Replay #8 4 µ m8s <3

By they way, I'm reading through this replay at the moment and I'm finding it very informative and fun!! Great job again, Seraiel. :thumbsup:

It's taking me a long time to plow through it so I can only imagine how much time you spent putting it together. Thanks for giving so much to the Civ community!!
 




I have this enabled and use it all the time. I was trying to help someone else figure out how to turn this feature on but couldn't do so. Does anyone know where the option is to enable this?
I think it only comes with BUG/BULL or BUFFY. Is your someone else playing with that?

By they way, I'm reading through this replay at the moment and I'm finding it very informative and fun!! Great job again, Seraiel. :thumbsup:

It's taking me a long time to plow through it so I can only imagine how much time you spent putting it together. Thanks for giving so much to the Civ community!!
This thread is a gem
 
Holy smokes! I've read to the end of it over the last week or so, and there is yet more to come! :)

Some really amazing tips in there, and funny stories. Had to laugh at a screenshot on, I think, last page, where you captured 3 workers, and on the next line Tachy killed some unit. He (she?) must have been fuming at the lost chance to snatch workers! :lol:

Noticed I've made a couple of appearances too, which was very fun to see. Thank you for that :)

Is BigBossPlayer still alive? I saw he had a ton and more promotions in one of the more recent updates. 135XP or something wacky like that. I'd be nervous about using a unit like that in combat at all, even in 99.9% battles. Would want to throw the computer out the window if it died :rant:

Some tips I've picked up and applied to my own games is to not have city defenders unless they are needed, and using Accuracy on catapults. The latter can actually be very useful, I noticed, particularly before Castles. Castles are a b*tch no matter what really :(

In my own games I'm using the bcool technique a lot... :( I wish there was a spawn point for those units though.

As I think I mentioned in a PM at one point, I don't have much experience with MMOs, but I read a review about Elder Scrolls Online and it was mentioned it would be sort of a mix between MMO and RPG, so with less emphasis on PvP and stuff like that. Sounds like you have a great group though, so I'm sure you'll get lots out of the game anyway. Best of luck with it. We'll miss you in here though :(
 
This writeup made me want to play civ (lousy) again after a long break.

Great to hear from you Walter_Wolf, after such a long communication lapse. Great fun playing with you in past SGOTMs. Maybe we will play again together in a future SGOTM or compete in HoF?

My apologies to Seraiel for being off topic in his thread.

Have a great day Walter_Wolf!

&#23403;&#23376;&#27494;
 
Thank you for being so kind (as always) Sun Tzu Wu.

To keep it on topic I must say Seraiel has become a real civ4 beast from what I read in his writeups.

Good job, and please finish this writeup if you have time ... sometime.

cheers
 
You're welcome Walter_Wolf!

You are also right that Seraiel has developed into a great HoF player. Unfortunately, as he promised, he has disappeared from CivFantics, pursuing something called the elder scrolls instead.

&#23403;&#23376;&#27494;
 
I just couldn't let you hang forever with this cliffhanger, couldn't I?

Time to revive the story of the heroes and finish it, though I hope that it never was dead! Otherwise I would be forced to bring everybody back here again, and how many times do you want me to do that? :trouble:

We left in 1220 AD with Methos , who has finally spoken to us (but only in fictionality :( ) , being being bloodlusty.

Did I say bloodlusty? No, of course he sees a great opportunity to bring fun to the troops!











Estimated time of victory: 22 turns!







An order is given to the troops to fasten up the conquest, because of this:



-50 GPT at 0% and 250+ :gold: for unit maintenance?

This tells us that shrines and at least Banks / Grocers / Markets in certain cities are necessary with Conquest of this size.





The power of Cavs + Airships:



Not a single loss.





1255 AD (18 turns to victory) :





1260 AD: (17 turns to victory)





1270 AD: (15 turns to victory)











Troops are just all over the map and Galleons are on their way towards the new-world-cities:



------------

I hope you enjoyed this update and saw, what really well coordinated Conquest is like. AI still got 53 cities and it's only 15 turns to victory, so I'm gonna conquer about 3.5 cities / turn!

If I only had known, that one doesn't have to conquer and kill every AI but that vassaling them would have also been an option... :sheep:
 
Just started reading the thread today, it is amazingly helpful.

Washington building pikemen and airships at the same time shows the strange tech priorities of the AI. Riflemen would help their defence more than airships...
 
Just started reading the thread today, it is amazingly helpful.

Washington building pikemen and airships at the same time shows the strange tech priorities of the AI. Riflemen would help their defence more than airships...

No AI reached Rifling in that game. Washington could have built Grenadiers, but Cavs + Airships eat those alive (because of Pinch promotion and the higher base-STR combined with withdrawl gives them about 97% chances after air-attack) .


Thx for finding the thread helpful and also for commenting. There's a lot of work in this thread.
 
