Recent Idiot moves you've made

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Ah good, I was sick of all that debate...

Anyway, so another idiot move... well...

I was playing Afterworld and I used WB to make a city, and I left my Gravebringers standing around, guarding the place...
I got a blank message afterwards, perhaps a victory, Conquest Victory scene plays, followed by "A Gravebringer has been disabled. Mission failed"
 
Delayed Computers forever to keep Angkor Wat/etc from expiring, not remembering that I was in Free Religion;

Built Mausallos a turn after Taj Mahal, this after having come out of 2 turns in Anarchy doing a major civics change;

Forgotten to switch immediately to Representation after building Pyramids;

Built a Coal Plant in the National Park city;

Forgot having the Red Cross in another city and gave Medic promotions to units from my West Point/Heroic Epic city;

Clicked too fast on the give-this-city-to-your-vassal option and gave away a city with 3 wonders and a Military Academy;

Left "Avoid Growth" clicked in my capital for 200 turns;

Swapped maps a turn away from circumnavigation, thereby losing the race;

Built a fleet of Privateers in a northern ice-locked city; and

(in first game of BtS) sent a fleet of 7 East Indiamen loaded with 28 Cannon all the way around a large-map world to DOW on Cyrus, with the intention of taking all 5 of his Axe and Archer-defended cities. :cringe:
 
Delayed Computers forever to keep Angkor Wat/etc from expiring, not remembering that I was in Free Religion;
I don't understand this one; free religion has nothing to do with your priest specialists. I've specifically avoided computers in one OCC space race because I had far more specialists than I had engineer slots, and I wanted the production. And there was at least one normal game where one of my production cities took a hit because it was making good use of those three extra priest slots.

Did you mean the other wonders that obsolete with computers, and not mean to include Angkor Wat?
 
I just conquered a continent, and was giving my colony the cities as I went. After I finished taking the continent, I couldn't find the city. Turns out I gave the person I was currently at war with a city, the turn after I conquered it, and he had a very similar colour to my colony, so I didn't notice.

I could have went and conquered most of another continent in the time I was doing this.
 
I don't understand this one; free religion has nothing to do with your priest specialists. I've specifically avoided computers in one OCC space race because I had far more specialists than I had engineer slots, and I wanted the production. And there was at least one normal game where one of my production cities took a hit because it was making good use of those three extra priest slots.

Did you mean the other wonders that obsolete with computers, and not mean to include Angkor Wat?

:blush: That's what I get for typing in a list of errors at midnight... more errors. I had meant Spiral Minaret, which I always seems to be an easy build I end up with. Occasionally I'll get Sankore as well, but not as often.
 
Last game I was playing Mansa, I decided to lock Gussie in his part of the continent (west of Mali) with the idea of wiping him off the map at the right time, thus it made sense getting a peaceful neighbour to the east. But the second civ I met was Spain, and indeed looking at the map I thought I was indeed bordering with them; needless to say, Izzy had already founded Christianity. There goes my plan to spread the word of the Prophet, I thought, and forgot about the idea of cashing in tithes from the neighbour while making an ally. I hastily begun preparations for a two-front war.
Then, later, my scout revealed more of my neighbour, and I finally deigned to look at that map. And there I saw it. Durnovaria.

Dur-no-va-ria. Durr-nooo-vaa-riaaahh. Dur... no...

I had met Boudica so late, I couldn't believe it could be her. Thankfully she still had no religion, and I managed to implement the original plan. Gussie stood no chance against we Islam folks... but I kicked myself to sleep because while I concentrated on a coastal city Bawdy conquered Rome under my nose (and that must be blunder #2).
 
I was at war with Hammarabi and it was going well, but taking a long time. He had just gotten Feudalism and I had just gotten Guilds. I brought in an ally to keep him occupied. Most of Babylon was to my east, but a few cities curled around my south flank. So I'm fighting in the east and my ally to the south, and I'm winning. But it's mostly melee and siege engines. So as I win in the east, my units are too far from the south to be of any near term help (5-6 turns road movement) But the defenses to the south are fairly weak, so I decide to just finish Hammi off instead of a truce or vassalage despite the fact that my war weariness is getting bad.

