[to_xp]Gekko
QCT junkie
well Hippus+ is coming which is going to add flavour to the last civ that was feeling vanilla. Esus+ is already done and is excellent. tesbs is going to add Dimensional magic soon. most of the less-than-awesome stuff from vanilla FFH has been taken care of in Wild Mana.
so I'm thinking it could be time to start looking at the religions, and how to make them even more unique, flavourful and interesting. OO has undergone such a treatment in Orbis lately for example, and even though I don't think it needs such an overhaul, some added perks would be nice indeed.
so if you have any idea about possible ways to improve religions to make them more fun and special, please post them here
right now imho the ones that would most benefit from such a treatment are OO, Empy and Order.
OO is cool, but I feel adding some "whacky" thing to give the feel of a crazy religion would be great. Lunatics are way better than vanilla FFH, and Asylums keeping them in place until you decide to set them loose is a great idea. still it's not much, and the passive effect of asylums is really annoying. stealing some ideas from Orbis may be in order here
Order suffers from a general lack of interesting things, it's not a bad religion but it's kinda anonymous. I think increasing the militaristic, fanaticism theme somehow here would be great. and Unyielding Order sucks on T4 priests, you don't want them sitting idle in your cities! giving them Pillar of fire might be very interesting.
Empyrean suffers from a similar syndrome. good units that can freeze enemies, migthy hero but still uninteresting for a religion that's supposed to be good and peacekeeping. I'd support giving it a more peaceful theme, making more of a support hero than the one man show he is now. for example, Empy could decrease offensive strength outside of borders to encourage a diplomatic approach to the game. linked to this could be a imho much needed overhaul to the Overcouncil, quite possibly with a victory condition attached to it.
so there it is, if anyone has opinions please provide them and let's see what we can come up with to make religions even more interesting in Erebus. imho the best changes are the ones which provide the possibility for a unique playstyle. do know that I only specifically mentioned these religions cuz they are the ones I think need it more, but by all means if you got good ideas for any religion do post them
so I'm thinking it could be time to start looking at the religions, and how to make them even more unique, flavourful and interesting. OO has undergone such a treatment in Orbis lately for example, and even though I don't think it needs such an overhaul, some added perks would be nice indeed.
so if you have any idea about possible ways to improve religions to make them more fun and special, please post them here
right now imho the ones that would most benefit from such a treatment are OO, Empy and Order.
OO is cool, but I feel adding some "whacky" thing to give the feel of a crazy religion would be great. Lunatics are way better than vanilla FFH, and Asylums keeping them in place until you decide to set them loose is a great idea. still it's not much, and the passive effect of asylums is really annoying. stealing some ideas from Orbis may be in order here
Order suffers from a general lack of interesting things, it's not a bad religion but it's kinda anonymous. I think increasing the militaristic, fanaticism theme somehow here would be great. and Unyielding Order sucks on T4 priests, you don't want them sitting idle in your cities! giving them Pillar of fire might be very interesting.
Empyrean suffers from a similar syndrome. good units that can freeze enemies, migthy hero but still uninteresting for a religion that's supposed to be good and peacekeeping. I'd support giving it a more peaceful theme, making more of a support hero than the one man show he is now. for example, Empy could decrease offensive strength outside of borders to encourage a diplomatic approach to the game. linked to this could be a imho much needed overhaul to the Overcouncil, quite possibly with a victory condition attached to it.
so there it is, if anyone has opinions please provide them and let's see what we can come up with to make religions even more interesting in Erebus. imho the best changes are the ones which provide the possibility for a unique playstyle. do know that I only specifically mentioned these religions cuz they are the ones I think need it more, but by all means if you got good ideas for any religion do post them