• Our friends from AlphaCentauri2.info are in need of technical assistance. If you have experience with the LAMP stack and some hours to spare, please help them out and post here.

Requests for new components (and features)

I know this is a HUGE request, but how about some kind of statistic about what tiles and improvements you have inside your empire? I always find hard to have a precise idea of what the techs and civics that boost certain improvements will actually do.... like how much extra comerce i'll get for Free Speech or hammers for Universal Suffrage...

Have you looked at the Info Screen's STATISTICS tab lately? ;)
 
Um, it's the STATISTICS tab of the Info Screen [F9]. How better can I describe it?

ImprovementStatistics.png
 
guys - we are dropping the ball here. Rolo requests a new feature at 4:58 and EFool adds it then posts at 5:00. That is 2:00 minutes! Surely we can do better than that!
 
I know this is a HUGE request, but how about some kind of statistic about what tiles and improvements you have inside your empire? I always find hard to have a precise idea of what the techs and civics that boost certain improvements will actually do.... like how much extra comerce i'll get for Free Speech or hammers for Universal Suffrage...

I usually go to the screen that tells you about everything you've built/killed; it tells me how many Towns, etc, I've got.
 
guys - we are dropping the ball here. Rolo requests a new feature at 4:58 and EFool adds it then posts at 5:00. That is 2:00 minutes! Surely we can do better than that!

whatta mean? The stats screen has been in since 3.5.;)
 
Thomas SG provided some code for one, but I'll need to make it optional to be included in BUG [...]You can limit the number of civs that show on the scoreboard which isn't great but at least works.

And that is the reason why you must do nothing. If you set the number of shown civs high my scoreboard will never be seen. My scroller will only appear if there must be shown more civs than allowed.
 
I don't know if these have already been requested (57 pages is a lot), but here we go:

1-Please, please, please add a button to group all the planes. It's a pain to have to go one by one shift clicking when you have a lot of fighters!

2-There should be some way to select multiple units at the same time. Something like you click on the first one you want to select, then shift click the last one and select all units between them.
 
And that is the reason why you must do nothing. If you set the number of shown civs high my scoreboard will never be seen. My scroller will only appear if there must be shown more civs than allowed.

Oh nice! All of the code I've merged into BUG has been non-optional so far, and I routinely have to rewrite it (often from scratch, keeping only the original idea for the feature). It's a lot of work, and this one touches CvMainInterface I think, the worst file to have to merge.

Knowing that you already have it optional makes it much easier on my part. I'll take a look at it.

1-Please, please, please add a button to group all the planes. It's a pain to have to go one by one shift clicking when you have a lot of fighters!

CTRL + Click on a unit to select all units of that type in the stack.

2-There should be some way to select multiple units at the same time. Something like you click on the first one you want to select, then shift click the last one and select all units between them.

The unit selection UI code is actually in the application and not moddable AFAICT. :(
 
CTRL + Click on a unit to select all units of that type in the stack.

I'll test it. CTRL+C doesn't work very well with planes though. The only way I can select all planes is when I have land units on the same tile and click "Select all" while having no sea units there. I hope CTRL+click on a unit works better. :)
 
I don't know if this has been suggested before. But it would be nice to see who has the Circumnavigation bonus.
 
I don't know if this has been suggested before. But it would be nice to see who has the Circumnavigation bonus.

That could be handy. Any idea where to put it? The scoreboard would be pretty easy, but it seems a bit wasteful of space since only one player will ever have it. Heck, the Globe icon makes good sense I think.
 
What about putting it on the info tab on the F4 advisor.
 
If you have met the rival you will be told who did it. Same with wonders being built. You only see "...in a distant land" when you haven't met the rival that performed the action. I've never seen that myself; it has always said who won the bonus in my games AFAIR. If it does say that, then I'd need to store a) who won it (if I even can) and b) whether or not the player had met them at the time. You can't tell other than by watching their ships move later.

Hmm, perhaps then I should change the city founding alert for when you can't see the city that was founded. It makes it sound like you haven't met the rival.
 
How about a little Icon on the corner (like where it displays which religion a Civ has) when you click on a leader and his screen comes on?
 
How about a little Icon on the corner (like where it displays which religion a Civ has) when you click on a leader and his screen comes on?

The diplomacy window is one of the areas that has very little moddability. I don't think that would be possible.
 
A placed this is the FAQ thread and it was suggested this could be a BUG option.

I have a problem with the City List management screen. Every time I sort by <Hammers>, I edit the city build queue and then it reverts to the original sort again, requiring a re-sort again.

I would like to go through each city in Hammer order and what I need to do is this.

1) Sort via Hammers
2) Edit City
3) Sort via Hammers
4) Edit next city
5) sort via hammers
...
and so on.

When you have up to hundred cities it can be a real pain to work through. I would like to have the sort order remain on hammers, until I have completed editting all the cities in the list. Is there a way to lock the sort order or set it somewhere in the "config" files.
 
Unfortunately, the Civ UI doesn't report sorting back to Python, so we cannot tell how you've sorted the list. One idea we had was to allow you to specify a default sort for each page. Because we would sort the cities before inserting them into the list, they wouldn't go out of order each time the list was reloaded because you changed the build queue. It's a fairly large feature so it hasn't been done yet.
 
What about putting it on the info tab on the F4 advisor.

To be honest, I thought the Military Advisor made most sense, since this is often of vital Navy importance. However, the INFO screen also would be fine. Perhaps it could be stuck in both.
 
Back
Top Bottom