Valkrionn
The Hamster King
Some discussion of what will happen regarding religions has taken place on the official forum, so I thought I would summarize it here as well.
First, Alignments and Diplomacy:
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Aurora Invicta:
Aurora Invicta is empowered by Sirona (and possibly Lugus), but is aimed at Agares. It is basically an experiment of Sirona's, an attempt to redeem the precept of hope directly and thereby force Agares to rise.
Alright, that should be everything.
Lots of new info for you all here. 
First, Alignments and Diplomacy:
Religion will no longer affect diplomacy, whatsoever. Rather, alignment will, and religion affects alignment.
This has a few notable effects. First off, it minimizes the impact of multiple religions, particularly on smaller maps; As things are now, all civs can have their own religion, which can hurt diplomacy. As religion is essentially the driving force behind diplomacy in Civ4, this is bad.
Second, it allows for alliances between religions, so long as they are not too far apart; Order (Lawful) would be fine with either RoK (Lawful Good) or WH (Lawful Evil), but WH and RoK would not be fine with each other. This maintains the strategic choice behind which religion to follow, while allowing the player more freedom to pursue bonuses he or she wants.
New Alignment Axis (yes, a third This has a few notable effects. First off, it minimizes the impact of multiple religions, particularly on smaller maps; As things are now, all civs can have their own religion, which can hurt diplomacy. As religion is essentially the driving force behind diplomacy in Civ4, this is bad.
Second, it allows for alliances between religions, so long as they are not too far apart; Order (Lawful) would be fine with either RoK (Lawful Good) or WH (Lawful Evil), but WH and RoK would not be fine with each other. This maintains the strategic choice behind which religion to follow, while allowing the player more freedom to pursue bonuses he or she wants.

When assigning leader alignments, designing Broader Alignments, creating religions, there has always been an issue; Good and Evil do not mean what you expect them to mean in Erebus.
Or rather, they don't always. Evil, as we think of it, is still Evil... But Evil is also the Fallen Gods. Good is still Good... But so are the Unfallen. Basium, a character who would undeniably be Chaotic Evil on Earth, is instead Chaotic Good; this dichotomy has spawned many many arguments on #erebus.
Our solution: Add a new alignment axis, purely to represent affinity to each group of gods. Good and Evil become simply personality alignments, representing only what you expect them to.
The axis is tentatively titled Allegiance, with the alignments Loyalist/Unaligned/Renegade. Definitely subject to change, and only given an icon on the scoreboard (no text). It will be quite difficult to change, and have no affect other than a small diplomatic impact, and controlling how quickly hell is able to spread into your lands (HINT: Even Loyalist leaders will suffer hell).
This means that Order will simply be Lawful; Basium becomes Chaotic Evil, just like Hyborem; OO becomes Chaotic, no longer Evil; etc.
Next, the religion lineup after 1.4:Or rather, they don't always. Evil, as we think of it, is still Evil... But Evil is also the Fallen Gods. Good is still Good... But so are the Unfallen. Basium, a character who would undeniably be Chaotic Evil on Earth, is instead Chaotic Good; this dichotomy has spawned many many arguments on #erebus.
Our solution: Add a new alignment axis, purely to represent affinity to each group of gods. Good and Evil become simply personality alignments, representing only what you expect them to.
The axis is tentatively titled Allegiance, with the alignments Loyalist/Unaligned/Renegade. Definitely subject to change, and only given an icon on the scoreboard (no text). It will be quite difficult to change, and have no affect other than a small diplomatic impact, and controlling how quickly hell is able to spread into your lands (HINT: Even Loyalist leaders will suffer hell).
This means that Order will simply be Lawful; Basium becomes Chaotic Evil, just like Hyborem; OO becomes Chaotic, no longer Evil; etc.
There will be one religion for each alignment, with a tenth that is unaffiliated. Esus is being cut, as a religion; It will instead be a cult.
Repentant of Temeluchus:- Lawful Good - RoK
- Good - Empy
- Chaotic Good - Aurora Invicta - Based (with heavy modifications) on Dawn Invictus by Viatos.
- Lawful - Order
- Neutral - FoL
- Chaotic - Deep Ones (renamed, less demonic OO)
- Lawful Evil - WH
- Evil - Repentant of Temeluchus - Death cult based on Temeluchus, a 'god' created by Laroth. Yep, Laroth based religion.
- Chaotic Evil - AV
- Unaffiliated - Airandamar. This religion is "special"; rather than affect alignment, alignment controls which temples/units you receive from the religion. IIRC, there have been threads on this religion before, won't cover it again unless I have to.
Valkrionn said:Some discussion on the Neutral Evil religion...
Name: Repentant of Temeluchus (Original cult: http://forums.civfanatics.com/showthread.php?p=7940639#post7940639 )
Flavor: Corrupt priests; Ostentatious, dark temples; Self-flagellation; Complete and utter devotion amongst the masses; Priests aware of the lie and manipulating things in their favor. As Shoggi put it, a very corrupt Catholic Church. Or any other church you want to name, really.
Spells: Not quite set yet. We want a self-harm mechanic, where spells damage the stack (aside from the caster himself). Settled on a method where there is a set amount of damage, and this is divided between all units in the stack; Additionally, the RoT military unit will be able to asbsorb more of the damage than standard units, enabling you to better protect them.
Military units: Flagellant, at least, able to soak up more of the spell damage than a normal unit.
Jheral said:For those who didn't see the discussion on them on #erebus, here's a short description of the Chaotic Good religion we're adding, Aurora Invicta.
Founded during the Age or Rebirth, in the Sheaim border territories, where war, plague and famine made life hell for people. After seeing her people suffer for years, a Duskbringer (name undecided at this point) decides to defy convention, and prays to Agares for an end to the suffering they're going through. Eventually, her prayers are answered, by what she thinks is Agares (in truth, it was Sirona that answered her), and she is given the power to make a difference for those who suffer. She begins to heal the minds and bodies of those she can, and builds up a following around her. As her prayers were to Agares, she is soon established as a priestess of a risen Agares, once again thought to embody Hope and Redemption, rather than Despair.
After this movement has been building for a time, they catch the eye of the Emyrs and the Sheaim leadership and are driven away, scattering throughout the world, spreading their faith further and establishing themselves as a world religion.
So far, we have little detail worked out; what we do have is the tech name: "Litany of the Forlorn", and the name for their temple building: "Aedis".
Aurora Invicta is empowered by Sirona (and possibly Lugus), but is aimed at Agares. It is basically an experiment of Sirona's, an attempt to redeem the precept of hope directly and thereby force Agares to rise.

