Episode 6
Being married with queen luck
The last episode already gave a spoiler and the title basically says what this episode will be about. It'll be the beginning of the end of the round. It started with me getting the right kind of Great Person for a glorious 5th GA, while having 30% odds for that:
This screen is from 705 AD. 1 turn later, so in
710 AD, I finish the research of
Radio, unlocking a Hit-Wonder aswell as the Eiffel-Tower, and it make
Incans reach the Modern Era!
Also:
Mansa got a Great Engineer and
founded Creative Constructions. This may be the event that made him decide to try a Cultural Victory later, but we aren't there yet, atm. he's still researching the tech of Flight.
I'm also planning on how I'm going to end this round, plans are:
- Only build the most necessary buildings in the under-developed islands-cities. These are mostly the
and
buildings, I delete all Banks that I queued because those only contribute to the economy.
- I have a feeling, that with me having founded so many cities in such a short amount of time, and with the score rising so tremendously fast, that there will be an aprupt end to this. Therefor, I plan for a military Victory, as Space-colony still seems too far away.
Problems with this type of victory are:
- Darius is probably to small, most of his cities are on islands, war on him won't be enough to push me over the domination limit.
- Washington is highly developed, he has a huge military of Rifles.
- My army isn't very fast in this round as I mainly built 1-movement-units, Cavs don't do well against Rifles, Tanks are out of reach for the moment, this all says that pulling of a Blizt is impossible.
- Other Civs on the Continent are Mansa and Ramesses, both are no option as Mansa is my Vassal and Ramesses is simply too powerful with being second in score, conquest against him would probably end in a stalemate with the forces I have now.
That is why I'm looking at the other Continent. There, Peter is still far away from anything better than Longbows, his empire is large enough, most of his cities are coastal, so I could plan for a naval-invasion.
I notice that my worries and plans are way too early, when recognizing that over 30 cities still don't have Sushi, I have to focus on the spread, but I have to watch out closely for the developement of the score, and, I have to plan for an abrupt end that I have to set to the round with military, therefor, continue on training units.
These thoughts are important,
I have to decide how I will end the round which atm. means I have to decide on what to research next. My priority is maximising the score, not conquest, therefor, I direct Research towards Refrigeration, and not towards Industrialism. Losing further

Ressources from Industrialism could kill my economy I think, I have to wait until I have the Eiffel-Tower and the next Hit-Wonder, maybe, I even have to research Mass-Media to get Hollywood before going for Tanks. Refrigeration seems logical choice to win some time, and Supermarkets are awesome late-game-buildings having the best

/

ratio of all buildings.
715 AD: AP-Madness again:
I can choose from which empire I want to take a city away. I decide for Washington's city as he's more powerful than Darius, taking Mansa's city doesn't seem to make sense.
I reach 2 Million points and I'm able to aquire some more Mining-Resources, pushing my Corporation to +27

