1.5 years after starting FFH, I play the various scenarii, and in "return of Winter", it is the 1st time I play the Doviello as I was never tempted to do so in open games !...
It is a GREAT thing to play the scenarii as it is an opportunity for discovering civilizations, and victory types, we would not try otherwise...
I think I never won a Religious victory, and I had to win one into a scenario. I never played the Doviello, and I am about to start the scenario playing them ...
Actually, it is nice as playing a civ you are not fond of allows you also to know more about your enemy: when you play the civ you like and you encounter one of those civs you had to play before, you are much more aware of what they can do, and how to counter it/them ...
Starting the Return of Winter scenario, I have immediately 2 thoughts about Lucian:
1- Lucian is classified as a heroe. I do not see why. It is nothing more than a warrior+1. Nothing more. really. He is a big question mark to me, and for the 1st time, I have a feeling of something "unachieved" somehow. Why not classifying him as a National Unit (with 1 authorized). It would reduce the misunderstanding and lower the expectations a role-playing gamer has on "heroes"...
2- I understand now why, in ALL my games (emperor, mostly >=18 civs, large & huge) for a few months now, I ALWAYS see after a few turns the yellow line on top of my screen saying "Lucian has been killed". I always thought " I would not like to be this civ with such a weak/pointless/suicidal heroe..." ... and now I am in his shoes ... ooops...
Lucian as a hero has no flavour to me. Nothing special. Not even a spell that would make a Loki so special... By instance, if he has to die, then it can be converted randomly in any other normal unique unit, from any other civilization! Ending up with a vampire or morbius of gregori medic would be fun...
At least, in all other scenarii, we were offered something at start. A Decius, a Treepwood, a unit with some flesh and flavour or an exotic location... but a Lucian ... it is like travelling to France or Italia, and finding yourself pushing the door of a Mac Donald when getting hungry ...
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Ok. I have edited my post as I have now finished this mission (1h12mn).
An easy mission, style "Search and Destroy".
Up till now (I play all scenarion in the descending order - top to bottom), it is the scenario I like the less.
Good:
- short, simple to understand
- I had to use a Civ I do not know: discoveries are always nice.
Not so good:
- perhaps too simple. If we follow the scenarii from top to bottom, I think there are no more need for simple, introductory scenario duplicating the simplicity of Grand Menagerie.
- A bit too simple for getting the winning path. Use Lucian, have Lucian quickly rushing on the cities and whatever move for getting points, no need to think too much
- No time to develop. Actually, I think it is even possible to win after creating only 1 city, and scouting where the others are.
- Settings says : "No Barbarians". It is not true. Powerfull barabarian units roam the map. A wraith 6+3 attacked my capital after 20 turns...
- not a single time in my game (Monarch, standard speed) the Illians were attacked! There is no pressure on the player.
What I would have liked:
- more pressure!! With the Illians depending more on me. I should be obliged to divert resources and troops fro protecting the Illians.
- 1 settler for starting, not 2.
- no team with the Illians: the discovery rate gives us a too big advantage
- No goodies, bo dungeon, no lair. The settings says "no religion". But I got in a dungeon a priest of Kilmorph, then had a Great priest. I founded the religion and the Great priest made the Religion Wonder. It gives another big advantage...
- at the opposite: ragging barbarians, with a Clan of Ember close to the Illians for keeping the pressure on...
- (perhaps done in a scenario I have not played yet): as we are supposed to protect the Illians, it can be nice to be forced to switch civilizations every, say, 50 turns (but no more)! We start as Doviello, then at turn 51 we are in charge of the Illians, then we go back to Doviello (if they still exist...) at 101, etc... back and forth ...
- the switch Illian/Doviello every X turns can be beefed up by having a horseman with a special name, acting as messenger. When we start the game, this messenger must go the the Illians' capital. It triggers 1 free discovery among the one already discovered by the Illians. The crossing MUST be done before the end of teh countdown otherwise the messenger is lost, and penalties should be applied (ex.: all populations /2 simulating an exode due to lower confidence in teh leaders). When reaching the other capital, this messenger is integrated into the Illians capital as Illian and is held. At civ switch, this messenger is reactivated, and it must reach the Doviello capital (as if it was bearing important messages) for getting a free bonus (to be defined) from the Doviello, before the next switch, etc... If the messenger dies, we are stuck into 1 civilization and get a penalty of, by instance, 25 turns without production and research...