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Resurrecting the Aifons - a sea-dwelling civ for FF

Discussion in 'Fall Further' started by [to_xp]Gekko, Oct 13, 2008.

  1. Tasunke

    Tasunke Crazy Horse

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    If you made water civs, have ye thought of having those civs treat water as land, and land as water? For instance, their Naval line could actually be Land-roaming Giant Snakes, or Giant Turtles, and only cities near the coast, or on the coast, could build these terran land-walkers, and units not riding a Snake or Turtle could face massive penalties, like the weak, slow, and withered promos or worse.
     
  2. Psychic_Llamas

    Psychic_Llamas Wizard in the Making

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    if you do two aquatic civs i vote for ressurected Aifons and an Overlord driven Cephalopodic race OR a Naga civ.

    everyone loves Naga.

    EDIT: for those not in the know how, Cephalopods are octopi and squid. think Cthulu on a smaller scale.
     
  3. Tasunke

    Tasunke Crazy Horse

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    If you used Naga, you could always use such gems as Lamia and Ganga. Lamia is one of my more kindred spirits on the Persona series, and Ganga would just fit the theme :) ... probably some more spirits from the Priestess, and possibly empress arcana as well, as there are some fishy-themed personas in there iirc.

    New World Unit Samael (buildable by Shieam, Kuriotates, and Hippus(if following Judecca) (and Orks?) and perhaps Infernals, as well as maybe Sidar, and anyone who likes to use Necromancy, or who likes dragons ... with the intent that modders will use him for their own pet civ ^_^)

    In addition, it would be AWESOME if someone could create a Samael unit with Destroy Undead (Hamaon), Wither (Mudoon), Tsunami (Mabufudyne), Fireball/(Meteor?) (Agidyne), Maelstrom (Mazio/Magaru), Ring of Fire (Maragion), and Stoneskin (Tetrakarn)

    perhaps could have dragon race, as well as immune to banish, and +20% vs Angels (name roughly means poison of god) ....
    Spoiler :
    I mention the banish spell because I would like to have a banish spell to represent Hamaon and Mudoon more effectively. Slightly less chances than dominate, cannot be removed? and simply kills the enemy as opposed to taking them over.


    Could have 10 str, hero, +2 (or 4?) death damage, available at Way of the Wicked + Arcane Lore (+ Warhorses?) immune to death damage, possibly immune to unholy damage. Slight weakness to holy damage, perhaps. He is kind of dragon, kind of fallen angel, so I am bouncing between dragon race and demon race.

    World Unit, although can buy the immortality promotion at a city with a (demon altar?) (pagan temple?) for 500 gold.
    Spoiler :
    Im not sure about demon altar, because I dont see Samael as being particularly driven towards the Veil. He is kind of against "heaven" in a way, but is Death Arcana as opposed to Devil Arcana. Really, I think any temple would do in order for Samael to buy back his immortality. Even a pagan temple, if not ONLY a pagan temple.


    If possible, I would like for each additional level he acquires to increase the cost of immortality by 10 gold.
     
  4. Valkrionn

    Valkrionn The Hamster King

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    Well, Bezeri will have Snake Riders for their Mounted line... I could easily use snakes as 'land transports', aside from the fact that the AI would go insane trying to use it. :lol:

    Already planned to have penalties on some land tiles... Marsh they're good on, Grass I'm leaving as baseline, anything below that they lose strength. Desert/Ice are the worst.

    Well.... You just listed the second civ I'd like to make. I'll leave you people to guess which one. :lol:
     
  5. Valkrionn

    Valkrionn The Hamster King

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    Actually, I may have lied about the AI there... Someone just added a modcomp that claims to teach the AI how to use ground transport. If it works, it'll open up all kinds of new possibilities.... :mischief::satan:
     
  6. Iceciro

    Iceciro Special Ability: Decimate

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    When do we teach the AIs how to use WATER transports and invade navaly again?
     
  7. Psychic_Llamas

    Psychic_Llamas Wizard in the Making

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    lol @ Iceiro :lol:

    but i agree... if you're making an aquatic civ surely the AI should get some MAJOR naval war lessons?
     
  8. Valkrionn

    Valkrionn The Hamster King

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    I'd like to, yes... The issue is I don't know if the AI for Sea Invasions is broke, or just doesn't know how to handle Crew promotions.
     