.
720 AD: I'm cursing about the

caused the other Civs running Emancipation. There is no way to switch out of Slavery yet, as too many cities don't have sushi yet. Just as a short sidenote: It's been almost half of a Millenium now after Sushi has been founded and I payed great attention to spreading it really fast, this somewhat shows the extreme size that an empire can reach on a Huge map, but it also proves again that cold-whipping the Execs is the only choice, as the limit of 5 Execs is the biggest slowdown regarding Corporation-spread.
725 AD: The grind shows me its wisdom again, I'm able enhance my scheme of empire management. The things I notice here are basically unimportant for anyone not playing a Sushi-game, and I'm willing to tell everybody trying a highscore approach (in a PN because it'd be quite longish) , as readers, you only have to know that I can reduce the length of a usual turn from between 1-2h to half of that, so 0.5-1h / turn. Even microing almost 200 cities only takes me 40 minutes now, that is again twice as fast as in the beginning of my Sushi games.
Time to press on the gas and time for another Triplet:
The Eiffel Tower in 750 AD:
Rock'n'Roll in 770 AD:
The Christo Redentor in 815 AD:
Now that were 3 big jumps, things happening in between:
I get Flight from from Mansa and construct 11 Airports in the production heaviest cities on the continent:
Building Airports in the production heaviest cities makes sense, as those cities will be the ones producing the Execs. Units that get Airdropped may not have moved on that turn and Execs take a lot of Hammers, in addition, pumping them out as fast as possible enhances the spread, this all has great synergy.
I steal Rifling from Washington:
I reach 2.5M points (notice how fast the score is developing) .
I reach Assembly Line in 790 AD.
One city after another is revolting and joining the Incans.
I switch to Emancipation in 795 AD. The additional happy population makes research explode. In addition, I upgrade the Galleons to Transports, the Frigates to Destroyers, the Zeppelines to Fighters and the heroes to Infantries and Cavs, to prepare for the Domination Victory:
Additional things that are highlighted on the screen are
Mansa having stopped researching 
and Hatty and Willem researching Techs I'm going to steal from them via Espionage.
This is what I already spoilered and what people suspected, Mansa Musa is an honorless bastard. First, he comes asking nicely if one would protect him, and then, he still tries to win himself by going for Cultural Victory.
Vranasm may find this a funny feature, I hate Mansa for this, because now, my backup plan of going for Spacerace, should I not be able to win easily via Domination somehow, is severely crippled.
The round continues further with
my economy looking really good 1 turn before the end of the 5th GA:
I really think my empire is set up very well with with half of the cities having Banks, Grocers and Markets,
I think I'm rdy for the big crash when the GA ends...
LOL -.-
"That crash is harder than I expected" is the note that I make myself in
925 AD.
Micro is able raise the GPT by a small amount, but problems of that size, can only be solved by Macro meaning
I have to set more and more cities to build Wealth again
and I have to get to the point where the newest cities have a Courthouse:
Showing the process:
Last screen is from
930 AD which is the 2nd turn after the GA ended, so I made it,
no real crash at all, just a rather harsh landing. Anyhow, the economy is at its absolute edge again. I could get some money through cancelling even more Sushi-deals (the reduced maintenance shows I already cancelled some) , but reducing the Food is no option.
Time to look where I am atm. and evaluate my situation:
- I'm at 3M points in 840 AD, with the score still rising with 30k points / turn.
--> This means, the round is going to last longer than I think, and that I'm going to score higher than I expected.
- My empire is producing 5000
/ turn, techs fall one after another.
--> Maybe I'll still reach Space-colony in time?
- I've lost my only Vassal as a researcher, but I can steal some techs from other Civs through Espionage.
--> Maybe this will be enough? I have little experience with Victory-types yet because of the small number of games I've finished
- Fighting Darius and Ramesses would get myself in a 2-front-war, fighting Washington won't be enough.
--> Explaining the need for an overseas invasion if I should decide for Domination.
- I have a tremendous amount of very well set up cities. I could now either use them to produce units and plan for an overseas invasion that will take a huge amount of planning and might be very risky because of me not knowing War Weariness Mechanics in that game, I still have memories of how the war against France almost ruined the round, or, I could simply pull through to Space-colony by building Research wherever possible.
I don't have produced that many units yet, so I can freely decide.
--> Speaking against Domination Victory and for Spacerace.
And like that, I decide against my previous decision of going for a Domination Victory and decide that I'm gonna pull through to Space-colony Finish! I don't mind that I've wasted some Gold on upgrading units, those are peanuts compared to the GNP of the huge empire. My only fear is, that the score might drop faster than I expect it to, that's why I won't stop on building units and keep the Domination plan as a backup. Anyhow,
my focus has changed. Techs are now prioritized by their need for Space-colony, Research is more important than units.
---------------
End of part I of the episode "Being married with queen luck" .
Sera
P.S.: It'd be very easy to write this Writeup just like I planned to go for Space-colony from the beginning, but that simply wouldn't have been the true story. I wanted to show honestly how little experience I still had while playing that game, and that the end was somehow like navigating a submarine, not having any sight. There is no calculator with which one could
really plan the victory of a round when trying to maximise score, as there is no tool saying "you'll reach the peak in 25 turns" . I just had to decide, I pushed the decision back to the latest possible moment, but from that point on, there were little possibilities of making a turn and still reach out to Domination.
I just "hoped" that the empire had the power to build the spaceship early enough, I didn't knew it.