Went back to the start to recall how this game started and the configuration.

toroidal: I understand how this can sometimes make a smaller land mass, but do you realize the consequences? Distance cost is 50% higher on cylindrical and double :eek: on toroidal.

Here's one of my secrets: play on flat. You're not going to sail around anyway on Terra. You're not interested in the new world.
 
If I only had known, that one doesn't have to conquer and kill every AI but that vassaling them would have also been an option... :sheep:

It's actually a blessing you didn't use vassals. You would have missed out on this epic game! Vanilla Civ didn't even have the vassal option, so this is 'pure' conquest. I bet it was so much fun warring late with airships, etc. So much more complex and educational.

More fun than a Horse Archer rush in the BC years. Or an Inca rush in the early BCs.
 
Thx for your two posts WastinTime!

I knew that Tororidal has higher maintenance costs, but I didn't knew that they were twice as high. When I remember how many games I've played with Tororidal... Those games could all have been so much easier with half maintenance... Well, at least I can play the current Gauntlet on Flat :) . That should sort out the maintenance problems I had in my first game :) .

Regarding this game: The fun of Cavalries, Airships and Rifles is just, that they can almost always be successful. Horse-Archers alone are so weak and so easily countered, Inca-rushes are major fun but 1 or 2 hills-cities and one needs insane numbers, like 3-4 Checkers per Archer.

It's funny though, because this game was just so good, that noone has tried beating it, although Vassals + lower maintenance alone should grant a certain #1 position usually. I'm learning myself from this game and from doing the writeup 'til now.
Somehow it seems, that Cavalries and Rifles are the ultimate winning Combo, at least on large+ maps. In Replay #9, I also conquered the complete map with Cavs + X. Still, an early rush is usually necessary to be able to compete with the AIs. Yesterday, I played a time-victory game and thought I could miss out on early rushing, result was, the AIs won Liberlism and some had Infantries before I got Rifling. Had to give up that game at 1600 AD because one AI was 40T to cultural victory while having Infantries and Bombers.

Don't know, to me it seems, the more I write, the worse my games get, as if I wouldn't listen to my own advice :crazyeye: . Probably I'm just trying to much, it's simply normal that 50% of all Horse-Archer rushes fail, and Oracle got built at 2300 BC in 10/10 of my last games unfortunately.

So this game is one that I'll always remember.
 
Thx for your two posts WastinTime!

I knew that Tororidal has higher maintenance costs, but I didn't knew that they were twice as high. When I remember how many games I've played with Tororidal... Those games could all have been so much easier with half maintenance...

I didn't mean to scare you that much. Remember, it's only the distance maintenance that is double. Not all expenses.

Keep in mind, once you get a city on the other half of the globe (cylindrical) or far North/South (toroidal) then the world wraps make it shorter distance.
 
It's funny though, because this game was just so good, that noone has tried beating it, although Vassals + lower maintenance alone should grant a certain #1 position usually.

Seems rude to try to beat this game, especially while the writeup was being posted.
I'm currently playing an Epic/Huge/Deity with Raging barbs with the goal of domination in the BC years. If the AI techs too fast and gets LBs then I might have to go to the backup plan and just vassal everyone if I'm short of the land domination limit. That will mean my BC game will knock out this Conquest game (not my intention.) We'll find out at the Jan 10 update.

And related to our other discussion, yes, I'm doing Toroidal too!
 
I can't believe that I chose a Terra map for this game, as I just found out, that Terra maps can be 4 times as large as Micro-Pangaeas, so even with only needing to conquer the old world, that's still twice as much territory as on a Micro Pangaea. Ofc. this makes me a little prouder that I finished with such a good time, as I also didn't knew about the possibility to simply vassal the AIs.

I have not forgotten this story btw. and will write its final update someday. I was very discontent with the last update, and never felt it was the right situation to finish it, because I wanted to bring some pictures of the heroes again, but had no ideas.
 
So 3 years after reading and commenting on this write-up, and after a long break from Civ, I read it *once again* - and I am STILL learning new things!

This thing is epic.

If someone wants to get good at playing Civ IV and only wants to read one single article to achieve that, this is the one.

Replay 9 is good as well, but videos are too fast more me to take in all the information on such a complex game. So I missed out on the greatest part of it.
 
So 3 years after reading and commenting on this write-up, and after a long break from Civ, I read it *once again* - and I am STILL learning new things!

This thing is epic.

If someone wants to get good at playing Civ IV and only wants to read one single article to achieve that, this is the one.

Replay 9 is good as well, but videos are too fast more me to take in all the information on such a complex game. So I missed out on the greatest part of it.

TY for that feedback georgejorge, reading that you still learn new things out of this writeup means a lot to me. :) :love: :worship:

I unfortunately cannot finish this story because I've lost all of my CIV-savegames due to deleting them in madness, but nothing to worry about.

So there unfortunately won't be an end to this story except this, that I get very seriously wounded in the last fight but survive it and win the game in 1355AD.
 
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