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This may not be a bug, but civs that would otherwise vassalize in the large or small map, would not do so even if they are proportionally about as far in the huge map (not absolute numbers, because of the size of the map).

E.g. Gongsun Du would vassalize to Cao Cao in the small map, but in the large and huge map he won't. Ma Teng would vassalize to Yuan Shao in the small map but won't in the large and huge map.

Maybe the distance between civs should be calculated between their respective capitals (which may change as the game goes on).
 
The last patch's auto-installer creates a separate "Civ4/BTS/Mods" folder instead of overwriting the Sid Meier's Civ4/BTS/Mods folder.
 
The last patch's auto-installer creates a separate "Civ4/BTS/Mods" folder instead of overwriting the Sid Meier's Civ4/BTS/Mods folder.

Excuse me but I don't understand, our installer is so smart as to create a duplicate folder in the same destination?
 
This again may not be a bug, but after a while, Liu Zhang and Zhang Lu get so entrenched in their war that neither side can make peace with the other, so you can't really vassalize either one unless you're willing to completely destroy the other. Imperial decrees don't work because one of them is bound to say never! I experimented and vassalized Zhang Lu voluntarily, and since I'm at war with Liu Zhang and have captured most of his cities , it doesn't say he won't talk, but when you click on Liu Zhang nothing happens. Might be a little confusing for people not knowing the bad blood behind the two of them.
(I replayed it and capitulated Liu Zhang instead after capturing Chengdu, since destroying Zhang Lu is easier).

BTW, does saying never on international votes give you :mad: in your cities like in AP or UN votes? (I don't know because I almost never say never).
 
I always thought Liu Zhang and Zhang Lu were in permanent war. So yes, I've always had to destroy one or the other before I could even consider vassalizing the other.
 
No, if you play as LZ or ZL you can easily make peace if you don't attack after at most 10 rounds. I think the AI keeps sending troops from either side to the other and the war becomes entrenched. (Reminds me of the Palestinians and Israel).
 
Odd? In my games with LZ, I can't even contact Zhang Lu though the "Refuses to talk" would have disappeared. I however prefer to kill him. His cities are quite good. Actually they are the best I will be able to put my hands on for sometime.

As another leader LZ would be friendly and still won't become a vassal till I Dow ZL. I just wait till I get around to ZL, I dow him and next turn LZ will accept to be a vassal if not offer it himself.
 
With the new 2.1 release: When I opened the BUG options dialog, switched to advisers tab, few moments later the interface froze for a second then the dialog disappeared and I was left with a frozen game without any interface. The map was completely empty (no cities, no units, only the terrain and cultural borders). The game and my PC stoped responding and I had to restart the PC with the hardware button.

The game itself works fine. I haven't met the infinite loop issue I used to have early almost in every single game. In all cases there is a lot of good additions in the new release. Thanks for the good work guys, keep it up.
 
Help! The new version crashes every time I try to load it after I've selected the game and after the map is loaded but before I can see the map. (I'm using 3.17 and Vista)
 
Help! The new version crashes every time I try to load it after I've selected the game and after the map is loaded but before I can see the map. (I'm using 3.17 and Vista)

Seems your problem is very unique.

Try this:

1. replace the dll with the attached one.
2. edit the CivilizationIV.ini file in C:\Documents and Settings\your username\My Documents\My Games\Beyond the Sword folder, replace:

; Set to 1 for no python exception popups
HidePythonExceptions = 1

with

; Set to 1 for no python exception popups
HidePythonExceptions = 0

3. run the mod again, and if any error message come up, give us a screen.
 

Attachments

I tried the dll but even before any python exceptions come up, the screen which says the program stopped working pops up. Doesn't matter if I try any of the other scenarios or change the game speed, or custom scenario--I start hearing Cao Cao's Roman music and then it crashes.
 
The old version (201 patched B) works fine.
I have a stinking suspicion it's because I've been unable to apply the .NET 1.1 security patch for the longest time because of an unknown error, and the BUG mod requires certain .NET functions.
Note: never mind, I loaded BUG 3.6 and regular Civ4 was fine.
 
I don't know if this is a bug, really, or if it has been fixed now, but I can't seem to trade Citrus Fruits at all:
 

Attachments

  • Can't trade Citrus Fruit...0000.JPG
    Can't trade Citrus Fruit...0000.JPG
    119 KB · Views: 92
He doesn't want your damn lemons. :lol: (Maybe he wants them for free)
 
The old version (201 patched B) works fine.
I have a stinking suspicion it's because I've been unable to apply the .NET 1.1 security patch for the longest time because of an unknown error, and the BUG mod requires certain .NET functions.
Note: never mind, I loaded BUG 3.6 and regular Civ4 was fine.

What about random custom game?
 
No, crashes even earlier. Doesn't matter which random map generator.
(2.01patch B was fine with random games)
 
OK, let's try this the hard way.

1. Install R2.1, and move the installed folder somewhere else, such as desktop
2. Install R2.01, and patch B
3. Go to the R2.1 folder, copy the public maps folder in it to R2.01 folder, try to run the mod
4. if it works, copy the Assets\XML folder of R2.1, into R2.01\Assets, overwrite it, try to run the mod.
5. if it works again, copy the dll of R2.1 to R2.01, try to run the mod.
6. if it even works again, copy the Assets\Art folder of R2.1, into R2.01\Assets, overwrite it, try to run the mod.

If it works after all, then the error is likely in BUG 3.6's merging process.
 
Thanks for the help, I'm tired, will try in the morning. (That was my next step to merge the files manually. I don't think the map had anything to do with it since I can play the new 200AD map with 201B)
 
Yes, ignore the maps then. Also, you may have to copy XML folder and the dll at the same time, since if only the XML folder is copied, probably the game won't start at all.
 
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