Regent level training game Civ3 (not PTW)

So, seeing and prnut is out until he dls teh m4d patch, I take it I'm up? I got it, will post turns and report in a few hours after I do some hw(the time sucking deaththing).
 
still can't figure out uploads.. the save is tr1_1275BC.zip
uneventful turns. No major diplo, founded a couple cities. didn;t go to far site, a fp/mountains with wheat site and a china pressure site took priority.
IT:who chose to make round on moutain and not that damn hill???? hill would be up faster and be a step toward roading the nearby city.
1. Contact with china for cont with greece + 15g. China was about to be met by cathy, had to trade or have shaka trade it to her.
Monte revenge ransaked cause it was gonna be anyway thanks to whoever went before.
2. Teno makes settler, starts worker.
corona makes worker
3. Nothing
4. Movement
5. attack babas outside monte, kill 1 warrior go to 1hp. 1 left (damnit)
6. iron hooked up. Found teo to pressure china, and control them.
7. ZZZZzzzzZZZ
8.kill babas
9.kill babas
10. Teno runs entertainer for 1 turn till settler done to avoid unrest. spear (reg dies to baba near the norhtern city.
11. he worker near Ctown dies t baba :( :hammer:
12. corona(ctown) ransacked. Kill baba camp elsewhere.
13.Teno makes worker to go get furs online
strat finaly has a god damn irragation done.
14. OOPS!! misclick next turn
15.found tlatolo to pressure kiev, control fpwheat, 3 more fps and assloads of moutains.
16. nothing
17.Greeks on colossus, movement
18. settler done, start worker
19. change worker to spear for defenseless strat
20. Disband some gay warrior doing nothign. +1 gpt. Settler outside monte's revenge, with warrior a turn behind him to escort.
 
attached
 
I didn't know if I was supposed to play 10 or 20 turns, so I played 15.

0 - Inherited turn: Forms embassy with everyone. Check diplo, we're equal or better than all the AIs in tech. Change Stratadik to Settler. Change two blank faces to Alexander and Mao in the forieign advisor screen (just to make it a bit simpler). Renegotiates peace with everybody for a total of 51 gold, making them all completely broke :D. Change Teno to settler. Change coronaville to settler and MM the tiles so that it will be due in 10 instead of 19. Basically I wan't to grab the rest of the empty land before we start on temples and such.

1 - 1250BC: Moves spear out of Montezuma's to escort settler, replace him with a warrior

2 - 1225BC: Montezuma's builds temple. Starts worker (won't grow past 2 until plains irrigated. MM Strat to produce settler in 9 (actually ten since it won't grow past 2 before then).

3 - 1200BC: Warrior attacked by barb horse, survives. Furs online. Teno builds settler, starts barracks. Zulu starts the Oracle. Starts road to Corona. Attack barb camp - 25 gold. Check diplo, everyone but China is completely broke, and no-one have any techs we don't. Trades Horseback to China for their last 25£. Set Corona warrior to do some exploring (we don't even know what's 4 diagonal squares north of our capital!)

4 - 1175BC: Warrior attacks a barb on a hill and dies

5 - 1150BC: I guess this barb is on steroids or something, he also kills an attacking russian warrior without losing a hitpoint. Monte's completes worker, starts on rax

6 - 1125BC: Finally, the sterioids barb attacks our settler escort, and snuffs it. Road to ivory complete, altough it won't do any good until Strat's border expands

7 - 1100BC: Teno completes rax, starts on sword. We will soon havet to start fighting our way out of this dried up place. Starts road to Russia, can either be used for future trade or war

8 - 1075BC: Texcoco founded, starts building workerk

9 - 1050BC: Oops, Corono goes into disorder. I didn't notice they weren't connected and didn't receive any furs. Hires entertainer to keep them happy. Starts irrigation chain towards Monte's

10 - 1025BC: Barb attacks and dies. Learn Map Making, starts Polytheism (figure we can go for Monarchy)

11 - 1000BC: Attacked by barb horse, horse dies. Teno finishes another sword, starts a new one (they do upgrade to our new UU, right?). Corona builds settler, starts on warrior.

12 - 975BC: Strata finishes settler, starts spear

13 - 950BC: nothing

14 - 925BC: Teno finishes another sword, starts a new one. Tlaxala founded next to 3 ivory and one iron, starts worker. Calixtlahaca founded, starts warrior.

15 - 900BC: Barbs attack and die in Tlaxala. Monte's builds rax, starts on sword. Xochicalo founded - starts warrior. Buy Code of Laws from Alex for WM and 120$ (too much?)

