Resource List

Hm...

I had an idea. How about resources are unneccessary to build all units, but, if you have the "necessary" resource, your units become stronger/more powerful/stronger...
 
That would work to some extend (this is in FFH). For bronze, iron and mythril it works out ok, but horse-units should really require horses IMHO.

Edit:
Horse-replacements (wargs for example) can go without horses though
 
Mithril is way to rare to be a resource. I'd say it would be produced by a wonder...
According to Gandalf, only Moria had any Mithril. In other works, it appears that there was once Mithril is Númenor and even Beleriand, but it's not too reliable. Perhaps more than one wonder could give Mithril, but placing it on the maps.
Another alternative are the unique resources from FFH2. Many places, like Aglarond and such, would fit in it; mithril would also be an option.
 
I was thinking to make it extremely rare (which is possible with XML), or indeed having it turn up only once per map. I do feel however that it should be on the map (also because I've got an idea for an event including a mithril mine and a Balrog :D (hey there's gotta be a downside to having the most powerful metal in your kingdom).
 
I like this list mostly, though I have a couple of suggestions.

I disagree with Athelas. I'm not sure about 1st and 2nd ages, but by the War of the Ring, pretty much everybody except Aragorn regarded it as useless. I think there was something about only Isildur's heir could use it, too. (What would it do, anyway?)

I also think something like Wargs should be added, otherwise if you have Good mounted units require horses and Evil ones require nothing, it's a substantial imbalance (unless the Evil ones are significantly weaker, and then it's an imbalance favoring any Good player with horses). EDIT: Whoops, only read the first page. If nothing requires anything, it's fine.

Definitely implement the metals system from FFH, and definitely make Mithril rare (like 1 or 2 tiles per map), but have it so that it counts for more than one resource so you can have one source of Mithril but still trade it around.
 
Mithril isn't only found in Moria (it was just the largest source ever found to that point). If it was, then Gimli could not have built the new Gates of Minas Tirith, which were built from Mithril.

I like the idea of Resources increasing units, but are not necessary. I did come up with the Mithril Mine Wonder Idea. perhaps Dwarves can always build it a a Racial Specific National Wonder and perhaps you could allow 1 World Wonder buildable by anyone. This way there is a Rival for the Dwarves. Or perhaps the wonder could provide 3 Resources of Mithril and then it would be possible for the Wonder controlling Civ to "Trade" 2 Resources of it.
 
The Wonder(s, I like the National/World wonder idea, though Evil probably shouldn't have access to Mithril) should require a Mountain tile within the city's radius. Maybe it (they) should work like the stuff in normal Civ that gives however-many Hit Singles or whatever.
 
I like these ideas although I would put them on the map rarely as well. I think mithril was rare but not confined to only Moria. But the national/world wonders seems cool to.

For the horses, the shadow and al evil civs also use horses. Look at the ringwraiths and the haradrim. The only thing is that maybe unique units like the mameluks or warg riders do not need these resources. Thats then just the advantage for that civ.

Athelas I think should be in. It gives some flavor to the mod as well as maybe providing health and maybe an extra food on the tile.
 
Are we looking to keep the resources to limited amount (I mean overall number) or did we want to have a few dozen.

I think limiting them somewhat would be better. Though lemons, apples, cotton, bananas would all be nice, it is a lot more work and would clutter the map more.
 
Mithril available through a wonder (not a national one, maybe a dwarven national one, that is, both a wonder and a dwarven national wonder, so that dwarves have a good shot at getting two mithril sources (both providing one source each)) is a possibility, though I would like to have it on the map as well, probably only once if we add the wonders, so that the amount of mithril would range from 2-4 depending on the number of dwarven civs in the game.
 
^WHS.
(10chars)
 
Added Banana. I forgot about that one. I would be good for the southern Jungles for Health.

I was thinking. Since we are not linking Units to resources, I believe we should add Elelphats back in for the Ivory trade and Bonuses for the Haradrim. Just make sure not to put Horses near them to compensate.
 
Elephants are fine, just make them fairly rare. Maybe give the Haradrim bonuses to their Mûmak units from Elephants and everybody else get bonuses from Horses to their Horse units.
We should probably rename them Mûmakil and increase the size of the little elephant graphic substantially.
 
I wouldn't put Mumakil in at all. Nobody in middle earth some them ever before the Haradrim used them. It were only legends. As far as I know, we are going to use resources as requirements for units, just not bronze, iron, mithril, etc. Horses are still linked to the mounted units AFAIK. However, some UUs will not need horses to be produced (part of the thing it makes them unique) like wargriders for example.
 
I agree with Berenthor on this one, no elephants as resources at all.
 
I think that giving dwarves a national wonder that produces Mithril (I'd say 3 is a good number - they should be able to trade it) is great, and having it as a unique feature (see FFH2) is another good choice.
Sauron actually prized mithril very much, and the orcs gave all wich they found in the upper levels of Moria to him.

I'd say that Wargs aren't exactly a resource, but an wandering animal or a unit built by the Shadow. Warg riders should need no resource, I think.
 
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