Hi again
Finished reading now and first of all I must say how amazed I am at the time and effort you put into playing and writing up games like these. Truly impressive, I don't know how you do it!
A lot of precious tips in here, I think I've discovered at least 4!
So thanks for that.
Well obviously, but I'm not sure that's really a fair comparison.
The way things turned out, the Shrine was immensly stronger than my silly idea, and even if the spread of Judaism hadn't been as efficient (for free!) it probably still would be stronger.
However )) I wasn't considering things that way and I think one could moderate the arguments for an immediate Shrine rather than a GE bulb. I'm not trying to be smart just for the sake of argument but I also want to become a great player and I think that one of the best ways to do that is to challenge (and not take for granted) what better players than me have to say about the game:
(i) As you well know having something valuable sooner in CIV is not something that can be easily estimated mathematically because it means that a lot of other events or items are reached sooner as well, which sometimes can be game-breaking (and sometimes not) ; having Currency 10-20 turns earlier can have many very profitable short term benefits! (not to mention saving the
or the trading chip for it which can also snowball into interesting things)
(ii) Comparing "not building the Shrine now" with the total revenue the Shrine actually had for the entire game is a bias because nothing tells us that you woultn't have had another GProphet 30 turns later and used him to build the Shrine then.
(iii) You could have
missed the Oracle (as a matter of fact you weren't really counting on it in the first place
). Increasing the likelihood of getting a GE to bulb Machinery could have been an interesting back-up plan for your early Cho-Kus (for very little investment).
I don't mean we should get into complicated probability calculations to take into account my weird ideas, but I belive that things aren't always black or white and that the idea has its situational advantages that might or might not have been valuable in your game.
Don't get me wrong, I think you did the right play so let me ask it in
a different way: what would you have done if your first GPerson hadn't been a GProphet but a GE?
Now another n00b question :
This concerns
Espionage tech steals VS standard research (speaking of the Nationalism example you showcased by spreading Judaism to Asoka). I very rarely use espionage and would like to get better at it and learn how to use it effectively ; and I must say I was shocked to learn that stealing a tech through Espionage with such a distant AI was cheaper than actually researching it...
I noticed you compare "tech
cost"
VS "steal
cost" and conclude that since researching Nationalism will cost you 5200
and stealing will cost you 3800
, that Espionage is superior.
[Smiley-ammount so large that I had to edit it out because of 30 pictures limit]
Maybe it does add up but I'm curious to know the exact comparison of your Nationalism example for an AI that is
so far away.
Sorry again for all the invasive questions! But I think it's already a great achievement on your part to have managed to make me think on all these things
And waiting for the next update obviously!