Well, that's it. All pretty uneventful. All the AIs seem pathetically weak, so I say we start picking them, one by one, before they catch up. There's a few swords in Teno and one being build in Monte's. Our army isn't strong enough for an attack yet, but Teno can build a sword every few turns, so we might be able to attack soon. I would also suggest building some more workers, as out land needs lots of improvement.
 
Wohoa! Hold it! Noone is to play without me commenting on the last players turns before!!!!!!!




Originally posted by Lord_Vetinari
I didn't know if I was supposed to play 10 or 20 turns, so I played 15.

0 - Inherited turn: Forms embassy with everyone. Check diplo, we're equal or better than all the AIs in tech.
bad idea IMHO. Costs money - we can still estebish them later Change Stratadik to Settler. Change two blank faces to Alexander and Mao in the forieign advisor screen (just to make it a bit simpler). Renegotiates peace with everybody for a total of 51 gold, making them all completely broke :D.
nice!
Change Teno to settler. Change coronaville to settler and MM the tiles so that it will be due in 10 instead of 19. Basically I wan't to grab the rest of the empty land before we start on temples and such. exactly!

1 - 1250BC: Moves spear out of Montezuma's to escort settler, replace him with a warrior

2 - 1225BC: Montezuma's builds temple. Starts worker (won't grow past 2 until plains irrigated. MM Strat to produce settler in 9 (actually ten since it won't grow past 2 before then).

3 - 1200BC: Warrior attacked by barb horse, survives. Furs online. Teno builds settler, starts barracks. Zulu starts the Oracle. Starts road to Corona. Attack barb camp - 25 gold. Check diplo, everyone but China is completely broke, and no-one have any techs we don't. Trades Horseback to China for their last 25£. Set Corona warrior to do some exploring (we don't even know what's 4 diagonal squares north of our capital!)
yep! we MUSt always know enough to plan at least two cities!

4 - 1175BC: Warrior attacks a barb on a hill and dies happenes! still, often it is better to fortify and let the barb attack

5 - 1150BC: I guess this barb is on steroids or something, he also kills an attacking russian warrior without losing a hitpoint. Monte's completes worker, starts on rax

6 - 1125BC: Finally, the sterioids barb attacks our settler escort, and snuffs it. Road to ivory complete, altough it won't do any good until Strat's border expands

7 - 1100BC: Teno completes rax, starts on sword. We will soon havet to start fighting our way out of this dried up place. Starts road to Russia, can either be used for future trade or war

8 - 1075BC: Texcoco founded, starts building workerk

9 - 1050BC: Oops, Corono goes into disorder. I didn't notice they weren't connected and didn't receive any furs. Hires entertainer to keep them happy. Starts irrigation chain towards Monte's

10 - 1025BC: Barb attacks and dies. Learn Map Making, starts Polytheism (figure we can go for Monarchy)

11 - 1000BC: Attacked by barb horse, horse dies. Teno finishes another sword, starts a new one (they do upgrade to our new UU, right?). Corona builds settler, starts on warrior.
they should. Will have to tes that though :eek:
12 - 975BC: Strata finishes settler, starts spear

13 - 950BC: nothing

14 - 925BC: Teno finishes another sword, starts a new one. Tlaxala founded next to 3 ivory and one iron, starts worker. Calixtlahaca founded, starts warrior.

15 - 900BC: Barbs attack and die in Tlaxala. Monte's builds rax, starts on sword. Xochicalo founded - starts warrior. Buy Code of Laws from Alex for WM and 120$ (too much?)
yes, too muhc as we will soon go to war and could extort it out of a victim. but not too bad either
Well, that's it. All pretty uneventful. All the AIs seem pathetically weak, so I say we start picking them, one by one, before they catch up. There's a few swords in Teno and one being build in Monte's. Our army isn't strong enough for an attack yet, but Teno can build a sword every few turns, so we might be able to attack soon. I would also suggest building some more workers, as out land needs lots of improvement.

please do NOT use terms that are not easily understandable (rax)!
 
The map looks good, especially placing Tlaxcala out there. Hems Russia in nicely. Now we need a city on the hill next to the ivory south of the capital to keep Russia from settling there. Then, Temples, then war :D
 
Originally posted by infoman
2150BC - Preturn
Check cities 7 change Teno to settler in 4. Check diplo but nothing there.

