Religions discussion thread

AIs normally convert to the first religion that spreads to their cities. So, something would need to be done about that to prevent civilizations becoming monotheistic too early.
 
Which is why I think Cultures should use the Religion mechanic (so you can have a ''state'' culture, allowing cultural units and so on to be produced), while religion should use the corporation mechanics and therefore avoid these things. The civ's attitude to Christianity would be represented through civics. Christianity could exist as a minority, spread in a small number of cities, without the civ immediately adopting it as state because they don't understand that their Culture represents their traditional faith, and therefore think they have no religion.

Also, another thing is that allowing cultures to be adopted as state culture would allow you to base city and improvement graphics on culture, so culturally Roman, Greek and Persian areas would all look the part and different from each other. FFH does this and it's a great effect.
 
Which is why I think Cultures should use the Religion mechanic (so you can have a ''state'' culture, allowing cultural units and so on to be produced), while religion should use the corporation mechanics and therefore avoid these things. The civ's attitude to Christianity would be represented through civics. Christianity could exist as a minority, spread in a small number of cities, without the civ immediately adopting it as state because they don't understand that their Culture represents their traditional faith, and therefore think they have no religion.

Also, another thing is that allowing cultures to be adopted as state culture would allow you to base city and improvement graphics on culture, so culturally Roman, Greek and Persian areas would all look the part and different from each other. FFH does this and it's a great effect.

I like the idea of Culture using the religion mechanic and Religion using the corporation mechanic, since it's very flexible. We could make the corporation headquarters the holy city of the religion.
 
Sometimes logic isn't the best way to go about things. If most people think that that's an effective way to do it, so be it.

Don't corporations have to be built intentionally, however? Why would Rome (or a vassalized Israel) want to "build" Christianity with a GP?
 
Perhaps it could be a fixed event?
 
Sometimes logic isn't the best way to go about things. If most people think that that's an effective way to do it, so be it.

Don't corporations have to be built intentionally, however? Why would Rome (or a vassalized Israel) want to "build" Christianity with a GP?

First off, "religion" is only a hard-scripted method of tying a civilization to follow a certain belief or tradition in Civ IV. There are mods that replace religion in Civ IV with ideology (think of Road to War) and I see no reason why RFGW couldn't tie international politics together with tradition rather than something as controversial as religion. If it works and makes sense, I see no problem with it. It's just a line of code given the concept "religion". "Belief", be it political or spiritual, would be fine enough. (Besides, people like to see new things in mods, nothing should be considered too sacred.) Actual religions in this case should be more newer concepts, like corporations are - not necessarily tied with any country. In this sense, some real religions work as corporations and you could control a Culture/Religion civic row to deal with them, like suggested.

With that said, I think birth of Christianity works best as a fixed event. It's up for debate what people think would be the best, allowing player to decide how things should be settled with this "Joshua" fellow or only with his followers.
 
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