Requests for new components (and features)

You actually get XP for drafted units? Iirc mine always started with 0 XP

If you're getting XP but some other means (great general or theocracy) you can get at least one promotion out of it.

That reminds me - Theocracy & religion would need to be accounted for as well, but I'm sure EF already thought of that.
 
That might be interesting to do, really. I'm fiddling with learning how to swap out a unit graphic when needed, I'll bet it's the same thing for a flag. Hmmmm....

And yes, I fiddle with many things at once to keep everything moving, and so that I don't get bored. ;)
 
This is probably not the type of request you're after, but I'd be interested in seeing more unique unit and building ethnic art being incorporated.
 
This is probably not the type of request you're after, but I'd be interested in seeing more unique unit and building ethnic art being incorporated.

Are you using BAT? If not, problem solved! If so, you can ask Avain to add some existing unit/building art to Varietas Delectat or suggest to us some community art packs to add.
 
Are you using BAT? If not, problem solved! If so, you can ask Avain to add some existing unit/building art to Varietas Delectat or suggest to us some community art packs to add.

Yes, I've used BAT for quite a while. Avain has been gone for a while, and even though he said he'd update his mods not long ago, I don't know when that will be or even if it will happen. My suggestion would be to add the graphics from Ethnic Mix More by Coffeejunkie. His purely-graphics mod seems to make the best, most all-encompassing changes and doesn't have a dll to worry about.
 
I'm currently evaluating much of the unit art in BAT, and I have been looking at some of Coffee Junkie's unit work. It's very nice. If I can pull it off, I'd like a synthesis of several of the community's best modder's units and graphics. Geomodder has done a wonderful job with Cultural Citystyles, so I don't see any changes being made to that, unless he releases an updated version, but I would definitely like to see a freshening of the unit art in the next major release.
 
I'm currently evaluating much of the unit art in BAT, and I have been looking at some of Coffee Junkie's unit work. It's very nice. If I can pull it off, I'd like a synthesis of several of the community's best modder's units and graphics. Geomodder has done a wonderful job with Cultural Citystyles, so I don't see any changes being made to that, unless he releases an updated version, but I would definitely like to see a freshening of the unit art in the next major release.

Sounds very nice. I'm looking forward to it.
 
I have committed two new features today:

Starting Experience

The Build, Draft, and Hurry button hovers now show how many experience points the unit will start with along with the number of promotions that gives them, if any. The Build button hover also lists the individual sources (city, wonders and civics, buildings, specialists, and state religion) along with the amounts they provide, green for present, red for missing but possible.

Thanks _alphaBeta_ and Fuyu for the suggestion and helping me hammer out the options! :goodjob:

Drafting Limit

You can draft only 1 unit per city and 3 units per turn. These limits are now shown in the Draft button hover if you are running a civic that allows it. If you haven't reached the per-turn limit it shows how many units you have left.

@Fuyu - All of the settings default to on. :p
 
Before I incorporate them I'll wait for a BUG Mod that can change these options anyway, which will include changes to Config files, which is where I will change these defaults (at least the one on the hurry button will be off, whipping has no effect on XP after all).
 
Yeah I'll add that later tonight or tomorrow. I just needed a break and gotta pick out spots to place the options. I was tempted to have a single option for the XP and one other for the Draft Limit, but then I thought of you. ;)
 
I was wondering whether there was a way to indicate beaker overflow from the previous tech when choosing the next tech. It would help to gauging how much to drop the slider when preparing to trade a tech to the AI.
 
Can you give an example? Do you just want the overflow to be seen different from the turn's research on the bar after you have just completed a tech?
 
I was tempted to have a single option for the XP and one other for the Draft Limit, but then I thought of you. ;)

Actually I'm in favor of having just those 2 options too. I'll just have to comment out the stuff from the hurry button (where I believe unit XP is simply out of place) on my own - I think I can manage that much :p
 
Drafting Limit

You can draft only 1 unit per city and 3 units per turn. These limits are now shown in the Draft button hover if you are running a civic that allows it. If you haven't reached the per-turn limit it shows how many units you have left.

The number of units one can draft per turn is dependant on map size. Is this taken into account?

Oh, and it's of course great that this mod keeps improving the user interface. The game has become a lot easier to control thanks to this mod and I wouldn't be surprised if civ5 can be improved in a similar manner.
 
The number of units one can draft per turn is dependant on map size. Is this taken into account?

Yes, I use a function on CvPlayer to get the maximum units per turn. CvCity has a simple isDrafted() function so I assume that the 1 unit per city per turn limit is fixed.

The funny thing about options is that while I've made them quite easy to add to BUG it's still a PITA.

  1. Pick an ID for BUG
  2. Pick an XML key
  3. Pick a default value that won't annoy Fuyu too much :rolleyes:
  4. Add to GlobalDefinesAlt.xml
  5. Add to Config XML
  6. Add to Python settings tab
  7. Add to Text XML for translation
[Yes, I'm that lazy that the above seems like a lot of work.]
 
Don't pretend you ponder very much on 3., you always turn it on anyway ;)
And in most cases, that is what you should do - the one case where you shouldn't have was Perpetual Military Units Building but that was a rare case.
 
Can you give an example? Do you just want the overflow to be seen different from the turn's research on the bar after you have just completed a tech?

I want to know the number of beakers in the overflow. So, in the screenshot below. I want to know how many beakers it is in the light green bar of Liberalism.

Spoiler :


 
I want to know the number of beakers in the overflow. So, in the screenshot below. I want to know how many beakers it is in the light green bar of Liberalism.

Spoiler :



Right, okay, that's what I thought. The stacked bar allows for four areas, so it should be possible to add a 4th to represent overflow. I guess we just need to pick an even lighter shade of green or maybe even some other color. Or we could use a tick mark for it I suppose. Yes, the clear area counts towards the limit.
 
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