I just going to throw this idea out here. Probably you guys are busy on many things and this would not interest to you.
How about a BUG button on the panel. Just like an advisor button so someone can either press "ctrl+atl+O" or just click a button on the panel. I am thinking of the left side next to the log button. Well just an idea anyway.
How about a BUG button on the panel. . . . I am thinking of the left side next to the log button.
Maybe next to it, we could have a BULL button - full colour if it's detected, otherwise greyed out.
I wanted as well to hack the themes so all of this is altered in the HUD not just a dds file.
It would be really nice if I had an option of reversing the sorting of units in the line so that the weaker ones appear first instead, and have the selection progress move to the more powerful units after that.
// Custom interface properties
include "Civ4Theme_Custom.thm";
include "Civ4Theme_HUD.thm";
// WoC interface properties
include "Civ4Theme_WoC.thm";
// Custom interface properties
include "Civ4Theme_Custom.thm";
include "Civ4Theme_HUD.thm";
// Extra buttons interface properties
include "Civ4Theme_Statistics.thm";
/**********************************************************************
Filename : Civ4Theme_Statistics.thm
Content : Civ4 HUD interface properties
Created : October 2, 2005
Authors : Sven Dixon
Copyright : (c) 2005 Scaleform Corp. All Rights Reserved.
Licensees may use this file in accordance with the valid Scaleform
GFC Commercial License Agreement provided with the software.
This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING
THE WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR ANY PURPOSE.
For information regarding GFC Commercial License Agreements go to:
online - http://www.scaleform.com/licensing.html or
email - sales@scaleform.com
**********************************************************************/
/*
Button_HUDStatistics_Style
*/
// *** Panel ----------------------------------------------------------------------------------------------------------------------------
with GFC_Control_Panel
{
} //End Panel Control
// *** Button ----------------------------------------------------------------------------------------------------------------------------
with GFC_Control_Button
{
//HUD Statistics Button
style SF_CtrlTheme_Civ4_Control_Button_HUDStatistics_Style
{
with GFC_Control_Button_Image
{
.Default = GBitmap("../../Mod Buttons/HUD/HUD_statistics.tga", HVGrid, 1, 5, 0, 0);
.Rollover = GBitmap("../../Mod Buttons/HUD/HUD_statistics.tga", HVGrid, 1, 5, 0, 1);
.Press = .Default;
.Disable = GBitmap("../../Mod Buttons/HUD/HUD_statistics.tga", HVGrid, 1, 5, 0, 2);
.Toggle = GBitmap("../../Mod Buttons/HUD/HUD_statistics.tga", HVGrid, 1, 5, 0, 3);
.ToggleRollover = GBitmap("../../Mod Buttons/HUD/HUD_statistics.tga", HVGrid, 1, 5, 0, 4);
.TogglePress = .Toggle;
.ToggleDisable = .Disable;
}
map GFC_CtrlTheme_Bitmap_Control_Button = SF_CtrlTheme_Civ4_Control_Button_HUDSmall_Style;
map GFC_Control = SF_CtrlTheme_Civ4_Control_Button_HUDSmall_Style;
}
} //End Button Control
// Custom interface properties
include "Civ4Theme_Custom.thm";
include "../../../../../Civ4Theme_HUD.thm";
AP log messages aren't always appearing - are they supposed to be there? Messages for proposals passed and defied, etc...
I'll take a look at that. It shouldn't be too hard. I'm pretty swamped right now, but if you post it to the Feature Request tracker at SF.net I'll be sure to remember it.![]()
Oh johny, it's good to see you here. Could you please give EF a version of your city screen that works with 3.6? You know the one where only the religions and corporations you actually have founded show up? I've been so looking forward to having that included in BUG. I guess while you're at it you'll have to send him your scrolling corporation/religious screens as well.
Are there any plans to incorporate the Unit Statistics modcomp into the DLL-altering BUG mod?