either 100% or 0%.
100% when researching, get currency to build wealth if overexpanded, that works much better than cottage.
Until you want those cities to build something else...
either 100% or 0%.
100% when researching, get currency to build wealth if overexpanded, that works much better than cottage.
Not sure this is good advice. You need to specify further!either 100% or 0%.
100% when researching, get currency to build wealth if overexpanded, that works much better than cottage.
I usually play on noble with little success (i've only once managed to squeeze out a space race win).
My question is: what is the best BPT and research rate in the early game (Ancient/Classical) to stay competitive in the tech race. I seem to waver between 50%-70% and usually fall into the middle of the pack near the medieval era.
Any help is appreciated. keep in mind this is noble and not immortal/deity.
The early specialists deally is usually for 1 of 2 things:Also, I see members talking about specialists in the early game with libraries but I feel that turning population into specialists seems a bad choice since every population is key and without a high happyness cap I can't have those specialists most of the time. I got only 2 luxuries by 1AD. Not a whole lot.
12 commerce is not more research than what you are getting from the 4 scientists. It's the same, but only at 100% science slider.total 12 commerce + 2 hammers.
Which is more than what you got from your 4 scientists. Thus I'm not convinced by the raw output of scientists.
I had 2 more hammers with cottages12 commerce is not more research than what you are getting from the 4 scientists. It's the same, but only at 100% science slider.
Beakers from scientists are also multiplied by libraries. Building Research or Wealth is added on top however.
This is about a temporary boost in research. To get you to that short term goal quicker.
I had 2 more hammers with cottages
The thing is that you have less commerce, which could be used to pay for maintenance of further cities or for units outside your territory, when you use scientists.
There is no temporary boost. That is just not true.
Dude. It's simple and has worked in almost every game where I had a lot of room to expand. The more cities you lay down to get good land before the AI claims it, the lower your slider must go to pay for the maintenance costs. At some point in the REX, the slider can be as low as 30% in a decent REX.
Without those scientists boosting temporary research to allow Aesthetics (trade bait for Alpha) or Alphabet (depending on the AIs met), the research bar will read over 75 turns many times (marathon). In my most recent game as Asoka, I had to drop the slider to 20% and I was looking at over 100 turns for Alphabet. So I ran 5 scientists, 2 in the capital (floodplains & irr corn), 2 in the second city I built and 1 in a distant city with chopped library. It drastically reduced the turns to research to around 35.
I continued working the scientists in the 2 ancillary cities and switched my capital to hammer/cottage tiles and built research to get Currency. There in lay the major economic recovery and then I built cottages over the farms and stopped working the scientists since the science slider was able to rise to 60% without losing gold and I traded some cheap techs for decent gold, so the slider went up to 90%.
But until those econ recover techs are in, cottages and even commerce resources (like gold) don't do much for research. Since all 30 your empire is bringing in only sees 30% for research (or 9 per turn) instead of say 5 from reducing commerce tiles worked in favor of food and + 15 from scientists totaling 20 (over 100% increase). In my Asoka game, my empire was only bringing in maybe 20 b/c of whipping infrastructure. So that's only 4 per turn without the scientists!
They will keep asking you for gifts, no matter how strong you are.But by running scientists il your cities you kill your hammer potential.
I cannot have an army to avoid enemies to ask you for gifts. I'm often in the bottom lines in the power graph.
I feel I'm taking too much time to recover from the financial crash I'm having with non-financials civs.
I'll play this in a while. Anyhow, IMO it's useless to aim for a specific per turn at certain dates. It all depends on your current situation and how you are regarding the competition. Sometimes you have 3 per turn in 1AD but are in a dominant position and the game's pretty much won. It doesn't matter how many you have in a specific date, but if you are competitive.I've been having trouble with this 4000BC NOBLE situation.
I feel it'a terrific start with lots of possibilities but I can't have over 50-55 Beakers/turn at 1AD.
Anyone can do a shadow run to 1AD and post the save?
I want to know how bad I am and probably learning a whole lot of stuff.