So I attack with an inadequate number of knights and whatever else I can scramble together and no siege. And lost most of them. I take one city, and move everything else to Hammi's last city, and leave just 1 badly damaged knight to hold that city, which is on a hill, and a longbow comes out of an obscured tile and takes the city back. I only have 2 damaged knights to throw at him to take the city back, and they loose. But the LB is so hurt that the very last unit I had nearby, a level 1 Archer was able to take it out and end the war.

Final tally, a size 4 city in a jungle area with nothing to recommend it guarded by 2 LBs and a Mace cost me 8 knights.
 
wondered why a city didn't grow for 90% of the game even though it had good food and then noticed i'd accidentally left the city governor on "avoid growth" :p
 
Setting my cities to perfectly balanced food to avoid unhappiness and max production, but staying in slavery - without ever whipping! A nice big revolt that cost me Sankore ensued. By the time I realized what was going on I had also finished by Golden Age and had to accept an anarchy period. DUH!
 
I recently played a few games of "Peace Only." I then played a regular game, but I forgot and still thought I was playing peace only. I sat in horror as I watched my nearest neighbor send a dozen riflemen at my capital with only one warrior defending.
 
It seems that every game I play, Louis the 14th is in it, and is on an opposite side of the world. Nevertheless, every single game I play, Louis, at some inopportune moment, manages to sneak attack me.

My last game, on an archipelago map, he's on the opposite of the world and only a middling country. He has no oil and offers a bunch of stuff for my surpluss oil. I figure to myself, "No, he wouldn't dare would he?" So I sell him the oil. 10 turns later, he cancels the deal and declares war on me and in comes a fleet of destroyers.

I hate him, I hate him, I hate him.
 
6 turns left to buid the Great Lighthouse, playing as Tokugawa when all 5 cities I had up were coastal. I could whip it for 3 pop and finish, but I decide to wait a turn or two more to see if I can do it for 2 pop. 4 turns later, when I'm off exploring the continent and forgetting what I was going to do, Cyrus finishes it first.
 
Setting my cities to perfectly balanced food to avoid unhappiness and max production, but staying in slavery - without ever whipping! A nice big revolt that cost me Sankore ensued. By the time I realized what was going on I had also finished by Golden Age and had to accept an anarchy period. DUH!
Happens to me so often! :rolleyes:
 
Early game, building roads to hurry my expansion, keeping a settler within my borders so he doesn't get killed while waiting for an escort . . . and a Barbarian warrior uses the roads I've built outside my cultural borders to rush in and kill my settler. :)
 
My last game (random map) was with Cyrus, I needed some room for my nice blue empire, so after beating my yellow girl next door, I turned my attention towards Gandhi's Axeman-based army.

So with Chariots I could make a difference in battle. And even have them for lunch with my Unique Unit replacement for the Chariot, the Immortals. There where no problems for me and Delhi would me mine soon...

After I started the war, I lost a lot of Immortals against his Axeman. I called it bad luck and keep rushing those Immortals, with even more devastating effect.

Then I saw that my Immortals hadn't the 100% attack bonus against Axeman. I wondered why Chariots had the bonus and Immortals didn't.

Until I remembered that in Vanilla, Chariots didn't had the attack bonus, it's a Warlord change…
 
Recently started playing BtS, I am a little late I know... Anyway, tried to do the old warlords gambit build the GW and use the engineer to pop the mids. Yea, I know... " what the hell, what are these 'great spy' points?"
Still a lot to learn about BtS but it is a lot of fun!
 
Just got done with a war and vassalized my neighbor. Across the sea was another civ that I wanted to hurt with my new and improved arties, tanks and cav. Checking the tech screen find they dont even have rifling yet. Send a couple transports and declare war. Problem was, I didn't check the diplo screen and didn't realize they were vassals of the most powerful nation in the game. :blush: Next turn, Korea starts landing tanks in my weakly defended country.:cry:
Yep, hurt me bad.
 
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