2110BC
Warriors scout around Russians & zulus. Workers building road to Strat & irrigating wheat. Checked Diplo and neither Russians nor Zulus have any thing. Checked cities for micromgt.

2070BC
Moved settler one space NW. Warriors still scounting around Russians & Zulus. Check diplo and nothing available. Micromgt Strat for growth in 4 settler in 11 (was 22).

2030BC
Founded Coronaville and started spearman in 10, growth in 10. Also see tundra N of Coronaville. Workers move one space to continue roads. Warriors scouting around R & Z. Checked diplo and nothing available. Adjusted science slider to 70%for +2 gpt instead of losing gold and IW in 6. Checked cities, no changes.

1990BC
Worker continue road towards spot for city near horse and other worker continues road to Strat. Warroirs still scouting. On sees Athens, size 1 w/ horse resource, east of Zulus, SE of us.
Checked diplo and nothing available. checked cities no changes.

1950BC
Warriors scouting. Workers working. Nothing diplo wise. Cities okay.

1910BC
Teno builds settler, starts spearman. Settler moves SW towards site near horses. Warriors scouting. One see horse & ivory west of russians. Nothing on diplo available. cities okay.

1870BC
Warrior beats barb west of russians. other warrior moves S and sees Athens also has furs. Worker & settler move one space SW towards horses. Nothing diplo available. Cities okay.

1830BC
We get Iron Working. Have iron next to Strat and Coronaville. 3rd iron near horse SW of TEno. Warrior frags bard camp & gets 25g. other warrior mvose S. Worker moves to Iron next to Strat. Other Worker continues road to new city site near horse. Settler moves towards site near horse & Iron. nothing on diplo available.

1790BC
Settler moves toward new city site. Worker mines iron next to Strat. Warroirs scout and one finds SParta, size 1 city. Nothing diplo available.
good idea NOT to road ti! We can produce vet Warriors, then upgrade!

1750BC
Meet Alexander. Trade contact w/ zulus, masonry, ceremonial burial for writing. Tried haggling but he would not budge. Teno builds spearman starts settler. Spearman moves towrds new city site near horse & iron. Founded Montezuma's Revenge next to horse. After growth will have iron also. Find bad camp also.why wasn't the settler escorted?????

Next player should conitune to pump out settlers to get more cities. Try and get site west of russians w/ horse & ivory and will be on coast. Go NE of Strat also. Should be flood plains there to.


tr4.jpg


this is exactly what should NOT happen!

this is a little better:
tr3.jpg
 
Originally posted by Smurf
still can't figure out uploads.. the save is tr1_1275BC.zip
uneventful turns. No major diplo, founded a couple cities. didn;t go to far site, a fp/mountains with wheat site and a china pressure site took priority.
IT:who chose to make round on moutain and not that damn hill???? hill would be up faster and be a step toward roading the nearby city.
1. Contact with china for cont with greece + 15g. China was about to be met by cathy, had to trade or have shaka trade it to her.good thingkking
Monte revenge ransaked cause it was gonna be anyway thanks to whoever went before.
2. Teno makes settler, starts worker.
corona makes worker
3. Nothing
4. Movement
5. attack babas outside monte, kill 1 warrior go to 1hp. 1 left (damnit)
6. iron hooked up. Found teo to pressure china, and control them.
7. ZZZZzzzzZZZ
8.kill babas
9.kill babas
10. Teno runs entertainer for 1 turn till settler done to avoid unrest. spear (reg dies to baba near the norhtern city.
11. he worker near Ctown dies t baba :( :hammer:ouch! This may NEVER EVER happen! You need to protect them or move them away in time!
12. corona(ctown) ransacked. Kill baba camp elsewhere.
13.Teno makes worker to go get furs online
strat finaly has a god damn irragation done.
14. OOPS!! misclick next turn
15.found tlatolo to pressure kiev, control fpwheat, 3 more fps and assloads of moutains.
16. nothing
17.Greeks on colossus, movement
18. settler done, start worker
19. change worker to spear for defenseless strat
20. Disband some gay warrior doing nothign. Noooooooo! He could go barb hunting or act ask military police!+1 gpt. Settler outside monte's revenge, with warrior a turn behind him to escort.

please, do wait and DO POST YEARS with the turns!!!!!

Also, pleease do not use insider turns that are not easily recognisable!
 
Hey, sorry about the quick grab and play. I just saw it was my turn a few hours before I was gonna go to sleep, so I figured I'd play it before I went to bed. It will not happen again. The same goes for the complicated terms, I just assumed that they were universially understood on this site (and as we all know, assumption is the mother of all f*ck ups :D ).
 
