Originally posted by Lord_Vetinari
I didn't know if I was supposed to play 10 or 20 turns, so I played 15.
0 - Inherited turn: Forms embassy with everyone. Check diplo, we're equal or better than all the AIs in tech.
bad idea IMHO. Costs money - we can still estebish them later Change Stratadik to Settler. Change two blank faces to Alexander and Mao in the forieign advisor screen (just to make it a bit simpler). Renegotiates peace with everybody for a total of 51 gold, making them all completely broke.
nice!
Change Teno to settler. Change coronaville to settler and MM the tiles so that it will be due in 10 instead of 19. Basically I wan't to grab the rest of the empty land before we start on temples and such. exactly!
1 - 1250BC: Moves spear out of Montezuma's to escort settler, replace him with a warrior
2 - 1225BC: Montezuma's builds temple. Starts worker (won't grow past 2 until plains irrigated. MM Strat to produce settler in 9 (actually ten since it won't grow past 2 before then).
3 - 1200BC: Warrior attacked by barb horse, survives. Furs online. Teno builds settler, starts barracks. Zulu starts the Oracle. Starts road to Corona. Attack barb camp - 25 gold. Check diplo, everyone but China is completely broke, and no-one have any techs we don't. Trades Horseback to China for their last 25£. Set Corona warrior to do some exploring (we don't even know what's 4 diagonal squares north of our capital!)
yep! we MUSt always know enough to plan at least two cities!
4 - 1175BC: Warrior attacks a barb on a hill and dies happenes! still, often it is better to fortify and let the barb attack
5 - 1150BC: I guess this barb is on steroids or something, he also kills an attacking russian warrior without losing a hitpoint. Monte's completes worker, starts on rax
6 - 1125BC: Finally, the sterioids barb attacks our settler escort, and snuffs it. Road to ivory complete, altough it won't do any good until Strat's border expands
7 - 1100BC: Teno completes rax, starts on sword. We will soon havet to start fighting our way out of this dried up place. Starts road to Russia, can either be used for future trade or war
8 - 1075BC: Texcoco founded, starts building workerk
9 - 1050BC: Oops, Corono goes into disorder. I didn't notice they weren't connected and didn't receive any furs. Hires entertainer to keep them happy. Starts irrigation chain towards Monte's
10 - 1025BC: Barb attacks and dies. Learn Map Making, starts Polytheism (figure we can go for Monarchy)
11 - 1000BC: Attacked by barb horse, horse dies. Teno finishes another sword, starts a new one (they do upgrade to our new UU, right?). Corona builds settler, starts on warrior.
they should. Will have to tes that though
12 - 975BC: Strata finishes settler, starts spear
13 - 950BC: nothing
14 - 925BC: Teno finishes another sword, starts a new one. Tlaxala founded next to 3 ivory and one iron, starts worker. Calixtlahaca founded, starts warrior.
15 - 900BC: Barbs attack and die in Tlaxala. Monte's builds rax, starts on sword. Xochicalo founded - starts warrior. Buy Code of Laws from Alex for WM and 120$ (too much?)
yes, too muhc as we will soon go to war and could extort it out of a victim. but not too bad either
Well, that's it. All pretty uneventful. All the AIs seem pathetically weak, so I say we start picking them, one by one, before they catch up. There's a few swords in Teno and one being build in Monte's. Our army isn't strong enough for an attack yet, but Teno can build a sword every few turns, so we might be able to attack soon. I would also suggest building some more workers, as out land needs lots of improvement.
Originally posted by infoman
2150BC - Preturn
Check cities 7 change Teno to settler in 4. Check diplo but nothing there.
2110BC
Warriors scout around Russians & zulus. Workers building road to Strat & irrigating wheat. Checked Diplo and neither Russians nor Zulus have any thing. Checked cities for micromgt.
2070BC
Moved settler one space NW. Warriors still scounting around Russians & Zulus. Check diplo and nothing available. Micromgt Strat for growth in 4 settler in 11 (was 22).
2030BC
Founded Coronaville and started spearman in 10, growth in 10. Also see tundra N of Coronaville. Workers move one space to continue roads. Warriors scouting around R & Z. Checked diplo and nothing available. Adjusted science slider to 70%for +2 gpt instead of losing gold and IW in 6. Checked cities, no changes.
1990BC
Worker continue road towards spot for city near horse and other worker continues road to Strat. Warroirs still scouting. On sees Athens, size 1 w/ horse resource, east of Zulus, SE of us.
Checked diplo and nothing available. checked cities no changes.
1950BC
Warriors scouting. Workers working. Nothing diplo wise. Cities okay.
1910BC
Teno builds settler, starts spearman. Settler moves SW towards site near horses. Warriors scouting. One see horse & ivory west of russians. Nothing on diplo available. cities okay.
1870BC
Warrior beats barb west of russians. other warrior moves S and sees Athens also has furs. Worker & settler move one space SW towards horses. Nothing diplo available. Cities okay.
1830BC
We get Iron Working. Have iron next to Strat and Coronaville. 3rd iron near horse SW of TEno. Warrior frags bard camp & gets 25g. other warrior mvose S. Worker moves to Iron next to Strat. Other Worker continues road to new city site near horse. Settler moves towards site near horse & Iron. nothing on diplo available.
1790BC
Settler moves toward new city site. Worker mines iron next to Strat. Warroirs scout and one finds SParta, size 1 city. Nothing diplo available.
good idea NOT to road ti! We can produce vet Warriors, then upgrade!
1750BC
Meet Alexander. Trade contact w/ zulus, masonry, ceremonial burial for writing. Tried haggling but he would not budge. Teno builds spearman starts settler. Spearman moves towrds new city site near horse & iron. Founded Montezuma's Revenge next to horse. After growth will have iron also. Find bad camp also.why wasn't the settler escorted?????
Next player should conitune to pump out settlers to get more cities. Try and get site west of russians w/ horse & ivory and will be on coast. Go NE of Strat also. Should be flood plains there to.
Originally posted by Smurf
still can't figure out uploads.. the save is tr1_1275BC.zip
uneventful turns. No major diplo, founded a couple cities. didn;t go to far site, a fp/mountains with wheat site and a china pressure site took priority.
IT:who chose to make round on moutain and not that damn hill???? hill would be up faster and be a step toward roading the nearby city.
1. Contact with china for cont with greece + 15g. China was about to be met by cathy, had to trade or have shaka trade it to her.good thingkking
Monte revenge ransaked cause it was gonna be anyway thanks to whoever went before.
2. Teno makes settler, starts worker.
corona makes worker
3. Nothing
4. Movement
5. attack babas outside monte, kill 1 warrior go to 1hp. 1 left (damnit)
6. iron hooked up. Found teo to pressure china, and control them.
7. ZZZZzzzzZZZ
8.kill babas
9.kill babas
10. Teno runs entertainer for 1 turn till settler done to avoid unrest. spear (reg dies to baba near the norhtern city.
11. he worker near Ctown dies t baba![]()
ouch! This may NEVER EVER happen! You need to protect them or move them away in time!
12. corona(ctown) ransacked. Kill baba camp elsewhere.
13.Teno makes worker to go get furs online
strat finaly has a god damn irragation done.
14. OOPS!! misclick next turn
15.found tlatolo to pressure kiev, control fpwheat, 3 more fps and assloads of moutains.
16. nothing
17.Greeks on colossus, movement
18. settler done, start worker
19. change worker to spear for defenseless strat
20. Disband some gay warrior doing nothign. Noooooooo! He could go barb hunting or act ask military police!+1 gpt. Settler outside monte's revenge, with warrior a turn behind him to escort.