Religions Design

Civmansam

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Jan 15, 2006
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This thread is for Religions Design:

Light

Special Units: Jedi
Special Unit Upgrade Tree:
1st: Jedi Initiate
2nd:Jedi Padawan
3rd: Jedi Knight
4th: Jedi Guardian, Jedi Sentinel, Jedi Consular
5th Jedi Master
6th Jedi Grand Master

Dark
Special Units: Sith
Special Unit Upgrade Tree:
1st: Sith Acolyte
2nd: Sith Apprentice
3rd: Sith Lord
4th: Sith Marauder, Sith Assassin, Sith Devastator
5th Sith Overlord
6th Dark Lord of the Sith

Non-Belief
Special Unit: Mercanaries
Special Unit Upgrade Tree: None, only the religion Non-Belief can employ mercanaries, used by The Lopez's Mercanary Mod

The True Way
Special Unit: Pain Slave
Special Unit Upgrade Tree:
1st: Itch
2nd: Sting
3rd: Pain
4th: Agony, Anguish, Affliction
5th:Torment
6th: Power

Potentium

Special Unit: Force User
Special Unit Upgrade Tree:
1st: Point
2nd: Finger
3rd: Hand
4th: Arm, Leg, Chest
5th: Head
6th: Body
 
All Special Units work like this:

if you have a state Religion, For Example Light, you can create Jedi Trainee's. You cannot create higher level unit. Once a trainee gets enough experience, it can be upgraded to the next level unit. Once that unit gets enough experience, it can be upgraded to the next level and so on. At the 4th level you can choose which one to upgrade too. Each one has different abilities and stats. At the 5th level you are only allowed 3 of those units. On the 6th level you are only allowed one.
 
Can you change "Jedi Trainee" to "Jedi Initiate"?

Also, could you explain the reasoning for "The True Way" and "Potentium"? I'm not familiar with them and I don't think many others are either.

Thanks Civmansam :goodjob:
 
Maybe, but Shqype or someone else with python could probably figure it out very easily as well. I think even I understand somewhat how it works
 
I really like this outline. It makes the religious units very powerful, which is good.
 
Yes but even though they are powerful, they are hard to make and not easy to destroy. So you won't have huge armies of religious units and it will be more like your religious units are semi-heroes
 
Yes but maybe the non believer's need a boost. Right now they're probably the weakest of all the religions
 
Probably should delete this thread, and start a new one, with the current ideas for races. Or change this to a thread about civics, as that is what the light/dark side things will be.
 
Additional religions could be Yuuzhan Vong polytheism and the Fallanassi religion.
 
True way and potentium are very familiar to Star Wars fans Rabbit Alex. Potentium is technically the gray side and true way is confusing but recognizable.
 
Well, it's been mentioned all over, but you might have missed it. Instead of using religions as force stances, we will have them as races, such as the Wookies or the humans. For force stances, we will use civics.
 
I don't think there should be a "Non-Belief" or "Neutral" religion, since that would best be represented by having No State Religion. Also, I'm pretty sure all the different religions made use of mercenaries, so it makes even less sense to force players to give up Force-users in order to recruit mercenaries.

As for races, I think they would be better represented as Civilizations, not Religions.
 
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