xmen510
Emperor
This is the Finalized list:
(regular bonusses) (bonusses with improvement)
(regular bonusses) (bonusses with improvement)
Spoiler :
Fishing Boats:
- Fish (+1food) (+3food,+1
)
- Clams (+1food) (+2food,+1
)
- Crab (+1food) (+2food,+1
)
- Whale (+1food) (+1hammers, +2commerce,+1
)
Farm:
- Wheat (+1food) (+2food,+1
)
- Corn (+1food) (+2food,+1
)
- Rice (+1food) (+1food,+1
)
Plantation:
- Athelas (+1food) (+1food, +3commerce,+1
)
- Pipeweed (+1commerce) (+1food, +3commerce,+1
)
- Sugar (+1food) (+1food, +1commerce,+1
)
- Spices (+1commerce) (+1food, +2commerce,+1
)
- Silk (+1commerce) (+3commerce,+1
)
- Banana (+1food) (+2food,+1
)
- Dye (+1commerce) (+4commerce,+1
)
- Incense (+1commerce) (+5commerce,+1
)
Winery:
- Wine (+1commerce) (+1food, +2commerce,+1
)
Mine:
- Copper (+1hammers) (+3hammers)
- Iron (+1hammers) (+3hammers)
- Mithril (2-4 Resources only depending on # of Dwarven Civs & Map Size) (+2hammers) (+5hammers)
- Gold (+1commerce) (+2hammers, +5commerce,+1
)
- Silver (+1commerce) (+1hammers, +5commerce,+1
)
- Gems (+1commerce) (+1hammers, +6commerce,+1
)
Quarry:
- Marble (+1hammers) (+1hammers, +2commerce)
- Stone (+1hammers) (+2hammers)
- Black Stone (+1hammers) (+2hammers, +2commerce)
Pasture:
- Horse (+1hammers) (+2hammers, +1commerce)
- Cow (+1food) (+1food, +2hammers,+1
)
- Sheep (+1food) (+2food, +1commerce,+1
)
- Pig (+1food) (+3food,+1
)
- Camel (+1food) (+1food, +1hammers, +1commerce,+1
)
Camp:
- Deer (+1commerce) (+2commerce,+1
)
- Fur (+1commerce) (+3commerce,+1
)
Other:
- Lumbermill (n/a) (+1hammers, +1commerce (next to river))
- Workshop (n/a) (-1food,+1hammers, +1commerce)
- Watermill (n/a) (+1hammers, +1commerce)
- Windmill (n/a) (+1food,+1hammers, +1commerce)
- Cottage (n/a) (+1commerce)
- Hamlet (n/a) (+2commerce)
- Village (n/a) (+3commerce)
- Town (n/a) (+4commerce)
- Farm (n/a) (+1food (With irrigation)
- Forts
- Cart Path (+1 movement)
- Road (+2 movement)
- Paved Road (+3 movement)
- Fish (+1food) (+3food,+1

- Clams (+1food) (+2food,+1

- Crab (+1food) (+2food,+1

- Whale (+1food) (+1hammers, +2commerce,+1

Farm:
- Wheat (+1food) (+2food,+1

- Corn (+1food) (+2food,+1

- Rice (+1food) (+1food,+1

Plantation:
- Athelas (+1food) (+1food, +3commerce,+1

- Pipeweed (+1commerce) (+1food, +3commerce,+1

- Sugar (+1food) (+1food, +1commerce,+1

- Spices (+1commerce) (+1food, +2commerce,+1

- Silk (+1commerce) (+3commerce,+1

- Banana (+1food) (+2food,+1

- Dye (+1commerce) (+4commerce,+1

- Incense (+1commerce) (+5commerce,+1

Winery:
- Wine (+1commerce) (+1food, +2commerce,+1

Mine:
- Copper (+1hammers) (+3hammers)
- Iron (+1hammers) (+3hammers)
- Mithril (2-4 Resources only depending on # of Dwarven Civs & Map Size) (+2hammers) (+5hammers)
- Gold (+1commerce) (+2hammers, +5commerce,+1

- Silver (+1commerce) (+1hammers, +5commerce,+1

- Gems (+1commerce) (+1hammers, +6commerce,+1

Quarry:
- Marble (+1hammers) (+1hammers, +2commerce)
- Stone (+1hammers) (+2hammers)
- Black Stone (+1hammers) (+2hammers, +2commerce)
Pasture:
- Horse (+1hammers) (+2hammers, +1commerce)
- Cow (+1food) (+1food, +2hammers,+1

- Sheep (+1food) (+2food, +1commerce,+1

- Pig (+1food) (+3food,+1

- Camel (+1food) (+1food, +1hammers, +1commerce,+1

Camp:
- Deer (+1commerce) (+2commerce,+1

- Fur (+1commerce) (+3commerce,+1

Other:
- Lumbermill (n/a) (+1hammers, +1commerce (next to river))
- Workshop (n/a) (-1food,+1hammers, +1commerce)
- Watermill (n/a) (+1hammers, +1commerce)
- Windmill (n/a) (+1food,+1hammers, +1commerce)
- Cottage (n/a) (+1commerce)
- Hamlet (n/a) (+2commerce)
- Village (n/a) (+3commerce)
- Town (n/a) (+4commerce)
- Farm (n/a) (+1food (With irrigation)
- Forts
- Cart Path (+1 movement)
- Road (+2 movement)
- Paved Road (+3 movement)