Requests for new components (and features)

Right, but what you want is the per-turn delta of each rival's banked amount against you, so it's a) doable and b) not spoiler information. To get the total spending, simply multiply your total spending times the ratio percentage. Oh, your total spending isn't displayed anywhere, is it?
 
Technically it isn't directly, but you can see it in the espionage screen if you reduce all the espionage weights to 0 except one ( or sum all the spendings ;) ) :p

Dresden touched almost all that I was going to say ( besides that the info we want in current state has to be calculated and recorded by hand if you really want to follow it :cry: ) . OFC this intel fits pretty badly in the current espionage screen and it surely needs a new tab or a completely revamped espionage screen ( if you could put also a F5 style map only for spies in a tab, with intel on discounts and what missons they can do individually, it would be very cool too ;) ( very, very James Bondish ) ).

A whole tab seems a little too big for this intel only... unless you put some educated guesses there that you can take out of the EP spendings (like the number of known civs ), pretty much in style of what it's being done here with the UN/AP elections and other stuff.
 
Technically it isn't directly, but you can see it in the espionage screen if you reduce all the espionage weights to 0 except one ( or sum all the spendings ;) ) :p

Doesn't this simply tell you how many EP you will generate this turn? It won't tell you how many EP you've generated the whole game.
 
Oh , I misunderstood you.....

Anyway , you can get retreive the sum of all EP produced by reverse engineering the espionage spending modifier . In worst case scenario, you'll need a matrix ;) but it is retreivable
 
Your ratio with another civ is a function of your total spending and their total spending, but their total spending isn't anywhere in the interface either. You need to keep track of it each turn AFAIK.

That's approaching spoiler information in my view b/c no sane person would ever do this. :crazyeye: I would probably defer to our spoiler enforcer (Ruff) on this one.
 
The major problem with using the espionage graph to estimate total spending is that there's no absolute scale. The top of the graph could mean 500 or it could mean 500,000. Knowing that Monty has twice as much total spending as me is meaningless in terms of estimating the totals if I don't know one of our two actual totals. The only way to know my total is if I've (a) never run a mission so that it's the sum of all my banked points or (b) kept track of how much every mission I've ever run has cost. While it may be possible to do (b) I'm not sure that the total spending is at all useful to know anyhow.

AFAIC the important things to know regarding espionage points are
  • how much is banked vs each civ (seen from diplo)
  • how much was banked last turn (can be calculated from changes on diplo readout)
  • estimated weightings (can be calculated by comparing the last turn accumulations)
  • whether points have been spent (indicating active missions; also possibly calculated from changes on diplo readout)
  • and what the cost modifier is (seen on espionage advisor).

Is there anything missing from that list that would be good to know? And, is there anything in that list that provides more information than we are comfortable displaying?

Note that there is some small room for error in tracking spending this way since if Monty's EP against me doesn't change from one turn to the next it can either mean (a) he isn't putting points against me or (b) he ran a mission against me that exactly balanced how much was added. But the latter would be a pretty rare situation and so per-turn deltas will be useful most of the time.
 
I would add:

-Exact and centralized intel of where spies are and what they can do ATM ( this obviously includes the discounts ). Try to manage 10 or 15 spies in the middle of a war and you'll see what I mean..... :p
 
I tried merging the Just Another Religion Mod's main interface screen with the BUG one so that you can scroll for many religions and corporations on the screen but every time I do it the interface doesn't show. Could somebody (johny smith?) add that to the BUG interface. it doesn't affect gameplay but makes BUG work with religion and corporation mods. thx
 
I stumbled across this little mod in the German Civ forum which enhances the tech splash screen quite a bit and makes it clearer: click (see the screenshots at the end of the first post)
In addition, the screen always pops up when you get a new tech from a tribal village or through trade. I think, it would be a worthy addition if it could be adopted for BtS. (It's currently available for vanilla only.)

Edit: Found a similar mod at Civfanatics that displays the whole Civilopedia text, too: click
But I have to say that I'm not a big fan of that particular feature.
 
I stumbled across this little mod in the German Civ forum which enhances the tech splash screen quite a bit and makes it clearer: click (see the screenshots at the end of the first post)
In addition, the screen always pops up when you get a new tech from a tribal village or through trade. I think, it would be a worthy addition if it could be adopted for BtS. (It's currently available for vanilla only.)
I implemented this feature to my wl mod, so there shouldn't be a problem for bts :)
 
I've added the Tech Window mod (based on the first one you linked) in both normal and wide format, and with an option to include the Civilopedia text or not. I'll commit it later today as I have some other changes in the same files to complete (XML).
 
I've added the Tech Window mod (based on the first one you linked) in both normal and wide format, and with an option to include the Civilopedia text or not. I'll commit it later today as I have some other changes in the same files to complete (XML).

That was quick. Thanks. :goodjob:
 
Could somebody (johny smith?) add that to the BUG interface?

I haven't forgotten about this, but it's a lower priority as we have a release coming up and plenty to work on. Plus it wouldn't affect the majority of BUG users.

Please add it to our Feature Request tracker at SourceForge.net so it doesn't get lost.
 
In the meantime I'll try and give it another shot!

If you or someone else can post a modified CvMainInterface starting from the one in BUG, I'd be more than happy to include it in BUG. It should start with the latest version from SVN so I can drop it in, test it out, and commit it. The more work I have to do, the lower on the priority list it goes since it doesn't affect BUG by itself. :)

This goes for any other changes that would make merging specific mods with BUG easier. If you provide modified versions of BUG files that do not interfere with BUG by itself, I'll gladly incorporate them into BUG.
 
What would be interesting for modders with more than 18 civs or users with small resolutions would be a scrollable scoreboard, or a switch for showing only you and the, for example, best 5 opponents.
 
If you or someone else can post a modified CvMainInterface starting from the one in BUG, I'd be more than happy to include it in BUG. It should start with the latest version from SVN so I can drop it in, test it out, and commit it. The more work I have to do, the lower on the priority list it goes since it doesn't affect BUG by itself. :)

This goes for any other changes that would make merging specific mods with BUG easier. If you provide modified versions of BUG files that do not interfere with BUG by itself, I'll gladly incorporate them into BUG.

i got it to merge...but then realized it was to a bug with revolution added to it. i'll try to get to a bug and religion one later.
 
What would be interesting for modders with more than 18 civs or users with small resolutions would be a scrollable scoreboard, or a switch for showing only you and the, for example, best 5 opponents.

A scrolling scoreboard along with multiple views (sets of columns) are both in the pipeline. Will be after the release, though.
 
I merged my CvMainInterface.py religion and corporation changes on the city screen into the BUG 3.0 CvMainInterface.py

Here is the link for just the one file.

http://forums.civfanatics.com/attachment.php?attachmentid=191070&d=1223733495

And here is a link for the updated scrolling religion and corporation screens with it and the BUG piece for the maininterface in the rar.

http://forums.civfanatics.com/downloads.php?do=file&id=8539

I added different types of screens for them if you guys are interested.
1. Showing all of the icons as before
2. Showing only icons that have been founded
3. Showing only icons that are selectable in the religion screen

If you guys are interested anyway.
 
Back
Top Bottom