Thunderbrd wrote:
Investigation
Once you have criminals in your city, what do you do? In an effort to create a game model that closely emulates reality, while creating balance for the players that would use criminals to their benefit by injecting them into enemy cities with the awareness that if they are very clever and successful they may be able to avoid being eliminated for enough time to be useful, the system of Investigations and Arrests has been designed and implemented for v37.
Each round, for each criminal in a city, a single Investigation check is made to see if that criminal's activities have led to the criminal being placed on the 'wanted' list for local law enforcement.
This check is made by the most investigation-capable law enforcement unit in the city. His own Investigation ability is the root of the chance of success. However, there are many other factors that then play into that check:
- The criminal being checked has a rating, himself, called Insidiousness, that resists this check directly. The total Insidiousness of the criminal being investigated reduces, point for point, the chance of the Investigation to be successful. A criminal may develop improved Insidiousness levels with promotions and upgrades, just as the Law Enforcement unit can develop Investigation levels in the same manner. Generally speaking, it's not unlikely that if both Law Enforcement unit and Criminal are of the same general tech levels and have both taken full advantage of their promotions to develop these abilities, they'll pretty much cancel each other out, leading to no chance of success of investigation. But obviously, this is likely to vary somewhat between the Law and Crime units involved.
- Insidiousness can be generated from local buildings, making it easier for the criminals in the city to avoid being investigated. Much of the insidiousness that can be generated in this way comes from crime autobuilds. So if you are trying to catch lurking criminals, fight your crime levels as a major priority so as to leave these rats nowhere to hide!
- Investigation can be generated from local buildings like police precincts and so on with examples of Investigation enhancing buildings throughout all eras. THIS is what will mostly tip the balance for you if you have ridden your city of crime otherwise.
- Buildups can help with both insidiousness for the criminal and investigation for the law enforcement officer.
- The sum total of Investigation values on ALL other Law Enforcement units present in the city will be divided by 10 and added to the total Investigation amount of the lead investigating unit. This isn't much but can add up a lot, so once crime is controlled, switching other Law units over to Investigation efforts can help.
- There are specialists, most notably the Detective, which add Investigation values to the city which adds directly to the checks made to investigate in that city.
Improvements to investigation and insidiousness are measured in decimals of percentages so it seems difficult to improve investigations, and once you have investigation values in the positive over the insidiousness of the criminals you're trying to catch, it will still take some time for the criminal's luck to run out. But if you strive to achieve as high a level of investigation as you can, it will eventually happen.