/************************************************************************************************/
/* Afforess Start 07/26/10 */
/* */
/* Better AI: This is a terrible way of counting workers, too many false positives */
/************************************************************************************************/
/*
iWorkersHave += (GET_PLAYER(getOwnerINLINE()).AI_plotTargetMissionAIs(pLoopPlot, MISSIONAI_BUILD));
iWorkersHave += pLoopPlot->plotCount(PUF_isUnitAIType, UNITAI_WORKER, -1, getOwner(), getTeam(), PUF_isNoMission, -1, -1);
*/
iWorkersHave += pLoopPlot->plotCount(PUF_isUnitAIType, UNITAI_WORKER, -1, getOwner(), getTeam(), NULL, -1, -1);
/************************************************************************************************/
/* Afforess END */
/************************************************************************************************/