  9. Iceciro

    Iceciro Special Ability: Decimate

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    That seems like an easy thing to test.
    Just make a modular that removes the crew promos and gives the relevant naval units more cargo space.
    I may do this, but I'm bogged down in meatspace and it may take time.
     
  10. Tasunke

    Tasunke Crazy Horse

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    that would be a fun thing to test. I fear, however, that naval AI has never existed XD
     
  11. Valkrionn

    Valkrionn The Hamster King

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    Sure it has. It works fine in BTS, which is what FfH's DLL is distantly based on. :lol:
     
  12. Tasunke

    Tasunke Crazy Horse

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    Ive still never been navally invaded by the AI in any version of civ to date.
     
  13. Valkrionn

    Valkrionn The Hamster King

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    I have been... First game of Civ 4, I was playing an earth map set up for random start locations. Started in Australia, all alone... Thought I was set. Didn't focus on defense, was going for culture. Then, out of nowhere, I'm invaded from Africa and Asia simultaneously... Took weeks of FfH before I relaxed about guarding my coasts. :lol:
     
  14. Lemminkäinen

    Lemminkäinen Warlord

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    Really? I've been multiple times when playing BtS and once when playing FFH (it was Rhoanna, btw).
     
  15. Arctic Circle

    Arctic Circle Prince

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    I have never once been attacked over sea by the AI when playing FfH.
     
  16. Iceciro

    Iceciro Special Ability: Decimate

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    Not in FFH, but I think I'm going to sit down and make that module I was talking about.

    Then some enterprising people can test and see if the AI's naval behavior is borked, or if it's just too stupid to use the boosted cargo space ship crew promotion.

    My high-end graphics card died last night and I'm now on a 7600 GT so playing Civ and modding it is about all I can DO.

    There we go. I present to you for testing pleasure, Naval Antics.

    http://www.mediafire.com/?o3miz25mmjk

    Install it like any other module and play with it. It's a pure test module, no guarantees on if it will help or harm anything, but hey. Was worth my effort to throw together.
     
  17. black_imperator

    black_imperator Emperor

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    First work on the aifons done :

    History: As you know all the Aifons were wiped out of the surface of Erebus.( that is lore , after it is only my version). But the ones who were only half-Aifon weren't allowed on the island of their fathers, and didn't disappear with the others. some of them felt something at the very moment of the extinction of the Aifons, others were banned from their homes after the rumor of malediction has spread. Eventually, dozens of half-Aifons garthered at the island and hid during the age of ice.

    Leaders :
    Tethys Majosi : Daugther of the greatest hero of the Aifons and of a noble woman from Patria. She was ambassador of the Aifons at Patria before the disappearance of the Aifons, and became Queen of the Half-Aifons, after that. She is Good, anti-Overlords.

    Arkantos Thalati : refugiee of the Half-Aifons who saw all his family killed by humans scared by the curse. he becomes in the age of rebirth one of the main generals of the Half-Aifons, and seeks revenge. He is neutral ( really near the evil for broader alignments) and may fall to the overlords.

    Mechanics : Sea cities .
    all living units gain the Aifon race that enables them to walk on water, and to dive (hidden promo)
    workers can build sea farms and a new improvement called reefs, which is a mix between a mine and a fort, that may harm ships that enter in it.
    Unique pagan temple, that spreads a new feature on water tiles , Mist, which decrease movement and visibility.
    no ships, giant turtles instead
    no mounted units , sea serpent instead ( of sea-horses if someone makes the art, sea serpent will be a different ship units)

    others civs gain a new ship ,the Harpooner, that gives bonus against living sea units.


    it's a first work , more to come, art is needed, ideas are welcomed ^^
     
  18. Psychic_Llamas

    Psychic_Llamas Wizard in the Making

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    have you actually started coding this??? :D
     
  19. black_imperator

    black_imperator Emperor

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    yep. I am struggling with the sdk for sea cities, but it should be done soon , the rest is already coded
     
  20. Psychic_Llamas

    Psychic_Llamas Wizard in the Making

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    wow im impressed! i cant wait to try it out! i migth actually start playing civ again just to try this! dont give up!
     

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