It's not possible, and I don't like it either.Hey, I have monstrous inflation and I wonder how to make it lower; I figured i shouldn't hurry with gold (because it make inflation) but I don't know how to take inflation numbers down![]()
The Hurry function needs to be used wisely and not for any and everything. Now you've learned the peril of over usage.
1) I don't think so.yep, I shouldn't over usage that, but I have 2 questions
1) Is using caravans to hurry also causes inflation?
2) Is inflation ever fades?
Obviously you'll have to let us know if it gets completely unmanageable.Inflation increases by itself over time. And this is simply by turn number. On nightmare difficulty, if you don't progress fast enough (tech and economy base), the inflation can grow faster than your income, leading to permanent stagnation because more and more cities must be set to Build Wealth to counter the inflation. Which makes playing with tech diffusion on probably mandatory.
Amen!As far as I can tell inflation is a mechanic that tends to punish the front runners. As far as I can see it is the only one that does. Removing it or changing it should be done with caution lest it increase the steam roller effect.
What was you preferred Leader before the switch?) I switched to playing a leader with an Organized trait. Which lowers upkeep. More money means you can put more cities on Build Research, leading to faster tech.
2) I figured that you need to get additional sources of money income. Capturing large numbers of enemy workers and siege units, moving them back to my territory (or capture and use one of the forts that the AI builds everywhere) and selling them off can be a major source of income.
3) Going all Ghengis Khan on my neighbours is another one. Capture his cities, sell off all the buildings (even though the price stated is wrong; the 20% of hammer cost is applied twice, leading to only 4%) and delete the city afterwards is the way to go. I've wiped out whole civs this way, sometimes even deleting valuable Wonders. Bonus: no more problems with border pressure. Again, more money from plundering means you can set more cities on Build Research. The BTS name for this strategy is Pointy Stick Research.
I don't think I have addressed this, not intentionally anyhow. I didn't know this was an issue. I'll put it on the list.sell off all the buildings (even though the price stated is wrong; the 20% of hammer cost is applied twice, leading to only 4%)
What was you preferred Leader before the switch?
Leaders imhpo have too much sway with their traits. I would like to see the next set of Traits be more subtle in their bonuses and malus.
Is this really a necessity? Or just another means? I found adequate income by careful management of the buildings I built. Did not give me a surplus but kept my research at a decent rate ~70%, and I was making a fewper turn as well.
I think T-brd addressed this sell off problem in one of his latest SVN commits, I think.....
3) Going all Ghengis Khan on my neighbours is another one. Capture his cities, sell off all the buildings (even though the price stated is wrong; the 20% of hammer cost is applied twice, leading to only 4%) and delete the city afterwards is the way to go. I've wiped out whole civs this way, sometimes even deleting valuable Wonders. Bonus: no more problems with border pressure. Again, more money from plundering means you can set more cities on Build Research. The BTS name for this strategy is Pointy Stick Research.
C2C enables this with Ctrl-A.Wait, wait, wait.
You can delete cities? How? Ive been trying to figure out how to do this for ages with no luck. Often I didnt want to raze a city right away, I wanted to try and sell the buildings. I could never figure out how.
Appreciate the help on finding the code we already have for it.I thought there was a widget for that in the code but it's not looking like there is. The hotkey and event must all be handled in python because I'm not seeing any reference to this functionality coming up anywhere I'm looking. I might not be looking in the right places but looking from the end result functions back, I cannot find where the action to sell off buildings or optionally destroy the city exist at all in the SDK stuff. There are portals I see from python that must be where its coming from. In a bit, I can take a look at that closer.
Back when I was not quite as familiar with this neighborhood of the code set, I had thought AIAndy had set some of this up in preparation for implementing the button, the graphics for which IS in the FPKs somewhere... I made that at least.