! However, I have always felt that many on these forums (at least 10 years ago!) always underestimated him. Traits aggressive (FREE COMBAT 1) and Imperialistic (faster GGs) work real well together, plus a strong UU and the GER which work well together.
But let me tell you about The Mighty Kahn, HE ALONE RULES! Thus here are the rules of this RPC
1) Genghis can only win by Conquest! A Kahn does not take vassals. All other options are allowed for other leaders.
2) Only proper Mongol cities are permitted, thus all cities captured MUST be raised (Capitals, Holy Cities, Wonder cities, etc...). In addition, it is encouraged that we pillage as much land as possible.
3) The Khan can cottage and run specialists as he see's fit, but expansion must be by Mongol settlers.
4) The Khan thinks great wonders are a waste, however he will allow a select few such as The Great Wall, the Statue of Zeus, and the Pentagon. All National wonders are allowed.
Well those are enough rules, different enough from the Classic RPC game. As a reminder of my view on RPCs, they should be fun and reflect my feel on how the CIV personality is, thus I have been know to "Break a few Rules". With that said I believe Genghis is an honorable, if brutal leader and do not plan on breaking these rules.
So onto our leader
Note the Stats on the UU and UB.
Game settings
I know many do not prefer Marathon speed, but that is what I play on and the map is LARGE. Also makes a good RPC game/story
And the start
The Mongolians start with Hunting and the wheel, one turn from animal husbandry and fast chariots. We start with a scout which I find is a big benefit at the beginning to explore and get more goodie huts! Of course they help to find our adversaries
But the first question, where to settle, where does the scout go, and what do we research first.
Segment 1: Birth of the Mongolians
Segment 2: The Sea Wall
Segment 3: Building The Early Horde
Segment 4: Invasion of Germany
Segment 5: Establishing a Stronghold on The Second Continent
Segment 6: The Destruction of Washington
Segment 7: Building The Empire and Horde
Segment 8: The End of America
These games are meant to be educational and fun!
Fellow Civfanatics, I bring you the Mighty Kahn!!
Ghengis is a true Mongol King and in my opinion the best warmonger in the game! However, I have always felt that many on these forums (at least 10 years ago!) always underestimated him. Traits aggressive (FREE COMBAT 1) and Imperialistic (faster GGs) work real well together, plus a strong UU and the GER which work well together.
But let me tell you about The Mighty Kahn, HE ALONE RULES! Thus here are the rules of this RPC
1) Genghis can only win by Conquest! A Kahn does not take vassals. All other options are allowed for other leaders.
2) Only proper Mongol cities are permitted, thus all cities captured MUST be raised (Capitals, Holy Cities, Wonder cities, etc...). In addition, it is encouraged that we pillage as much land as possible.
3) The Khan can cottage and run specialists as he see's fit, but expansion must be by Mongol settlers.
4) The Khan thinks great wonders are a waste, however he will allow a select few such as The Great Wall, the Statue of Zeus, and the Pentagon. All National wonders are allowed.
Well those are enough rules, different enough from the Classic RPC game. As a reminder of my view on RPCs, they should be fun and reflect my feel on how the CIV personality is, thus I have been know to "Break a few Rules". With that said I believe Genghis is an honorable, if brutal leader and do not plan on breaking these rules.
So onto our leader
Note the Stats on the UU and UB.
Game settings
I know many do not prefer Marathon speed, but that is what I play on and the map is LARGE. Also makes a good RPC game/story
And the start
The Mongolians start with Hunting and the wheel, one turn from animal husbandry and fast chariots. We start with a scout which I find is a big benefit at the beginning to explore and get more goodie huts! Of course they help to find our adversaries
But the first question, where to settle, where does the scout go, and what do we research first.
Segment 1: Birth of the Mongolians
Segment 2: The Sea Wall
Segment 3: Building The Early Horde
Segment 4: Invasion of Germany
Segment 5: Establishing a Stronghold on The Second Continent
Segment 6: The Destruction of Washington
Segment 7: Building The Empire and Horde
Segment 8: The End of America
Attachments
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