Preturn : Checked out diplo and position, like always. Bought contact with the babs from Russia for Code of Laws.Then I bought contact with America and India from Babs. For contact with zulu greek and chinese. Then I got poly from Americans for contact with russia chinese, and writing. Got 110 G and WM for poly from Greeks. 7G and WM from India for Comm. with zulus. 2 G and WM from zulu for Contact with America. 10 G and WM from America for comm with greece.

Whew! That was a big preturn...

(1) 875 BC : Coranville finishes warrior, start granary to accelerate growth for future settlers. Teotic completes temple, granary started here too. Fortified warrior at Coranville for defense. Checked diplo, IW for WM with Babs, we need to know as much as we can. Babs are only 2 cities, this would be a good time to be a war monger :D WM for WM with China, we don't know much about their area.

Interturn : Barb Horseman attacks a city (forgot name) the lone spearman pwns it taking only 2 damage.

(2) ??? BC : Swordsman created in capital. Started another, sent it to Tlaxcala (city that was attacked). Worker starts road near coranville, road to russia almost complete.

I have to go now, will complete turn later.
 
Hello,

Through a marathon 3.5 hour internet session, I was able do dl the whole patch. I actually got more than 2k/s throughput <grin> So, I can play again, and I'll just go back into my slot behind infoman. It seems like I'm going to go to war!

RRnut
 
Can't play until tomorrow. And please check diplomacy on your last turn, I don't want to do that again. >_<
 
The worker died cause Corona had a spear in it. The barb was right next to corona, and it was either the worker or coronaville. What I did was attack the conscript warrior with my reg spear, and the spear lost. WTH happened to the huge anti baba combat bonus? btw, the link to forum features dun work in your FAQ in my broswer(opera). I refuse to soil my computer with M$ Internet Exploder
 
O and BTW: I left diplo cause diplo is boring. KILLE KILLE KILLE!!! :hammer: :crazyeyes: I am not that good at tradin stuff (too short an attention span)
 
(3) 825 BC : Worker movement, started connecting cities. We basicly have ran out of space to expand at the moment. Continued road to russia. Bah someone founded a city next to stratadite, a lot of overlap later one >:( Bought math from America for WM and 130 G. Started on litereature, hoping we can get the Great Library, it will be done in 13 turns. Renegotiated peace with America for 80 gold, so we only payed 50 G and WM for mathetmatics :D

Interturn : Barb horse loses to our spearman, we lose no HP :)

(4) 800 BC : Start some more roads, including one to more furs, and another to a russian city, would help if it flips ;). Another road to connect Xochicalco (now cantpronounceaztecnames;)) started and ivory will be connected as well upon completion. No one has enough gold to constitute trading techs, or renegotiating peace.

Interturn : Tenochitlan completes another swordsman, go for the pyramids to speed up infrastructure growth (change this if you want) It will be done in 34 turns. Teotihucan's influence grows!


(5) 775 BC : Swordsman sent there, it's a nice city. That's all that happened this turn (nothing in diplomacy)! :eek:

(6) 750 BC : Montezuma's revenge switched to granary, no need for another military unit at the moment. Changed my mind and switched to spearman (heh). Worker moves, and another quiet turn.

(7) 730 BC : Ivory connected, eliminated lux tax, we are at +3 gpt now. Russian worker has almost set up a connection to moscow for us :) I hope we can trade away some fur coats to them ;). Mine started for texcaco. A deal with Mao :D WM, 130 G and Mathematics for his worker and philosophy, we are the 2nd to know this and I'll trade it away to America right now. We get 50 g and WM for philosophy from Lincoln.

Comments : I noticed that the chinese capital is small, right next to our capital and only has 1 spearmen as a defender *hint* *hint*.

(8) 710 BC : Only worker movement O_O it's quiet... too quiet... I plan on blitzing china soon and taking their capital, then asking for peace.

Interturn : 2 of our cities are done with stuff, they both start harbors. Horse spotted.

(9) 690 BC : Only movement yet again...

Interturn : Another horsey attacks and loses, stratadite completes spearman, starts temple due in 15 turns. Monty's revenge completes it's own spearman too. Starts another.

(10) 670 BC : Started a bunch of roads, to connect our cities in more than 2 ways, just in case.

And this ends my turn.

http://www.civfanatics.net/uploads2/training600bcendofturn.zip

I'll upload the SC showing me investigating Beijing if you want to download it.
 
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